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  #13  
Old May 15th, 2019, 11:13 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Quote:
Originally Posted by lefton4ya View Post
My stab at official sounding wording:
"When figure you control lands on this Glyph, choose any squad with at least one figure destroyed (yours, a teammate's or an opponent's) and place the destroyed figure on the space with the Glyph of Recall."

Again, maybe the parenthesis should be removed and instead "choose any squad..." should be changed to "choose any squad you control..." but I like it is definitely possible for team games and for some reason an opponent - I can't really think of a reason why other than adding insult to injury, or a deterrent for if you do not have a squad figure destroyed but your opponent does (unless we want to add "you may" before "choose..." Also does there need to be contingencies in wording for when no squad figure is destroyed (Kelda doesn't)?

Glyph best with Calvary and Kyrie squads and they need more help so I like it.

Kelda has a rules-built in contigency plan: Only a hero with at least 1 wound may land on this space.

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  #14  
Old May 15th, 2019, 11:15 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

There's a word in Heroscape for your teammate's stuff: "friendly".

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  #15  
Old May 15th, 2019, 11:23 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

My bad on the Kelda - yes it does have contingency - do we want for this glyph? Only matters if we do not have "you may" and also includes "opponent". I prefer "friendly" but I was trying to copy wording from Glyph of Sturla (Revive)
Quote:
One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates’ and you opponents’). If you roll 19 or 20, place the figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed.
But we can also use precedence of Glyph of Proftaka (Pit Trap)
Quote:
You figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.
Got to love the designers changing wording during game run
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  #16  
Old May 15th, 2019, 11:26 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Quote:
Originally Posted by lefton4ya View Post
My bad on the Kelda - yes it does have contingency - do we want for this glyph? Only matters if we do not have "you may" and also includes "opponent". I prefer "friendly" but I was trying to copy wording from Glyph of Sturla (Revive)
Quote:
One at a time, roll the 20-sided die for each figure destroyed in this battle (yours, your teammates’ and you opponents’). If you roll 19 or 20, place the figure in any starting zone of your choice. If you roll 1 through 18, the figure remains destroyed.
But we can also use precedence of Glyph of Proftaka (Pit Trap)
Quote:
You figure is trapped. The trapped figure cannot move from this space. The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space.
Got to love the designers changing wording during game run

I'm just leaving the power text as friendly or opponent's in the OP right now. It's the same effect, and we can work on semantics later.


Now, a contingency plan is an option: You can only land on this glyph is at least 1 squad figure has been destroyed this game.

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  #17  
Old May 15th, 2019, 11:26 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Fair. A contingency for only anyone with a friendly destroyed Squad figure, right?

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  #18  
Old May 15th, 2019, 11:27 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Quote:
Originally Posted by NecroBlade View Post
Fair. A contingency for only anyone with a friendly destroyed Squad figure, right?

That would be ok with me.

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  #19  
Old May 15th, 2019, 11:39 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

If you do not have a contingency or "you may" in Glyph rules and your opponent has destroyed figure but you don't then you MUST choose to revive opponent's figure. I could go either way as that might be fun, but simpler is better so probably either a contingency and/or "you may" in power. If no contingency but do have "you may", then you can just go on the glyph to burn it and prevent opponent from using when you do not have a destroyed figure (unlike Kelda).
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  #20  
Old May 17th, 2019, 11:07 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

To really pull from the Kelda wording:

Quote:
Figures may only stop on this Glyph if there are one or more previously destroyed Squad figures. When one of your figures stops here, choose a previously destroyed Squad figure and place it adjacent to your figure. This glyph cannot be placed symbol-side up in any scenario you may create.

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  #21  
Old May 17th, 2019, 11:20 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Add "in the game" after "destroyed Squad figures" and "you must" before "choose a previously destroyed Squad figure" and I think it will remove any need for a FAQ that this means you could be forced to Recall your opponent's figure.
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  #22  
Old May 19th, 2019, 01:29 PM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

This is great.

Your custom probably has too much Defense.

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  #23  
Old May 20th, 2019, 08:47 PM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Quote:
Figures may only stop on this Glyph if there are one or more previously destroyed Squad figures in the game . When one of your figures stops here, you must choose a previously destroyed Squad figure and place it adjacent to your figure. This glyph cannot be placed symbol-side up in any scenario you may create.
This look good to everybody?

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  #24  
Old May 20th, 2019, 09:26 PM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

That looks good to me. Why the condition about not being able to place it symbol-side up in any homemade scenarios, though?
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