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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #205  
Old September 5th, 2019, 01:24 PM
LordVenoc LordVenoc is offline
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

Quote:
Originally Posted by Lazy Orang View Post
Quote:
Originally Posted by Karat View Post
I don't think you can. It does change how it works. It introduces a memory factor and/or makes it so that you can continuously use it (if we still use markers), plus it would likely need a once per game modifier at that point which changes how it is played.
Continuously use it? Once per game modifier? Chap, it's a spell. A Unique Spell. Reread the spell rules.
Spells are cast once and they're gone. The only thing it changes is whether you can effectively cast it again if some way to return played spells to your hand emerges, which doesn't presently exist.
Removing it removes the cap of affected figures, so it does change it. Makes it an even more potentially dangerous start zone bomb.
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  #206  
Old September 5th, 2019, 01:29 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

Okay, here's the present spell:

Start the game with 6 grey Stone Markers on this card. After revealing an Order Marker on this figure's card, instead of taking a turn, roll the 20-sided die once for each figure within 3 clear sight spaces of this figure that is not an Event Hero. If you roll 11 or higher, if that figure is a squad figure or a Common Hero, that figure is destroyed. If that figure is a Unique Hero, place Stone Marker on its card. A figure with a Stone Marker on its card cannot move, roll for attacks or leaving engagement attacks, or use any special powers on its Army Card, and adds 1 additional die to its defense. At the end of each round, remove all Stone Markers placed by this spell from the game. Figures with the Blind Warrior special power are not affected by Petrify.

Exactly how many words do I need to cut?


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  #207  
Old September 5th, 2019, 01:29 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

Excuse me for never having read them in their entirety yet. Some of us are still oblivious of them. Yes. that is is on me, but it is no cause to be condescending. If anything, though unthematic for the universe, I'd recommend dropping the Blind Warrior reference. It has a negligible impact on the effects of the power itself and really offers very little of a competitive buffer and adds text.
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  #208  
Old September 5th, 2019, 01:30 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

About 27.

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  #209  
Old September 5th, 2019, 02:06 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

Here's cutting all I can find without compromising how it plays (except the Blind Warrior bit). The last sentence might be a little confusing like this though.
Quote:
Start the game with 6 grey Stone Markers on this card. After revealing an Order Marker on this figure's card, instead of taking a turn, roll the 20-sided die once for each figure within 3 clear sight spaces of this figure that is not an Event Hero. If you roll 11 or higher, if that figure is a squad figure or a Common Hero, that figure is destroyed. If that figure is a Unique Hero, place a Stone Marker on its card. A figure with a Stone Marker on its card cannot move, roll for attacks or leaving engagement attacks, or use any special powers on its Army Card, and adds 1 additional die to its defense. At the end of each round, remove all Stone Markers placed by this spell from the game. Figures with the Blind Warrior special power are not affected by Petrify.
Quote:
Start the game with 6 Stone Markers. After revealing an Order Marker on this figure's card, instead of taking a turn, roll the 20-sided die once for each figure within 3 clear sight spaces of this figure that is not an Event Hero. If you roll 11 or higher, if that figure is a squad figure or common, that figure is destroyed. If that figure is a Unique Hero, place a Stone Marker on its card. A figure with a Stone Marker on its card cannot move, roll for attacks or leaving engagement attacks, use any special powers on its card, and adds 1 die to its defense. At the end of each round, remove all Stone Markers.
I think the cleanest option to cut more is to remove the first sentence. You'll only need more than 6 stone markers if she rolls an 11+ on 7 unique heroes (since no marker is removed when she affects squads or commons). I doubt that will be happen often if at all.
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  #210  
Old September 5th, 2019, 02:09 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

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Originally Posted by Arch-vile View Post
I think the cleanest option to cut more is to remove the first sentence. You'll only need more than 6 stone markers if she rolls an 11+ on 7 unique heroes (since no marker is removed when she affects squads or commons). I doubt that will be happen often if at all.
That is a fair point, though at that point I'd consider dropping markers all together and just running on a memory mechanic, as unappealing as that may be, it is just for a single round.
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  #211  
Old September 16th, 2019, 07:21 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

How's this?
Quote:
Originally Posted by IAmBatman View Post

PETRIFY
UNIQUE SPELL
90 Points


Start the game with 6 Stone Markers. After revealing an Order Marker on this figure's card, instead of taking a turn, roll the 20-sided die for each figure within 3 clear sight spaces of this figure that is not an Event Hero and does not have the Blind Warrior Special Power. If you roll 11 or higher, and the figure is a Unique Hero, place a Stone Marker on its card. If the figure is not a Unique Hero, destroy it. A figure with a Stone Marker on its card cannot move, attack, or use any special powers on its Army Card, and adds 1 die to its defense. At the end of each round, remove all Stone Markers placed by this spell from the game.

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  #212  
Old September 16th, 2019, 07:34 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

Looks good to me.
One thing I'm considering changing is taking off the Blind Warrior text and actually putting that on Demona's Arcane Plot. That way, the Gargoyle Universe rule that 'magic only affects you if you see and hear it' only matters for her, being from that universe, and for every spell she casts, but Doctor Strange needn't worry about that limitation when casting this. Should also eliminate Karat's concern about the name.


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  #213  
Old September 16th, 2019, 09:22 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

That's a good idea. I like that.

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  #214  
Old September 16th, 2019, 11:00 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

All of our markers have color, so we need to keep that in there. Otherwise that all looks good to me.
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  #215  
Old September 16th, 2019, 11:26 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

Looks about the same as Crimson Bands.

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  #216  
Old September 17th, 2019, 03:10 PM
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Re: The Spellbook of Petrify - Vote for Initial Playtesting

I Propose Moving This to Initial Playtesting:


PETRIFY
UNIQUE SPELL
90 Points


Start the game with 6 Grey Stone Markers. After revealing an Order Marker on this figure's card, instead of taking a turn, roll the 20-sided die for each figure within 3 clear sight spaces of this figure that is not an Event Hero. If you roll 11 or higher, and the figure is a Unique Hero, place a Stone Marker on its card. If the figure is not a Unique Hero, destroy it. A figure with a Stone Marker on its card cannot move, attack, or use any special powers on its Army Card, and adds 1 die to its defense. At the end of each round, remove all Stone Markers placed by this spell from the game.


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