|
Other Customization & HS Additions Everything from new ways to play to modded figures |
|
Thread Tools | Search this Thread | Display Modes |
#13
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
I'm actually in the process of making a bunch of custom Heroscape units. I'll post them if/when I finish them. And I'll probably be playing Legends of Scape on a table without a defined board. I like open-world games. I already have an idea for a scenario, too... Also, if you've not come up with this, I thought of a way to "randomly" obtain gold.
Spoiler Alert!
I think it's a pretty fair mechanic. Use it if you want. |
#14
|
||||
|
||||
Re: Legends of Scape (RPG)
A little more complicated, but here's a method that allows for differences in power.
Spoiler Alert!
Of course, that's a little too complicated. Maybe use S94's method, but have different tiers of point values for different multipliers? |
#15
|
||||
|
||||
Re: Legends of Scape (RPG)
Well, I looked at the available weapons I could buy, and, since my dude had 73 gold still, I bought a Two-Handed Sword. His attack is now 3 instead of 1, which should help since I plan to test this game out with only him in the first scenario I'm doing.
Also, is there a way to sell/re-sell items that you have? I think that could be helpful. Maybe at about half or two-thirds of MSRP? My character now has a name! Noldor Delilith. |
#16
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
Dungeons and Dragons has a more complicated method of determining treasure--where each type of monster has a certain treasure "type" (such as type A, type B, and so on...) Some monsters, like wolves, won't have much treasure at all (no pockets). Others, like drow, will probably be using any powerful magic they find. It also makes a difference whether the monsters are out hunting or at home in their lair. If I did something like that, I'd want to have a look-up table. With all the possibilities, I decided in the beginning to leave it up the Game Master rather than overwhelm the rules with too much information. If anyone tries a method (such as 'Scaper94's d20 method or Kaemon Awa's points method), let me know how well it worked. Quote:
But seriously, I think either half-price or two-thirds will work well. Let's try 2/3 full price for selling a normal item and see how well it works. You might also want to increase prices at remote towns and villages, and restrict the availability, but that's a Game Master decision. By the way, with 1 life and 4 defense, Nolder might want to consider bringing a friend along (such as the dwarf hero shown as a sample character in the first post). If he goes alone, you'll want to be really careful with how you use him. Unless, of course, your first battle is against vipers. Those magic missiles will really tear through 0 defense figures. Just hope that they don't Frenzy! |
#17
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
Yeah, I think it should range from (1/2)-(2/3) price. It seems fair, since most video game RPGs do similar stuff. My first scenario will be using some custom units I'm making. Most will be 1 life, 2 attack, 2 defense. They shouldn't be too much of an issue. I've thought of making another character though, but I don't want to just yet. I think I'll wait a few scenarios before I add another character. Another question - do figures get to use bonding abilities if they are able to? |
#18
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
The answer is No. Since all figures move and attack every turn (according to their initiative roles), Bonding is ignored. (So that figures don't move and attack twice a turn). I know that it messes up the army card price of units with bonding, but it makes the fighting more realistic. The first time 9 Marrden Nagrubs all moved towards my sons' figures at the same time really made them nervous (they must have missed that in the rulebook). |
#19
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
As for my scenario - I tried it tonight. The first three attempts, my lone character was killed quick. I made a second character (below), and I still didn't beat the scenario for about 7 more tries. Darn those Level 1 characters. Oh, I'm also playing where only the surviving characters get experience. Same with gold.
Spoiler Alert!
|
#20
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
Quote:
By the way, for our home games we made a rule that any figure that is destroyed is critically wounded and will die if they don't receive a healing spell/potion during the battle or at the end of the battle. Any such healed critically wounded figure cannot return until the battle is over (as they are too weak to fight). |
#21
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
I'll probably start my second scenario tonight. EDIT: I finished scenarios 2 and 3 tonight, and was able to get Noldor up to Level 2! My Elf guy is still at Level 1 though, but he's getting close to Level 2. I'm also making a map (of the realm my story takes place in) as I play through. If/when I get the map close to being finished, I'll post it. Double Edit: Since Noldor leveled up, I gave him Flame Arrows, which I'm enjoying very much. Last edited by 'Scaper94; October 4th, 2011 at 11:01 PM. |
#22
|
||||
|
||||
Re: Legends of Scape (RPG)
Alright, I've played a total of 4 scenarios so far, and I'm liking Legends of Scape so far. I was finally able to get my Elf to Level 2 today! I *would* give him some more power-ups, but he's basically poor right now. I just made a "Loot Table" for when you destroy an enemy, based on the d20 of course. You can choose not to take any loot after destroying an enemy, but I probably will most of the time.
I plan on adding another character to my party in the next few scenarios I do. |
#23
|
||||
|
||||
Re: Legends of Scape (RPG)
Quote:
Science Fair projects and other distractions have kept us from completing our first scenario (along with my son's insistance that they report back to the Duke rather than continue on into the swamp). I hope to have the outline of our first scenario (LS1: Eastern Outpost) posted this weekend. |
#24
|
||||
|
||||
Re: Legends of Scape (RPG)
LS-1: EASTERN OUTPOST For 4-8 Characters, Level 1 Introduction This is a Legends of Scape adventure module for 4 to 8 Level 1 characters. It is an introductory module for players just learning to play Legends of Scape. Background for the Players (Common Knowledge) The player’s figures live in the Fiefdom of Bucknell, a small fiefdom on the eastern edge of the Kingdom of Wyndelheim. Once the Kingdom of Wyndelheim was part of the sprawling Shoon Empire to the west, but the Shoon Empire fell almost 100 years ago and its various kingdoms separated or were overrun by dragons or invaders or other monsters. Wyndelheim’s armies are weak, mostly due to fighting along the western border where Wyndelheim borders the Shoon Empire. A great wall was built to help protect against Shoon bandit and monster invasions, but even that wall does not provide the protection Wydelheim needs. The Fiefdom of Bucknell is far to the east. Bucknell Castle itself is still secure, as is much of the Fiefdom, but its armies grow weak from constant battles with orcs, goblins, and other creatures. There are at least two dragons that live in the southern hills. The elves of Turwug Forest are on friendly terms with the Duke of Bucknell, but they are a small group who mostly keep to themselves and defend the forest. There are dwarves and other races in Bucknell—mostly serving as merchants and smiths in the larger towns. Fiefdom of Bucknell Kingdom of Wyndelheim Starting the Scenario The players’ characters live in the town surrounding Castle Bucknell. The Duke’s soldiers come to each of them and inform them that the Duke requests their presence. As they arrive, they realize that they have all be summoned to the Duke. Duke Klayborn Thank you all for coming today. I apologize for taking you from your daily activities, but your kingdom needs you. For over two months, we have not heard news from our eastern outpost. The outpost lies close to the Rymwaddle River, between the town of Rymdale and the Bardill Marshes. Our soldiers are spread thin already—I cannot spare even a small troop to check on the outpost. I’m requesting you to travel together to the eastern outpost and bring back news. I pray that all is well, and that our couriers have only been temporarily waylaid. But if there is trouble at the outpost, I need you to let me know right away. I will tell you that you should go well-armed. There have been reports of goblins and other creatures in the forest between here and the outpost. To help aid your quest, I am giving each of you 100 gold pieces to buy weapons and equipment. I will also provide you with tents you will need during travel. Go with your Duke’s blessing. Travelling Figures can travel one hex (24 miles) a day through the forest paths or over farmland (on foot). The characters have no horses. The tents are 2-person tents. As they near the outpost, they will face one encounter a day (with time to rest and regain spell points in between encounters). Weather It is late summer in Bucknell. The weather is starting to cool as Autumn approaches. Leaves are changing colors. The weather is dry but slightly overcast for the duration of the travel. Encounter 1 3 squads of Marrden Nagrubs (90 points)
Spoiler Alert!
Encounter 2 3 squads of Goblin Cutters (150 points)
Spoiler Alert!
Encounter 3 2 Feral Trolls (180 points)
Spoiler Alert!
Encounter 4: The Eastern Outpost 4 squads of Marrden Nagrubs (90 points) 2 squads of Marro Drudge (100 points) Ki-Nok-Sa (see below)
Spoiler Alert!
Ki-Nok-Sa Markers Treasure
Spoiler Alert!
After the Battle
Spoiler Alert!
NOTE: I'll have some pictures of the actual battlefields and figures up soon. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Rackham Legends | ensignoftheunit | Custom Units & Army Cards | 1 | September 22nd, 2008 02:04 AM |
Legends of Kung Fu ( with pics ) | Monk | Custom Units & Army Cards | 6 | February 27th, 2008 11:03 PM |
Legends of Kung Fu | Monk | Custom Units & Army Cards | 8 | August 7th, 2007 04:22 PM |
Legends of Might and Magic | ChilliDog | Other Games | 6 | July 20th, 2007 05:10 PM |
Marvel Legends | Pwalley | Meet Other Scapers | 7 | December 23rd, 2006 03:41 AM |