Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #601  
Old January 28th, 2014, 02:38 PM
Kinseth's Avatar
Kinseth Kinseth is offline
3-Time Online HS Champion & Diplomacy Winner of Land Wars in Asia
 
Join Date: May 16, 2007
Location: On my Throne.
Posts: 8,165
Images: 33
Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death!
Re: The Pre-SoV Workshop

Quote:
Originally Posted by capsocrates View Post
I actually think that the extra defense dice when engaged with 2+ opponents makes for more interesting tactical decisions overall. There are plenty of times where it will be the opponent who engages the Bladesmen instead of being the other way around. If COMBAT PROWESS gives the BLADESMEN an extra defense, the opponent may be more reluctant to engage the Bladesman with more than one unit to get extra attacks in. It also works to slightly mitigate powers like MOB ATTACK from the Cutters.

JANDAR'S FAVOR, on the other hand, is a static power that neither player can do anything about. There are other powers like that, and if this one didn't feel tacked on it could be okay, but as it stands I think it detracts from the elegance of the card.
I understand your point of view on this, The myth behind these figures is such that they trained in Nastralund, the best of the best Bladesmen. These fighters more or less have been "Blessed" by Jandar. Hence why the ability to roll Jandar dice, and why they are "Tougher" than the average human.

Remember that while you might think of 4 Def dice with Jandars Favor = 6 Def dice, it isn't really the same. The ceiling of these guys isn't 6.

Sure we could boost their def to 5, and get the bonus with Combat Prowess to 6 if engaged with 2. Most players are not so concerned with giving the enemy a bonus +1 def. I don't think any opponent is going to think twice of moving 2 figures to engage with the hops of one defeating one of the bladesmen.

I think that this ability adds a nice flavor to them that is consistent with the theme of the figure.

Quote:
Originally Posted by capsocrates View Post
I like EAGLE'S CRY alright, but it feels like it would be cleaner if it were modeled more after the Axegrinders' Strategic Bonding, something like:
Before taking a turn with the Nastralund Bladesmen, you may take a turn with one Valiant Warrior you control. If you do not take a turn with one Valiant Warrior you control, you may move one additional Nastralund Bladesmen during their turn.
I think this makes most sense, the Bonding before a hero moves made more sense when it was with Eltahale. It does not make much sense anymore to have the figures go first, and then a hero.

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
Reply With Quote
  #602  
Old January 28th, 2014, 04:15 PM
Ixe's Avatar
Ixe Ixe is offline
 
Join Date: August 21, 2013
Location: USA - MD - Sparks
Posts: 1,865
Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

Quote:
Originally Posted by DanieLoche View Post
Quote:
Originally Posted by Ixe View Post
Even then, he is probably still a little overpriced. When he can't move after attacking, needing to destroy a figure inherently limits how many attacks he gets. Adding in the further penalty of reducing his number of attack dice just seems like an unnecessary burden, playing like a bad Bloodlust.
It's only for the played turn that his attack is reduced, not for the entire game.
Yes... I am sorry if it was ambiguous in my writing on how I thought it worked. I understood the ability. Even for just that turn, I feel like it plays like a bad version of Blood Hungry Special Attack (Brunak's ability. I mistakenly said bloodlust). When, for just that turn, he can only hit those adjacent to him anyway and that he destroys, it is already limiting on how many attacks he gets. Further reducing his number of attack dice for just that turn seemed an unnecessary penalty on top of an already limited ability..
Reply With Quote
  #603  
Old January 28th, 2014, 05:21 PM
Ixe's Avatar
Ixe Ixe is offline
 
Join Date: August 21, 2013
Location: USA - MD - Sparks
Posts: 1,865
Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by capsocrates View Post
I actually think that the extra defense dice when engaged with 2+ opponents makes for more interesting tactical decisions overall. There are plenty of times where it will be the opponent who engages the Bladesmen instead of being the other way around. If COMBAT PROWESS gives the BLADESMEN an extra defense, the opponent may be more reluctant to engage the Bladesman with more than one unit to get extra attacks in. It also works to slightly mitigate powers like MOB ATTACK from the Cutters.

JANDAR'S FAVOR, on the other hand, is a static power that neither player can do anything about. There are other powers like that, and if this one didn't feel tacked on it could be okay, but as it stands I think it detracts from the elegance of the card.
I understand your point of view on this, The myth behind these figures is such that they trained in Nastralund, the best of the best Bladesmen. These fighters more or less have been "Blessed" by Jandar. Hence why the ability to roll Jandar dice, and why they are "Tougher" than the average human.

Remember that while you might think of 4 Def dice with Jandars Favor = 6 Def dice, it isn't really the same. The ceiling of these guys isn't 6.

Sure we could boost their def to 5, and get the bonus with Combat Prowess to 6 if engaged with 2. Most players are not so concerned with giving the enemy a bonus +1 def. I don't think any opponent is going to think twice of moving 2 figures to engage with the hops of one defeating one of the bladesmen.

I think that this ability adds a nice flavor to them that is consistent with the theme of the figure.

Quote:
Originally Posted by capsocrates View Post
I like EAGLE'S CRY alright, but it feels like it would be cleaner if it were modeled more after the Axegrinders' Strategic Bonding, something like:
Before taking a turn with the Nastralund Bladesmen, you may take a turn with one Valiant Warrior you control. If you do not take a turn with one Valiant Warrior you control, you may move one additional Nastralund Bladesmen during their turn.
I think this makes most sense, the Bonding before a hero moves made more sense when it was with Eltahale. It does not make much sense anymore to have the figures go first, and then a hero.
Changing the with probability of the dice, such as with JANDAR'S FAVOR, increases your average while decreasing your variance. You are right that 4 dice with that ability is different from 6 dice since you have a lower possible cap, but rolling 5 or 6 shields is already pretty unlikely and even more so on when it would actually matter. On average, you will get about the same results out of 4 defense dice with that ability and 6 defense dice without it. They'll survive more often than not against attacks of up to 4 attack dice, where they'll die about half the time against an attack of 4 dice. It's obviously not exactly the same, but it is a useful tool to try to quickly understand about what these numbers reflect and roughly translate to.

I agree that a defense bonus of 1 while doubly engaged is not much of a deterrent, but nothing is stopping you from playing with that number some more. What if it were a defense bonus of 2 or even 3? The numbers aren't necessarily right, but it can suddenly become a calculation between whether to get more attacks with more squad figures or denying the defensive bonus.

I understand the theme behind the ability and I do think that sounds quite cool. It may work just fine as is for all I know, though I do like the notion of them being better defensively when surrounded as well. You could even link Jandar's Oath to that, but that may prove to weaken them too much against range and single engagements. Something worth mulling over, at least.
Reply With Quote
  #604  
Old January 28th, 2014, 07:03 PM
IshMEL's Avatar
IshMEL IshMEL is offline
 
Join Date: August 17, 2011
Location: US - NY - Brooklyn
Posts: 1,454
Images: 549
IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun IshMEL is a penguin with a machine gun
Re: The Pre-SoV Workshop

A suggestion on a thematic defense bonus:

For each Valiant figure you control within 2 clear sight spaces of this Bladesman, this Bladesman may re-roll one defense die once.

Needs wordsmithing but it would get across the Valiant idea and work with the first power.

Last edited by IshMEL; January 28th, 2014 at 07:31 PM.
Reply With Quote
  #605  
Old January 29th, 2014, 11:01 AM
Ixe's Avatar
Ixe Ixe is offline
 
Join Date: August 21, 2013
Location: USA - MD - Sparks
Posts: 1,865
Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla Ixe is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

Quote:
Originally Posted by IshMEL View Post
A suggestion on a thematic defense bonus:

For each Valiant figure you control within 2 clear sight spaces of this Bladesman, this Bladesman may re-roll one defense die once.

Needs wordsmithing but it would get across the Valiant idea and work with the first power.
I'm not sure if I agree with this one. While it would be a nice boost, the thing that I found most appealing about the Bladesmen is how they took the inherent weakness of being only a two figure squad and gained a bonus from that. I am worried that an ability that increases their defense for the more of them (or other figures) present will run counter to this sub-theme.
Reply With Quote
  #606  
Old January 29th, 2014, 03:53 PM
MegaSilver's Avatar
MegaSilver MegaSilver is offline
Online HS Season 12 Champ, But Still Three-N-Two
 
Join Date: April 13, 2009
Location: USA - KY - Caneyville
Posts: 13,966
Images: 108
Blog Entries: 39
MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth
Re: The Pre-SoV Workshop

Based on the Sandworms from Dune, he's a fellow for your viewing pleasure:

Reply With Quote
  #607  
Old January 29th, 2014, 04:01 PM
Scytale's Avatar
Scytale Scytale is offline
Thanksgiving Custom Contest Champion
 
Join Date: August 25, 2006
Location: USA - MN - Rochester
Posts: 12,135
Images: 485
Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth Scytale is a man of the cloth
Re: The Pre-SoV Workshop

Devour feels clunky to me. Or really, the combination of powers does: you need to know Underground Movement to understand Devour, and you need to know Disengage to understand Underground Movement. As a package it works, but I can't help but think there's got to be a smoother way to do it.

Does the mini fit on a single base?
Reply With Quote
  #608  
Old January 29th, 2014, 04:06 PM
MegaSilver's Avatar
MegaSilver MegaSilver is offline
Online HS Season 12 Champ, But Still Three-N-Two
 
Join Date: April 13, 2009
Location: USA - KY - Caneyville
Posts: 13,966
Images: 108
Blog Entries: 39
MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Scytale View Post
Devour feels clunky to me. Or really, the combination of powers does: you need to know Underground Movement to understand Devour, and you need to know Disengage to understand Underground Movement. As a package it works, but I can't help but think there's got to be a smoother way to do it.

Does the mini fit on a single base?
The Mini fits easily on a single base: in fact, it stands very well on it's own.

Dok helped me with the wording of Devour. He stated that if you already know how Underground Movement works, then the other two are easier to understand. He suggested against combining the powers.

Of course, if someone comes up with a simpler wording that works, I'm up for it.
Reply With Quote
  #609  
Old January 29th, 2014, 04:11 PM
Evar-Scarcarver's Avatar
Evar-Scarcarver Evar-Scarcarver is offline
Um... Why am I a moderator?
 
Join Date: September 20, 2011
Location: USA - IL - Peoria
Posts: 1,056
Evar-Scarcarver wears ripped pants of awesomeness Evar-Scarcarver wears ripped pants of awesomeness Evar-Scarcarver wears ripped pants of awesomeness Evar-Scarcarver wears ripped pants of awesomeness Evar-Scarcarver wears ripped pants of awesomeness Evar-Scarcarver wears ripped pants of awesomeness Evar-Scarcarver wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

I agree with Scytale, the way his powers read is bit clunky. (The only reason I understood it first time is because I scrolled up from the bottom of the page, and ended up reading them in reverse order) I love the concept though! I can totally imagine this guy bursting out of the ground and devouring people!

What if you mixed together a couple of the powers? Personally, I don't think this guy should be able to disengage if he's not using Underground movement. Ending the ability with "Ashi-Dhulu is never attacked when leaving an engagement with Underground Movement." might clean up the card a bit, and work better thematically.
Reply With Quote
  #610  
Old January 29th, 2014, 04:24 PM
kevindola's Avatar
kevindola kevindola is online now
13 Time OHS Champion
 
Join Date: April 25, 2008
Location: USA - IL - Peoria
Posts: 7,565
kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth kevindola is a man of the cloth
Re: The Pre-SoV Workshop

As Evar suggested: Get rid of disengage and add the disengage text to the end of UM.

Change Devour to:
Instead of moving and attacking normally, Ashi-Shulu may Devour. Choose a small or medium common figure on a non-water space within 4 spaces of Ashi-Shulu that is no higher than one level above Ashi-Shulu’s height. Destroy that figure and place Ashi-Shulu on that space. Ashi-Shulu does not taking any leaving engagement attacks when using Devour.
Reply With Quote
  #611  
Old January 29th, 2014, 04:26 PM
MegaSilver's Avatar
MegaSilver MegaSilver is offline
Online HS Season 12 Champ, But Still Three-N-Two
 
Join Date: April 13, 2009
Location: USA - KY - Caneyville
Posts: 13,966
Images: 108
Blog Entries: 39
MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth MegaSilver is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Evar-Scarcarver View Post
I agree with Scytale, the way his powers read is bit clunky. (The only reason I understood it first time is because I scrolled up from the bottom of the page, and ended up reading them in reverse order) I love the concept though! I can totally imagine this guy bursting out of the ground and devouring people!

What if you mixed together a couple of the powers? Personally, I don't think this guy should be able to disengage if he's not using Underground movement. Ending the ability with "Ashi-Dhulu is never attacked when leaving an engagement with Underground Movement." might clean up the card a bit, and work better thematically.
The original version of Underground Movement did not allow Disengage, so adding that to the end of it would confuse people even more.

...

What if the powers were put in reverse order? Evar understood how it worked better because he read it in reverse order.
Reply With Quote
  #612  
Old January 29th, 2014, 04:49 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,747
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by kevindola View Post
As Evar suggested: Get rid of disengage and add the disengage text to the end of UM.

Change Devour to:
Instead of moving and attacking normally, Ashi-Shulu may Devour. Choose a small or medium common figure on a non-water space within 4 spaces of Ashi-Shulu that is no higher than one level above Ashi-Shulu’s height. Destroy that figure and place Ashi-Shulu on that space. Ashi-Shulu does not taking any leaving engagement attacks when using Devour.
As Mega says, Underground Movement on Earth Elementals does allow leaving engagement attacks. It would be quite confusing if UM read verbatim except that you don't take Leaving Engagement Attacks. There's really no precedent for identically-named powers being different, and when they differ in a somewhat subtle way like that it's even worse.

Given that that's a nonstarter, unless you want either:
  1. Devour to only work when unengaged, a-la Wolves of Badru (huge nerf to the figure),
  2. Complex language on resolving leaving engagement attacks before destroying the figure (not a good road to go down, and also a significant nerf), or
  3. Devour to give disengage when non-devouring UM does not (theme break IMO),
You need him to have Disengage as a standalone power. And really, what's the problem with Disengage as a standalone power?

Also, although this is a minor point, that language above would allow devouring onto a glyph, which the current language does not. Assuming you keep Disengage as a standalone power, if you want equivalence to the current power, you need:
Instead of moving and attacking normally, Ashi-Shulu may Devour. Choose a small or medium common figure on a non-water space that does not contain a glyph within 4 spaces of Ashi-Shulu that is no higher than one level above Ashi-Shulu’s height or three levels below his base. Destroy that figure and place Ashi-Shulu on that space.
... but then you end up with really similar language in the first two powers, which seems weird in its own way. Personally, I like the current language for the reason I suggested it to Mega: i.e. that I only need to read one power. I already know how UM and Disengage work. Each power piggybacks on the ones that follow.

That said, you could probably replace the current "before moving" and "may not attack" wording with the Kumiko/Augamo "instead of moving and attacking normally" line, as you suggest, leaving:
DEVOUR
Instead of moving and attacking normally with Ashi-Dhulu, you may choose a small or medium Common figure on a space where Ashi-Dhulu could end Underground Movement if the figure were not there. Destroy the chosen figure and immediately place Ashi-Dhulu on that space using Underground Movement.
I think I like that more, actually.

Last edited by dok; January 29th, 2014 at 05:14 PM.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
C3G Dredd'verse workshop Tornado C3G Legacy 1080 July 19th, 2023 11:14 AM
MiniatureGeek's Custom Workshop #1 Miniature Geek Other Customization & HS Additions 14 August 20th, 2009 10:37 PM
Sci Fi Terrain by Games Workshop RichardD Custom Terrain & Obstacles 12 August 4th, 2009 02:38 PM
Bad_Calvin's Workshop - update 4-7 bad_calvin Custom Terrain & Obstacles 54 June 5th, 2009 09:09 PM


All times are GMT -4. The time now is 11:32 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.