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  #169  
Old October 19th, 2019, 06:30 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I like that wording, NB. It is more powerful though, letting you choose what order.
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  #170  
Old October 20th, 2019, 12:32 AM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
Originally Posted by NecroBlade View Post
GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, choose a non-adjacent figure within 2 clear sight spaces of Ozuul. The player that controls that figure must place it on any empty space adjacent to Ozuul, if possible. Continue choosing figures until there are no non-adjacent figures within 2 clear sight spaces or there are no empty spaces adjacent to Ozuul. Figures moved with Gravity Pull do not take leaving engagement attacks. After using Gravity Pull, Ozuul must use his Gravity Crush Special Attack and may not attack normally this turn.
Looks good to me. It's a bit wordy, but hopefully it's easier on the eyes than powers such as Jotun's throw and similarly easy to understand once you see it.
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  #171  
Old October 27th, 2019, 09:52 AM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Before it goes in the OP, do we want to keep it limited to Small or Medium figures? That caveat seems to have gotten lost.

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  #172  
Old October 29th, 2019, 04:17 AM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I mean, probably. Moving a double-spaced figure seems like a headache.
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  #173  
Old October 29th, 2019, 09:49 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I have a preference towards leaving it off to keep the wording ever so slightly simpler, but adding it back in wouldn't significantly bother me.
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  #174  
Old October 31st, 2019, 09:52 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Let’s include it for now. I don’t think it makes everything too complex.
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  #175  
Old November 8th, 2019, 09:53 AM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

New Pull in the OP.

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  #176  
Old November 8th, 2019, 11:07 AM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I feel like it should be hard to get away from him. Maybe a 3rd power or add text to previous power that is a weaker version of Cyberclaw:

All small or medium opponent's figures that occupy a space adjacent to Ozuul must count 2 extra spaces when leaving that space.
OR easier
All small or medium figures engaged to Ozuul must count 2 extra spaces when leaving engagement.

This makes it so Knights and other 4 move figures cannot get away from Ozuul, and even 5 move figures might have a tough time, depending if there is an elevation change. Also makes it so optimal placement is actually on low ground by hills, which is an interesting mechanic.
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  #177  
Old November 8th, 2019, 02:05 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I'd caution against a third power. That may be something we can add to the void shrimps.
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  #178  
Old November 8th, 2019, 02:29 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I largely agree with Pumpkin_King here. While we are simplifying each power quite a bit, Gravity Pull is still wordy and has some complex interactions. Considering that it'll already be hard to escape from him since he can pull you back the next turn, I'm hesitant to add a third power unless it really adds a lot to the playstyle.
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  #179  
Old November 17th, 2019, 02:04 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Agreed. Repeated Gravity Pulls is likely to already be enough "you can't escape" (plus we should have few if any 3-power cards in this set), though I do appreciate the creativity of the extended Cyberclaw idea.

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  #180  
Old December 3rd, 2019, 10:12 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
Originally Posted by NecroBlade View Post
New Pull in the OP.
I believe that we were also talking about this update to Gravity Crush:
Quote:
GRAVITY CRUSH SPECIAL ATTACK
Range 1. Attack 4.
All figures adjacent to Ozuul are affected by Gravity Crush Special Attack.
The new Gravity Pull seems like it will be very daunting for a new player to me.
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