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View Poll Results: What Dalek Armor power do you like best? (See the OP)
Armor Option 1 0 0%
Armor Option 2 1 16.67%
Armor Option 3 0 0%
Armor Option 4 4 66.67%
Two Shield Defense 0 0%
Tough 1 16.67%
Voters: 6. You may not vote on this poll

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  #61  
Old August 27th, 2018, 10:51 AM
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Re: C3G Doctor Who Workshop

We could bring back Repulsor Pod Movement, maybe give it a boost so it’ll function like flying 99% of the time. That way, units that stop flying won’t hurt them.

REPULSOR POD MOVEMENT
When moving normally up levels of height to move onto a space with a Dalek Drone, you may count elevation changes of up to 3 levels as one space. You may ignore a Dalek Drone’s height of 6 when climbing.

Last edited by MrNobody; August 27th, 2018 at 11:43 AM.
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  #62  
Old August 28th, 2018, 12:20 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by Yodaking View Post
I don't know why A3n doesn't like the no OM removal power, seems like a really good theme fit to me. They have such a single minded focus on their mission that the idea that Joker can come along and distract or confuse them seems unlikely.
The Doctor is usually able to trick/talk them into not shooting him for a little bit, so there is something in that.
This. It's the only way the Doctor can win. If the Daleks shot him before he said a word the show would be over.

What about:
Quote:
REPULSOR POD MOVEMENT
When moving up or down levels of terrain, Dalek Drones may triple their Height and elevation changes up to 3 levels count as one space. When moving, Dalek Drones always ignore all terrain effects.
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  #63  
Old August 28th, 2018, 12:31 AM
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Re: C3G Doctor Who Workshop

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Originally Posted by A3n View Post
This. It's the only way the Doctor can win. If the Daleks shot him before he said a word the show would be over.
Honestly, A3n has me sold on dropping it now.
Quote:
Originally Posted by A3n View Post
What about:
Quote:
REPULSOR POD MOVEMENT
When moving up or down levels of terrain, Dalek Drones may triple their Height and elevation changes up to 3 levels count as one space. When moving, Dalek Drones always ignore all terrain effects.
I'll update it with that text. By the way, I'm keeping a link to an up-to-date version in the bio if anyone ever wants to see where we're at.

Honestly, I'm pretty happy with this design. Unless anybody else wants to voice their thoughts, maybe we could shift discussion to a new character/design? Cybermen, anybody?
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  #64  
Old August 28th, 2018, 12:38 AM
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Re: C3G Doctor Who Workshop

Why does the design have defense = 0?
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  #65  
Old August 28th, 2018, 12:44 AM
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Re: C3G Doctor Who Workshop

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Originally Posted by A3n View Post
Why does the design have defense = 0?
To compensate for the Advanced Armor power. That is the one thing I forgot about until you just mentioned it. I said I felt it would be thematic for Daleks to have a consistently stable defense because they're covered in armor, and Bats gave me consistency but I'm not 100% sure it fits.
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  #66  
Old August 28th, 2018, 12:46 AM
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Re: C3G Doctor Who Workshop

Cybermen are a difficult concept to translate I think. Converting people into more Cybermen is their thing, but it's not like a zombie; they don't convert you on the battlefield. (9 times out of ten) Instead, they drag you back to a cyber-conversion machine and convert you there.

My very rough idea on how to translate this idea was something like this;
Spoiler Alert!

And then have a DO that somehow translates a Cyberman destroying a unit into spitting out more Cybermen.

It's a very rough idea and I'm sure there's a better solution.

EDIT: Fwiw, I specifically envisioned these being the Cybus Cybermen because they were the ones there were minis for at the time I wrote this draft.

Last edited by MrNobody; August 28th, 2018 at 12:26 PM.
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  #67  
Old August 28th, 2018, 01:46 AM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by A3n View Post
Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by Yodaking View Post
I don't know why A3n doesn't like the no OM removal power, seems like a really good theme fit to me. They have such a single minded focus on their mission that the idea that Joker can come along and distract or confuse them seems unlikely.
The Doctor is usually able to trick/talk them into not shooting him for a little bit, so there is something in that.
This. It's the only way the Doctor can win. If the Daleks shot him before he said a word the show would be over.

Okay I can see that. A Dr. Who that removes or rearranges OM's makes sense to me.
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  #68  
Old August 28th, 2018, 09:38 AM
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Re: C3G Doctor Who Workshop

One of the things that I have regretted in C3G is not saying something about Invisible Woman. I even feel a little regretful about She-Hulk. If you negate their powers they crumble. Sure it adds to the strategy of the rest of your team. but a zero defense represents a baby & doesn't depict any sort of intelligence even if they don't know how to defend themselves.



Cybermen...

I like Cyborgs as the species & them being a common squad of 3.

What do you think about Subjugators as a class? I know it's what I had but I still think it fits them perfectly.

I like Cold as a personality but definitely am not against Emotionless.

I like a move of 4. Especially with the Cyber Legion special power.

I think the attack should be at least 3.

Defense is also too low (4) or requiring a special power to balance it. Their armor is all but impenetrable. Remembering these guys go toe-to-toe with the Daleks.

I don't think Mandatory Conversion is mandatory on this card at all. I think you should handle the conversion side of things all on the DO. I think it should be very similar to the Marro Hive. Allowing you to bring back a destroyed Cyberman when a Cyberman inflicts enough wounds to destroy an opponents figure.

I don't like rolling the D20 twice for different results of the same power. I don't hate what you have there for Electro Attack I just don't totally love it. What about something like:

Quote:
ELECTRO-TOUCH SPECIAL ATTACK
Range 1. Attack 2 + Special.
Choose a figure to attack and roll 2 attack dice. For each skull rolled, roll one additional attack die once. The defending figure rolls defense normally. If you inflict 2 or more wounds, you may remove a random order marker from the chosen figure’s card. Destructible objects are not affected by Electro-Touch Special Attack.
I like Cyber Legion it is a great representation of them. Only question I have is, what do you think you will do with Cyber Leader if it's not going to add something like this?
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  #69  
Old August 28th, 2018, 10:01 AM
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Re: C3G Doctor Who Workshop

I like the Hive idea. I would have a mechanic where whenever a small or medium figure is destroyed, place it on the Conversion DO. Then at the end of each round you can remove a figure(s) to place a destroyed Cyberman in your SZ.

Something like that.

I agree with A3n on the Dalek armor. I would jut give them a Defense of 6 or 7.
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  #70  
Old August 28th, 2018, 10:11 AM
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Defensing Manuever

I'm not a giant fan of zero defense, but I can buy it with them being squishy balls of hate inside machines that do actually have ways to open them up and pull them out. I personally think some defense with an auto shield or two is the best way to go, although their shielding and vulnerability to being toppled is why I had stealth Dodge on the card.

~Dysole, who feels like the rest of C3G has to be happy this conversation has pulled both her and A3n away from lurker status

Where in the Masq is Dysole Sandiego?

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  #71  
Old August 28th, 2018, 10:41 AM
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Re: C3G Doctor Who Workshop

Sorry just skimmed through here since I'd have nothing to contribute but I did want to say that you should avoid Drone as a class if at all possible. That has plans for a synergy tag.

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It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
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  #72  
Old August 28th, 2018, 12:14 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by A3n View Post
One of the things that I have regretted in C3G is not saying something about Invisible Woman. I even feel a little regretful about She-Hulk. If you negate their powers they crumble. Sure it adds to the strategy of the rest of your team. but a zero defense represents a baby & doesn't depict any sort of intelligence even if they don't know how to defend themselves.
The problem I ran into was giving them a defensive power that hadn't been done before and didn't already have a name tied to it. I think maybe I have a new workable direction?

DALEKANIUM/ADVANCED ARMOR
When rolling defense dice against an attack, a Dalek Drone always adds 1 automatic shield to whatever is rolled, or 2 automatic shields if the attack is a normal attack. Dalek Drones do not take leaving engagement attacks from figures without Super Strength.

Any thoughts?
Quote:
Originally Posted by A3n View Post
Cybermen...

I like Cyborgs as the species & them being a common squad of 3.

What do you think about Subjugators as a class? I know it's what I had but I still think it fits them perfectly.
Subjugator is a good choice. I like the idea of them having a fairly unique class for synergy purposes. That way all Cybermen can be tagged under "Cyborg Subjugators."

Quote:
Originally Posted by A3n View Post
I like Cold as a personality but definitely am not against Emotionless.

I like a move of 4. Especially with the Cyber Legion special power.

I think the attack should be at least 3.

Defense is also too low (4) or requiring a special power to balance it. Their armor is all but impenetrable. Remembering these guys go toe-to-toe with the Daleks.
I'm fine with pretty much anything as a personality.

I think 4 move would be good but on land they usually are just that much quicker than the Daleks. Cyber Legion will probably show that well enough even if they end up having the same move numbers.

Attack 3 is also a change I have no problem with.

On defense, a lower number with a special power would be nice, because the current draft of the Sonic would allow the Doctor to bypass that. Maybe just generic Tough or something similar?
Quote:
Originally Posted by A3n View Post
I don't think Mandatory Conversion is mandatory on this card at all. I think you should handle the conversion side of things all on the DO. I think it should be very similar to the Marro Hive. Allowing you to bring back a destroyed Cyberman when a Cyberman inflicts enough wounds to destroy an opponents figure.
Yeah that's basically what I had in mind. Are you thinking the DO will work off this Draftable DO system I've been hearing about?
Quote:
Originally Posted by A3n View Post
I don't like rolling the D20 twice for different results of the same power. I don't hate what you have there for Electro Attack I just don't totally love it. What about something like:

Quote:
ELECTRO-TOUCH SPECIAL ATTACK
Range 1. Attack 2 + Special.
Choose a figure to attack and roll 2 attack dice. For each skull rolled, roll one additional attack die once. The defending figure rolls defense normally. If you inflict 2 or more wounds, you may remove a random order marker from the chosen figure’s card. Destructible objects are not affected by Electro-Touch Special Attack.
I like this. I'll add it in. Not much else to say there.
Quote:
Originally Posted by A3n View Post
I like Cyber Legion it is a great representation of them. Only question I have is, what do you think you will do with Cyber Leader if it's not going to add something like this?
Thanks! I really wanted to represent those Cybermarches they always seem to be doing. (That sound should be playing in your head just thinking about it.)

To me, a Cyber-Leader/Cyber-Controller would be picking out targets for his troops to attack. The more modern Cybermen seem to share some sort of hive mind, so leadership might not actually be too big a deal to them. I'd also be fine with moving Cyber Legion somewhere else.
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