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Software Software created for enhancing HeroScape |
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#37
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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#39
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
Awesome and thanks we'll get it added to the mod, im also scanning in the alternate models that we're missing from swarm of the marro and a couple of the waves if you guys are interested in those as well
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#40
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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We have all of the figures scanned except the following: Einar Imperium Tagawa Samurai Archers Ashigaru Yari Ashigaru Harquebus Rechets of Bogdan Iskra Esenwein Kyntela Gwyn Gurei-Oni Wo-Sa-Ga Sujoah Agent Skahen Mohican River Tribe Capuan Gladiators Protectors of Ullar Granite Guardians Quasatch Hunters Death Knights of Valkrill Ogre Pulverizer Frost Giant of Morh Death Chasers of Thesk Samuel Brown Also, we don't have the Marvel figures yet. "It's better to ask for forgiveness than permission." |
#41
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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The olive green bags in the top right of the table contain terrain tiles sorted by size. The "original terrain" bag contains only tile types that were released in real life. You may want to stick to 1 hex tiles to start with, there are some quirks to using the larger tiles (particularly the 24-hex) due to the limitations of their collision mesh. Glyphs (which are placed according to scenario rules stated in the rulebook) are in the red bags, organised by the expansion (and hence rulebook) they came with. Once you've made the terrain, add some props from the blue bags at the top of the table, these include walls, trees etc. The grey bags along the top and bottom of the table contain 3D models by wave (i.e. by the expansion set they were released in). You can either use the "card" type army cards from the decks or the "token" type army cards from the cyan bags. If a model you want isn't available (i.e. its corresponding grey bag isn't there you will have to use the 2D version from the yellow bags. The purple bags contain rules in the form of a tablet which displays the corresponding pdf document. There is also an "army builder" app in one of the purple bags that assists in drafting armies. The black bags just contain different colours of dice, related to the units in the wave 5.5 expansion. If you're unfamiliar with them, just use the dice that are already out in the top right corner (2 d12s and 12 combat dice). Next to the regular dice you'll find wound markers and some unit specific markers that are linked to special abilities of certain units. The brown bags contain order markers, since tabletop simulator allows people to "look over your shoulder" traditional markers wouldn't work, the TTS versions have to be lain face down to conceal them. You need to create some "hidden zones" specific to the player colours to allow order markers to be manipulated privately (this is done from the left hand TTS menu third option down). Alternatively if you use the "card" type army cards, then these can be held in the players hand and laid out face down in the order they will be played. The cards on the right are for fan made expansions. Quests of Heroscape is a scenario generator, providing random objectives to players. Automated battle-system is a co-op/solo expansion which provides movement rules for an "enemy" army. Read their respective rules (in the purple bags) for more details. Typically players delete the bags they don't want, build the terrain then save their game as a complete battlefield ready for drafting. Or you can right click on them and select "save to chest", these will then be available under "Host->Chest->Saved Objects" for you to add back to the table whenever you want. |
#42
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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Granite Guardians mesh (same as Obsidian Guards) Granite Guardian texture (edited version of Obsidian Guards) Quasatch Hunters mesh (same as Dzu-Teh) Quasatch Hunter texture (edited version of Dzu-Teh) These are quite low poly since I apply a tighter budget to TTS, given that it's a physics sandbox and people expect to be able to spawn loads of them, throw them around the table and see no lag. But the same retexturing principle can be applied to Hexscape quality models. All of the TTS content is hosted online in the same form as the above, I can do a mega-thread containing links to all the the figures in the TTS mod if you want. Also I haven't seen a Sir Hawthorne scan, but you could retexture a Knights of Weston if you haven't got him. Oh and I found two Einar Imperium scans: http://www.123dapp.com/catch/Einar-Imperium-1/4104433 http://www.123dapp.com/catch/Einar-Imperium/4129515 Last edited by Dissonance; February 8th, 2016 at 01:40 PM. |
#43
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
It's harder for Hawthorne as he has a different symbol on his shield.
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#44
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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Here's my attempt at Agent Skahen Mesh (same as Nakita Agents) Texture |
#45
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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For a skilled artist, it might be possible to do repaints of some figures and get pretty good results. When I tried it, the results weren't encouraging. (Not knocking your approach, just saying it didn't work for me.) "It's better to ask for forgiveness than permission." |
#47
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
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#48
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Re: The Heroscape Tabletop Simulator Mod needs YOUR help.
Hey weirdo, these look amazing. Great job on this. I need to watch this project more closely.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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