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Maps & Scenarios Battlegrounds and scenarios |
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#1
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odbo255's Maps & Scenarios: MOP001
This is a modular map (MOP).
MOP001 MOP001 was designed with the following goals: 1) Provide access to the top of the ruin to non-flyer/leapers 2) Provide a motivation to knock down the warehouse wall Updated MOP001 to better reflect my design goal of providing access to the top two hexes for non-flyers. Second update to correct error of visible grass tile. Also changed the asphalt pilings orientation. Third update. I had used the wrong warehouse tile, the one with the wall intact was the one intended. Last edited by odbo255; July 20th, 2010 at 02:10 AM. |
#2
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Re: odbo255's Maps & Scenarios: MOP001
THat's................................................................ .......................................tiny.
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#4
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Re: odbo255's Maps & Scenarios: MOP001
THanks. That might help.
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
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Re: odbo255's Maps & Scenarios: MOP001
Do I spy a glyph in that ruined building?
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#6
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Re: odbo255's Maps & Scenarios: MOP001
You do indeed. My goals for the MOP were two-fold:
1. Give an incentive to actually knock down the wall 2. Give access of the roof to non-flyers |
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Re: odbo255's Maps & Scenarios: MOP001
Hey, that's smart the white tiles making some kind of stairs for the top of the wall. I did not notice that.
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