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AotV Customs A place for Arena of the Valkyrie Customs |
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#13
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
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Kelda has a rules-built in contigency plan: Only a hero with at least 1 wound may land on this space. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#14
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
There's a word in Heroscape for your teammate's stuff: "friendly".
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#15
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
My bad on the Kelda - yes it does have contingency - do we want for this glyph? Only matters if we do not have "you may" and also includes "opponent". I prefer "friendly" but I was trying to copy wording from Glyph of Sturla (Revive)
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![]() C3V/SoV cards @ 3/page PDF / Jurassic World Customs / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #73 Deathreavers vs Raelin "Today is a good day to die... but the day is not yet over"
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#16
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Quote:
I'm just leaving the power text as friendly or opponent's in the OP right now. It's the same effect, and we can work on semantics later. Now, a contingency plan is an option: You can only land on this glyph is at least 1 squad figure has been destroyed this game. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#17
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Fair.
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#18
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
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That would be ok with me. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#19
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
If you do not have a contingency or "you may" in Glyph rules and your opponent has destroyed figure but you don't then you MUST choose to revive opponent's figure. I could go either way as that might be fun, but simpler is better so probably either a contingency and/or "you may" in power. If no contingency but do have "you may", then you can just go on the glyph to burn it and prevent opponent from using when you do not have a destroyed figure (unlike Kelda).
C3V/SoV cards @ 3/page PDF / Jurassic World Customs / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #73 Deathreavers vs Raelin "Today is a good day to die... but the day is not yet over"
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#20
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
To really pull from the Kelda wording:
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#21
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
Add "in the game" after "destroyed Squad figures" and "you must" before "choose a previously destroyed Squad figure" and I think it will remove any need for a FAQ that this means you could be forced to Recall your opponent's figure.
C3V/SoV cards @ 3/page PDF / Jurassic World Customs / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #73 Deathreavers vs Raelin "Today is a good day to die... but the day is not yet over"
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#22
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
This is great.
![]() Your custom probably has too much Defense. -- A Child of the Risen Lord -- Oklahoma HS Events - Colorado HS Events Continuing Classic Heroscape: C3V SoV Maps Customs Trades |
#23
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
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My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#24
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design
That looks good to me. Why the condition about not being able to place it symbol-side up in any homemade scenarios, though?
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