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AotV Customs A place for Arena of the Valkyrie Customs


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  #1  
Old May 13th, 2019, 11:41 AM
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[Pod 0] Glyph of Knowledge - Testing

The Book of "Glyph of Knowledge"

Arena of the Valkyrie Master Set



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NAME
Glyph of Knowledge

Permanent Glyph
After Order Markers are placed, but before rolling initiative, you may look at a random Order Marker on one Army Card of each opponent.

The glyph used for this glyph is the Glyph of Knowledge from Arena of the Planeswalkers.

Character Bio:
Spoiler Alert!


-Rulings and Clarifications-
TBA

-Combinations and Synergies-

Synergy Benefits Received
TBA

Synergy Benefits Offered
TBA

-Strategy, Tactics and Tips-
TBA


My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.

Last edited by flameslayer93; August 4th, 2019 at 02:55 AM.
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  #2  
Old May 13th, 2019, 01:53 PM
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Re: [AotV] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

For the sake of getting a fuller vision of the set, here is a list of the other glyphs that we'll be using, provided by @flameslayer93 :
  • Move +2
  • Attack +1
  • Defense +1
  • Healing

These are all very straightforward to transfer to normal HeroScape rules, so they aren't a part of our design process right now, but I think that they're still pertinent to the discussion around creating glyphs.

For the Glyph of Knowledge, I think that something involving Order Markers is an easy choice. It could be similar to the Glyph of Oreld (Intercept Orders) where it removes Order Markers from the opponent, or it could be slightly weaker by only letting you look at an Order Marker (or multiple) for an opponent. Perhaps something along these lines could be interesting:
Quote:
After taking a turn with a figure on the Glyph of Knowledge, you may look at one unrevealed Order Marker on an opponent's Army Card.
This provides ample incentive to kill figures on the glyph or to fight around it, as you won't be able to spy on your enemy when another figure is already in that spot. If it's too powerful, we could always limit it to the start of the round (before or after rolling for initiative are good spots), or require the figure on the glyph to be unengaged.
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  #3  
Old May 13th, 2019, 05:20 PM
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Re: [AotV] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I like the looking at an OM idea. I would prefer the trigger to be start of round rather than based on any figure’s turns, though.
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Old May 13th, 2019, 11:52 PM
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Re: [AotV] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I have no arguments with looking at an OM at the start of the round, but I will say requiring the figure to be unengaged is probably not needed. The effect is helpful, but not really all that strong anyway. Or at least, not as strong as Wannok anyway.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #5  
Old May 14th, 2019, 11:37 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I like looking at an OM at the start of the round as well. Simple, doesn't require any other hoops to jump through.

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  #6  
Old May 14th, 2019, 12:43 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Engagement would be for a different trigger than the start of the round. I agree that it isn't necessary in that case.

I'm also fine with just a simple "look at an unrevealed Order Marker" at the start of every round.
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Old May 15th, 2019, 10:35 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Sounds like a consensus... are we ready to put something in the OP? We can focus discussion on that, then move forward with a vote.

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Old May 15th, 2019, 11:01 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

My stab at official sounding wording: "At the beginning of the round after all order markers have been placed, you may secretly look at one order marker from one opponent."

Unless we want to make it more useful for multi-player games where you can look at one order marker from EACH opponent it think that is a good start, although seems too wordy for even myself.
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Old May 17th, 2019, 11:04 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I'd be fine with one random OM from each opponent.

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  #10  
Old May 18th, 2019, 06:36 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Random OM from each opponent? I’m cool with that. It might take a little longer to do testing for 3+ Players, but that’s ok, since they’re glyphs.

My customs.
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SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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  #11  
Old May 19th, 2019, 03:58 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I honestly don't think there's much of a balance difference for 3+ players. Yeah you get to look at more OMs, but they're still random. And I suppose you could tell the other players what each other is up to, but that's just a great way to guarantee your opponents are gunning to get you off the glyph if they weren't already.

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  #12  
Old May 23rd, 2019, 11:17 AM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Are we good to send this to testing?

The only unit who this could be problematic for is the Mindflayer Mastermind I think since he can pick the OM to kill. Additionally, Podge armies will take a bit of a bump down from this, but that’s ok I think because the MS inclusive armies will likely be all Podge-Based armies. We should make sure this glyph is balanced enough for competitive scenes, in the event that TD’s want to spice up their Glyph Pools. It would fantastic to have another glyph in the mix.

My customs.
NE Ohio Tourney - TBA
SW Ohio Tourney - NHSD 550 points
AotV - Colliding the minis of AotP with the world of HS.
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