Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


Reply
 
Thread Tools Search this Thread Display Modes
  #61  
Old March 22nd, 2013, 12:40 PM
capsocrates's Avatar
capsocrates capsocrates is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 13,465
Images: 11
capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth
Re: The Pre-SoV Workshop

SoA, I like the first revision better than the original, but it makes him feel very much like a Warlord. Not sure what to suggest--all of the Warforged heroes so far have had a distinctly original power. Maybe that's what's bugging me about this design--it doesn't seem to bring anything new to the table. Many times that's okay, and maybe it's okay in this case, but I'm not sure how I feel about it.

IshMEL, I like where you're headed. Cadaverous Grasp seems like a step up, but is there anyway you can make it slightly more clear that its a defensive reaction? Cadaverous Countergrasp sounds too literal, but something along those lines?

Your custom probably has too much Defense.

--

A Child of the Risen Lord
--
Oklahoma HS Events - Colorado HS Events
Continuing Classic Heroscape: C3V SoV
Maps Customs Trades
Reply With Quote
  #62  
Old March 22nd, 2013, 12:54 PM
1Mmirg's Avatar
1Mmirg 1Mmirg is offline
Adrian Monk
 
Join Date: November 9, 2006
Location: FL - Fort Lauderdale/Miami
Posts: 11,467
Images: 52
1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth 1Mmirg is a man of the cloth
Re: The Pre-SoV Workshop

Cadaverous Blight?
Cadaverous Cloud?
Curse of the Crypt?
Aura of Death?

Not sure what you actually have in mind. Does he literally try to grab everyone who attacks him? Or is he infected with something that when he's attacked is released? (Like mummy dust or alien blood?)

I'll admit that I see it more as a Necrotic Dust or something that is stirred when he is struck--often back in the face of the one who hit him. But I'm not sure what you are going for.
Reply With Quote
  #63  
Old March 22nd, 2013, 01:01 PM
Heroscaper Guy's Avatar
Heroscaper Guy Heroscaper Guy is offline
 
Join Date: October 27, 2010
Location: USA - FL - Pensacola
Posts: 2,700
Images: 10
Blog Entries: 6
Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla Heroscaper Guy is inducted into the Halls of Valhalla
Re: The Pre-SoV Workshop

Quote:
Originally Posted by 1Mmirg View Post
Cadaverous Blight?
Cadaverous Cloud?
Curse of the Crypt?
Aura of Death?

Not sure what you actually have in mind. Does he literally try to grab everyone who attacks him? Or is he infected with something that when he's attacked is released? (Like mummy dust or alien blood?)

I'll admit that I see it more as a Necrotic Dust or something that is stirred when he is struck--often back in the face of the one who hit him. But I'm not sure what you are going for.
From the original name it sounds like he grabs them and spreads a sort of infection in retribution for the attack.

"I am definitely a mad man with a box."

"They are too numerous to fight. What shall we do?" "Fight anyway."

"You can never defeat another if you know not how to defeat yourself."
Reply With Quote
  #64  
Old March 22nd, 2013, 01:07 PM
Serenity's Avatar
Serenity Serenity is offline
 
Join Date: October 26, 2010
Location: USA-CA-San Francisco (Antioch)
Posts: 917
Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

For the Vanguard Leadership ability- I'd like to see some limiter in there, even if it's a minor one. Let him add 1 to movement for all warforged that start their movement within 8(10?) clear spaces of him. Then you can't just stick him in your start zone and benefit the entire game. You might have to spend a turn maneuvering him up for maximum benefit. At least it could require a little thought and strategy this way.

I also think his initiative bonus should only work if all order markers are on warforged units. He looks more like the leader of the warforged, not anyone who happens to be thrown in with him.

---

For Lord Revadac, I like the sound of Cadaver Particles. Just the sort of thing to be kicked up and breathed in when you hit him.

As far as his Insanity, I wish you'd take it even further. Make the fail hurt even more, have him attack the nearest friendly creature (moving to them, if he's able to reach them). But, on a high success (17+?) give him a +2 to attack, defense and move for the turn.

I'd love if he had another ability - Inspiring Fear. Give +1 movement to all your units that start within 4 spaces of him. So, do you move him up with your troops and benefit from the fear-inspired movement bonus, but risk him turning on his own troops in his madness? Or do you leave him in the back, sending his troops out to fight and die before he takes the field in a mad rush? I like this sort of risk-based decision making where it makes sense.

Last edited by Serenity; March 22nd, 2013 at 01:25 PM.
Reply With Quote
  #65  
Old March 22nd, 2013, 01:14 PM
capsocrates's Avatar
capsocrates capsocrates is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 13,465
Images: 11
capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Serenity View Post
For the Vanguard Leadership ability- I'd like to see some limiter in there, even if it's a minor one. Let him add 1 to movement for all warforged that start their movement within 8(10?) clear spaces of him. Then you can't just stick him in your start zone and benefit the entire game. You might have to spend a turn maneuvering him up for maximum benefit. At least it could require a little thought and strategy this way.
I think this is a bad idea for two reasons--one, keeping track of where a unit started can get to be a pain. Two, this issue already exists with Warden 816 and Marcus Decimus Gallus. Even if it were a good idea to begin with, adding that kind of complexity is not worth breaking precedent.

Quote:
Originally Posted by Serenity View Post
I also think his initiative bonus should only work if all order markers are on warforged units. He looks more like the leader of the warforged, not anyone who happens to be thrown in with him.
This is pretty reasonable suggestion, though, if you decide to keep the Initiative bonus. Not sure you should take this suggestion (sometimes multi-synergy figures are better), but its worth considering.

Your custom probably has too much Defense.

--

A Child of the Risen Lord
--
Oklahoma HS Events - Colorado HS Events
Continuing Classic Heroscape: C3V SoV
Maps Customs Trades
Reply With Quote
  #66  
Old March 22nd, 2013, 01:38 PM
Serenity's Avatar
Serenity Serenity is offline
 
Join Date: October 26, 2010
Location: USA-CA-San Francisco (Antioch)
Posts: 917
Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

I think Warden and Marcus' power could have been made more interesting and strategic, so though it is precedent I'm not sure it is the best model for future units.

Perhaps keeping it to just a clear line of sight and not a distance would make it less complex, but still offer some times where it made a difference in strategy?

I added some Lord Revadac ideas to my last post, btw.
Reply With Quote
  #67  
Old March 22nd, 2013, 01:44 PM
greygnarl's Avatar
greygnarl greygnarl is offline
No good deed goes unpunished
 
Join Date: November 24, 2012
Location: USA - IL - Des Plaines
Posts: 3,503
greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Serenity View Post
For the Vanguard Leadership ability- I'd like to see some limiter in there, even if it's a minor one. Let him add 1 to movement for all warforged that start their movement within 8(10?) clear spaces of him. Then you can't just stick him in your start zone and benefit the entire game. You might have to spend a turn maneuvering him up for maximum benefit. At least it could require a little thought and strategy this way.
I think this is a bad idea for two reasons--one, keeping track of where a unit started can get to be a pain. Two, this issue already exists with Warden 816 and Marcus Decimus Gallus. Even if it were a good idea to begin with, adding that kind of complexity is not worth breaking precedent.

Quote:
Originally Posted by Serenity View Post
I also think his initiative bonus should only work if all order markers are on warforged units. He looks more like the leader of the warforged, not anyone who happens to be thrown in with him.
This is pretty reasonable suggestion, though, if you decide to keep the Initiative bonus. Not sure you should take this suggestion (sometimes multi-synergy figures are better), but its worth considering.
I agree with you o the rest, but not really this. You check this before moving, not after.

Tournament Armies Played - C3VRP - Customs - Trades

I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra.
Reply With Quote
  #68  
Old March 22nd, 2013, 02:15 PM
capsocrates's Avatar
capsocrates capsocrates is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 13,465
Images: 11
capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by Serenity View Post
For Lord Revadac, I like the sound of Cadaver Particles. Just the sort of thing to be kicked up and breathed in when you hit him.
I'm fine with the concept here, but Particles sounds way too Sci-Fi for a Fantasy unit.

Quote:
Originally Posted by Serenity View Post
As far as his Insanity, I wish you'd take it even further. Make the fail hurt even more, have him attack the nearest friendly creature (moving to them, if he's able to reach them). But, on a high success (17+?) give him a +2 to attack, defense and move for the turn.
I'm neutral on the second half of the suggestion (although I'm not sure I see it), but we already discussed a move-to-the-nearest-friendly tweak. I don't think it would work.

Quote:
Originally Posted by Serenity View Post
I'd love if he had another ability - Inspiring Fear. Give +1 movement to all your units that start within 4 spaces of him. So, do you move him up with your troops and benefit from the fear-inspired movement bonus, but risk him turning on his own troops in his madness? Or do you leave him in the back, sending his troops out to fight and die before he takes the field in a mad rush? I like this sort of risk-based decision making where it makes sense.
Again with the possible keeping-track-of-who-started-where confusion.

Quote:
Originally Posted by greygnarl View Post
I agree with you o the rest, but not really this. You check this before moving, not after.
That's all fine and dandy until you undo a move, or second-guess something.

Your custom probably has too much Defense.

--

A Child of the Risen Lord
--
Oklahoma HS Events - Colorado HS Events
Continuing Classic Heroscape: C3V SoV
Maps Customs Trades
Reply With Quote
  #69  
Old March 22nd, 2013, 02:17 PM
greygnarl's Avatar
greygnarl greygnarl is offline
No good deed goes unpunished
 
Join Date: November 24, 2012
Location: USA - IL - Des Plaines
Posts: 3,503
greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness greygnarl wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

So how is that harder to remember than where the figure started on a normal move?

Tournament Armies Played - C3VRP - Customs - Trades

I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra.
Reply With Quote
  #70  
Old March 22nd, 2013, 02:22 PM
boromir96's Avatar
boromir96 boromir96 is offline
Valentine and St. Patrick's Custom Contest Champion
 
Join Date: November 20, 2010
Location: Pushing a door that says "Pull"....
Posts: 2,256
boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness boromir96 wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

Quote:
Originally Posted by greygnarl View Post
So how is that harder to remember than where the figure started on a normal move?
I don't think it would be that much harder than Acolarh, it does have precedent.

I'm not ashamed to speak the name of Jesus Christ!
Tourney Record:16-6 Online record:11-2
Repaints/Mods; Trade Thread; Maps

Reply With Quote
  #71  
Old March 22nd, 2013, 02:44 PM
Serenity's Avatar
Serenity Serenity is offline
 
Join Date: October 26, 2010
Location: USA-CA-San Francisco (Antioch)
Posts: 917
Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness Serenity wears ripped pants of awesomeness
Re: The Pre-SoV Workshop

I only thought of Cadaver Particles because I had recently listened to a very interesting podcast that talked about Invisible Cadaver Particles as a theory in the 1800s. Just because I found it so interesting as a look back at the evolution of medicine, here's some information.

The first person to realize that an infectious organism could be transmitted from one person to another was the Hungarian physician Ignaz Phillip Semmelweis. Between 1847 and 1849, Semmelweis observed that women who had their babies at the hospital with the help of medical students and physicians were four times as likely to contract puerperal fever as those who gave birth with the help of midwives. He concluded that the physicians and the students were infecting women with the material remaining on their hands after autopsies and other activities. He suggested that "invisible cadaver particles" might be responsible for the transmission of disease from autopsy to patient. Semmelweis thus required handwashing with a chlorine solution "until the hands were slippery and the odor of the cadaver was gone" before examining patients or delivering babies. This handwashing regimen led to a dramatic decrease in the number of cases of puerperal fever and saved the lives of many women. As a result, Semmelweis is credited with being the pioneer of antisepsis in obstetrics. Unfortunately, in his own time, most of the medical establishment refused to acknowledge his contribution and adopt his procedures. After years of rejection, Semmelweis had a nervous breakdown in 1865. He died a short time later of a wound infection. It is very probable that it was a streptococcal infection, arising from the same pathogen he had struggled against his whole professional life.
Reply With Quote
  #72  
Old March 22nd, 2013, 02:55 PM
capsocrates's Avatar
capsocrates capsocrates is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 13,465
Images: 11
capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth capsocrates is a man of the cloth
Re: The Pre-SoV Workshop

Quote:
Originally Posted by boromir96 View Post
Quote:
Originally Posted by greygnarl View Post
So how is that harder to remember than where the figure started on a normal move?
I don't think it would be that much harder than Acolarh, it does have precedent.
Yes, I forgot about Acolarh. Starting adjacent does have precedent. Starting within an aura sounds messy and it really is something I would rather not see. Maybe its not that bad and wouldn't be a big deal, but its not something I would personally like to see happen. Maybe I'm the only one, in which case my concern would be overriden, I'm sure.

Your custom probably has too much Defense.

--

A Child of the Risen Lord
--
Oklahoma HS Events - Colorado HS Events
Continuing Classic Heroscape: C3V SoV
Maps Customs Trades
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Custom Units & Army Cards
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
C3G Dredd'verse workshop Tornado C3G Project 910 October 31st, 2019 08:59 AM
MiniatureGeek's Custom Workshop #1 Miniature Geek Other Customization & HS Additions 14 August 20th, 2009 11:37 PM
Sci Fi Terrain by Games Workshop RichardD Custom Terrain & Obstacles 12 August 4th, 2009 03:38 PM
Bad_Calvin's Workshop - update 4-7 bad_calvin Custom Terrain & Obstacles 54 June 5th, 2009 10:09 PM


All times are GMT -4. The time now is 08:13 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.