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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 | 0 | 0% | |
Armor Option 2 | 1 | 11.11% | |
Armor Option 3 | 0 | 0% | |
Armor Option 4 | 5 | 55.56% | |
Two Shield Defense | 2 | 22.22% | |
Tough | 1 | 11.11% | |
Voters: 9. You may not vote on this poll |
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#61
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Re: C3G Doctor Who Workshop
We could bring back Repulsor Pod Movement, maybe give it a boost so it’ll function like flying 99% of the time. That way, units that stop flying won’t hurt them.
REPULSOR POD MOVEMENT When moving normally up levels of height to move onto a space with a Dalek Drone, you may count elevation changes of up to 3 levels as one space. You may ignore a Dalek Drone’s height of 6 when climbing. Last edited by MrNobody; August 27th, 2018 at 10:43 AM. |
#62
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Re: C3G Doctor Who Workshop
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What about: Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#63
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Re: C3G Doctor Who Workshop
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Honestly, I'm pretty happy with this design. Unless anybody else wants to voice their thoughts, maybe we could shift discussion to a new character/design? Cybermen, anybody? |
#64
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Re: C3G Doctor Who Workshop
Why does the design have defense = 0?
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#65
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Re: C3G Doctor Who Workshop
To compensate for the Advanced Armor power. That is the one thing I forgot about until you just mentioned it. I said I felt it would be thematic for Daleks to have a consistently stable defense because they're covered in armor, and Bats gave me consistency but I'm not 100% sure it fits.
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#66
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Re: C3G Doctor Who Workshop
Cybermen are a difficult concept to translate I think. Converting people into more Cybermen is their thing, but it's not like a zombie; they don't convert you on the battlefield. (9 times out of ten) Instead, they drag you back to a cyber-conversion machine and convert you there.
My very rough idea on how to translate this idea was something like this;
Spoiler Alert!
And then have a DO that somehow translates a Cyberman destroying a unit into spitting out more Cybermen. It's a very rough idea and I'm sure there's a better solution. EDIT: Fwiw, I specifically envisioned these being the Cybus Cybermen because they were the ones there were minis for at the time I wrote this draft. Last edited by MrNobody; August 28th, 2018 at 11:26 AM. |
#67
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Re: C3G Doctor Who Workshop
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Okay I can see that. A Dr. Who that removes or rearranges OM's makes sense to me. |
#68
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Re: C3G Doctor Who Workshop
One of the things that I have regretted in C3G is not saying something about Invisible Woman. I even feel a little regretful about She-Hulk. If you negate their powers they crumble. Sure it adds to the strategy of the rest of your team. but a zero defense represents a baby & doesn't depict any sort of intelligence even if they don't know how to defend themselves.
Cybermen... I like Cyborgs as the species & them being a common squad of 3. What do you think about Subjugators as a class? I know it's what I had but I still think it fits them perfectly. I like Cold as a personality but definitely am not against Emotionless. I like a move of 4. Especially with the Cyber Legion special power. I think the attack should be at least 3. Defense is also too low (4) or requiring a special power to balance it. Their armor is all but impenetrable. Remembering these guys go toe-to-toe with the Daleks. I don't think Mandatory Conversion is mandatory on this card at all. I think you should handle the conversion side of things all on the DO. I think it should be very similar to the Marro Hive. Allowing you to bring back a destroyed Cyberman when a Cyberman inflicts enough wounds to destroy an opponents figure. I don't like rolling the D20 twice for different results of the same power. I don't hate what you have there for Electro Attack I just don't totally love it. What about something like: Quote:
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#69
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Re: C3G Doctor Who Workshop
I like the Hive idea. I would have a mechanic where whenever a small or medium figure is destroyed, place it on the Conversion DO. Then at the end of each round you can remove a figure(s) to place a destroyed Cyberman in your SZ.
Something like that. I agree with A3n on the Dalek armor. I would jut give them a Defense of 6 or 7. |
#70
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Defensing Manuever
I'm not a giant fan of zero defense, but I can buy it with them being squishy balls of hate inside machines that do actually have ways to open them up and pull them out. I personally think some defense with an auto shield or two is the best way to go, although their shielding and vulnerability to being toppled is why I had stealth Dodge on the card.
~Dysole, who feels like the rest of C3G has to be happy this conversation has pulled both her and A3n away from lurker status My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#71
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Re: C3G Doctor Who Workshop
Sorry just skimmed through here since I'd have nothing to contribute but I did want to say that you should avoid Drone as a class if at all possible. That has plans for a synergy tag.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#72
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Re: C3G Doctor Who Workshop
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DALEKANIUM/ADVANCED ARMOR When rolling defense dice against an attack, a Dalek Drone always adds 1 automatic shield to whatever is rolled, or 2 automatic shields if the attack is a normal attack. Dalek Drones do not take leaving engagement attacks from figures without Super Strength. Any thoughts? Quote:
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I think 4 move would be good but on land they usually are just that much quicker than the Daleks. Cyber Legion will probably show that well enough even if they end up having the same move numbers. Attack 3 is also a change I have no problem with. On defense, a lower number with a special power would be nice, because the current draft of the Sonic would allow the Doctor to bypass that. Maybe just generic Tough or something similar? Quote:
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To me, a Cyber-Leader/Cyber-Controller would be picking out targets for his troops to attack. The more modern Cybermen seem to share some sort of hive mind, so leadership might not actually be too big a deal to them. I'd also be fine with moving Cyber Legion somewhere else. |
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