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C3V and SoV Customs A place for C3V and SoV customs |
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#13
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Re: The Book of Boreos
The C3V Rules Team would like to add the following R&C:
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#15
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Re: The Book of Boreos
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If you're not picky about your bases being a pure circle that white rocky base he comes on fits pretty well on a single hex, or you can break it off and the base of the mini itself is stable enough to stand without needing a base and fits more than easily in any hole (which is what I do because I'm cheap and haven't renewed my large single hex base supply for a while). All of that with the availability and great price on top of it makes it a perfect substitution IMHO. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#16
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Re: The Book of Boreos
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Have a bunch of VC stuff coming in over the next week. Super excited to get some games in. Thank you all for your great work! |
#17
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Re: The Book of Boreos
There are some differences between the army card and the text transcript:
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Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#18
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Re: The Book of Boreos
Boreos is a pretty hard counter against the Shieldsmiths
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#19
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Re: The Book of Boreos
Also note, the D&D and WizKids released a similar Air Elemental but is totally transparent: D&D Nolzur's Marvelous Unpainted Minis: Air Elemental (WZK73846). Some people prefer this model - most TDs would allow both to be "legal" for tournaments, etc. but it is not the "official figure".
https://www.miniaturemarket.com/wzk90205.html https://www.trollandtoad.com/d-d-swm...73846-/1706803 https://www.nobleknight.com/P/2147775326/Air-Elemental https://www.google.com/shopping/prod...69725845552571 C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#20
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Re: The Book of Boreos
How the heck do I get this guy off his original base?
EDIT: NVM, thanks, I got it. Last edited by Typhon2222; February 26th, 2022 at 05:06 PM. |
#21
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Re: The Book of Boreos
I hope I’m not opening up a can of ladders here, but some questions came up in a Ninjas vs. Constructs game on the Broken Skyline map and I want to confirm some of my assumptions and clarify some of my uncertainties.
Assumption: Because Swirling Vortex specifies “clear sight spaces of Boreos”, as I approach him, I need to check each space I move through. If I can position my figure in a way where Boreos cannot see any part of my figure, I don’t have to stop. (like if I approach the base of the ladder in the middle of Broken Skyline and Boreos is 2 spaces away from me in a straight line, on the top of the castle wall, in the middle of the map, and can’t see me as I climb). Uncertainty: As I climb a ladder towards Boreos, do I have to place my figure on each rung and check for “clear sight” from Boreos? Or do I count the rungs like I would count the sides of normal terrain hexes and check for “clear sight” once I reach the top, (or a space I want to stop on)? If it’s the former, can I just skip the last 2 rungs and count the levels if my height would allow me to make it up that many normal terrain hexes? The rule book for the FotAK says “Movement on Ladders: Figures may move onto a Ladder by moving onto a Rung Space, counting the move to this rung as if it were a hex-shaped tile space. To end a figure's move on a Ladder, slide its base into a rung” (p.6). My way of thinking interprets this as counting each rung “as if it were [the side of] a hex-shaped tile space” and not needing to check for “clear sight” until the “hex-shaped tile space” connected the end of the ladder (or any rung I wanted to end my movement on) similar to how one moves up levels of terrain. On the other hand, I can totally see needing to check for “clear sight” on each rung “as if it were [the top of] a hex-shaped tile space”. Each rung does count as a hex-shaped space if I were not moving; for checking adjacency or height for example. We played it the check-each-rung way and let me tell you, it’s difficult to approach Boreos on top of a castle wall when you have to stop 4 times before becoming adjacent! Also figure sculpts really make a difference in how close you can get before being seen. |
#22
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Re: The Book of Boreos
Definitely have to stop and check on each rung.
As far as skipping rungs near the top, the rules suggest you may not skip rungs while climbing up a ladder. A few of us in OHS, in consultation with other TDs, created a clarification/summary of ladder rules that we find more helpful than the FotA rulebook. Please note that this is not officially endorsed by VC although there is overlap in membership. That document makes clear that you can’t skip rungs while climbing a ladder. (To me this just proves that you shouldn’t use Broken Skyline except in a draft format). |
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