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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#97
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Re: Robb's Custom Figures - UPDATED (Added Elf 07-14)
With the Photobucket ruination and the great hard drive failure of 2016 I've lost many of what was originally here. The game has drastically changed in the past several years with the original final waves and SoV/C3V VC continuation so I'd need to adapt and change much of what I had anyway. I have a few print outs I may update however I am adding in a few newer ideas I've been working on in the modern age of Heroscape.
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#98
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Re: Robb's Custom Figures - UPDATED (Added Elf 07-14)
Krasis (Large) Guildmasters' Guide to Ravnica #027 - https://www.miniaturemarket.com/ddggr-027.html GENERAL=VINKRA ZALL GENERAL = AQUILLA PLANET = VALHALLA SPECIES = CROKDALON UNIQUENESS = UNIQUE HERO CLASS = MARAUDER PERSONALITY = FEROCIOUS SIZE/HEIGHT = LARGE 7 LIFE = 6 MOVE = 5 RANGE = 1 ATTACK = 5 DEFENSE = 3 POINTS = 140 FEROCIOUS RAGE BONDING After revealing an Order Marker on the Vinkra Zall, you may take a turn with one other Common Squad Ferocious Army Card you control or up to two other Common Hero Ferocious Army Cards you control. Once any turns taken with those Army Cards are completed, continue the turn with Vinkra Zall. CHOMP Before attacking, choose one small or medium figure adjacent to Vinkra Zall. If the chosen figure is a Squad figure, destroy it. If the chosen figure is a Hero figure, roll the 20-sided die. If you roll a 16 or higher, destroy the chosen Hero. SLITHER Vinkra Zall does not have to stop her movement when entering water spaces. Last edited by robbdaman; November 4th, 2019 at 02:20 PM. |
#99
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Re: Robb's Custom Figures - UPDATED (Added Elf 07-14)
I think your missing the last part of Ferocious Rage bonding.
I was wondering what to do with the mini. This looks like a good start. |
#100
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Re: Robb's Custom Figures - UPDATED (Added Elf 07-14)
Copy paste error. I have three different wordings for the bonding. Hard to determine what is needed and necessary.
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#101
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Re: Robb's Custom Figures - UPDATED 11/4/19
Baldur's Gate Descent Into Avernus #020 Maw Demon (U) https://www.miniaturemarket.com/ddbgda-020.html NAME = XORVAW DEVOURER PLANET = TORIL GENERAL = AQUILLA SPECIES = XORVAW UNIQUENESS = COMMON HERO CLASS = DEVOURER PERSONALITY = FEROCIOUS SIZE/HEIGHT = SMALL 3 LIFE = 1 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 2 POINTS = 30 ROLLING BITE Before moving if a Xorvaw Devourer has a height advantage on an opponent’s figure, it may add 2 dice to its attack that turn. Last edited by robbdaman; November 9th, 2019 at 06:14 PM. |
#102
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Re: Robb's Custom Figures - UPDATED 11/4/19
Shield Dwarf Wizard #8/55 D&D Icons of the Realms: Rage of Demons
NAME=ARGUS CRYSTALSPLITTER GENERAL = AQUILLA PLANET = TORIL SPECIES = DWARF UNIQUENESS = UNIQUE HERO CLASS = WIZARD PERSONALITY = PRECISE SIZE/HEIGHT = MEDIUM 4 LIFE = 5 MOVE = 4 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 80 SHARD SHATTER SPECIAL ATTACK Range 5. Attack Special. Choose a figure to attack. Roll 4 attack dice against the chosen figure. If the defending figure receives at least 1 wound, you may also choose two other figures adjacent to the targeted figure to be affected by Shard Shatter Special Attack. Then roll 2 attack die for all adjacent figures next to the chosen figure. Each figure rolls defense dice separately. MYSTIC SHIELD When rolling defense dice against a special attack, add one die for Argus Crystalsplitter and any dwarf figures adjacent to him. Last edited by robbdaman; November 9th, 2019 at 06:14 PM. |
#103
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Re: Robb's Custom Figures - UPDATED 11/9/19
Honestly my only suggestion for him is to just make Shard Shatter into a straight splash damage attack. You can go with either 3 or 4 attack, but I’ve yet to see a custom where a weaker radius is elegant. Either way, cool wizard. Mystic Shield is handy vs Dragons too.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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