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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Grim Reaper
The Book of Grim Reaper C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 29 NOT WITH THE IN CROWD Comic PDF Mini PDF The figure used for this unit is a Heroclix figure from the Avengers set. Its model number and name are #044 / Grim Reaper. _________________________________________________________________ Character Bio - Eric Williams, the brother of Simon Williams, who later became known as the Wonder Man, was born in Paterson, New Jersey. Eric was always the black sheep of his family. His mother would tell him that he was "born bad" whilst heaping affection on Simon. One day, Eric was playing with chemicals in the garage and caused a fire that burned down their house. Simon felt guilty for having not stopped Eric, and resolved to be responsible for Eric from then on. Eventually, Eric joined the Maggia and moved to Las Vegas; meanwhile, Simon took over the family business, Williams Innovations. Partly due to competition with Stark Industries, Williams Innovations began to fail. Desperate, Simon turned to Eric and his mob ties for help. Simon embezzled money from the company to invest with Eric, but Simon was caught and jailed. Simon was freed from jail by Baron Zemo, induced by an offer of revenge on Tony Stark by defeating Iron Man and the Avengers. Simon was transformed into the Wonder Man in order to infiltrate the Avengers, but Zemo's empowering process also poisoned Simon, ensuring his loyalty in exchange for the antidote. Simon's better nature won out, however, and he died saving the Avengers from Zemo's trap. Learning of Simon's death, Eric was inflamed with guilt and anger. He contacted the Tinkerer who provided him with his scythe weapon. Taking the name the Grim Reaper, he defeated the Avengers, but was beaten by the surprise appearance of the Black Panther. Later, the Grim Reaper confronted the Avengers with his Lethal Legion. The Legion was defeated when the Grim Reaper found himself unable to strike down the Vision, having discovered that he possessed Simon's brainwave patterns. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips-
Last edited by Arch-vile; August 12th, 2021 at 12:12 AM. |
#2
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Re: The Book of Grim Reaper (Breathing)
NAME = GRIM REAPER
SECRET IDENTITY = ERIC WILLIAMS SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = MASTERMIND PERSONALITY = MANIPULATIVE SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 4 ATTACK = 4 DEFENSE = 5 POINTS = 260 LETHAL RECRUITMENT At the start of the game, you may choose up to four Unique Heroes you control that are Savage or have the Ionic Imbalance special power. For the entire game, the chosen figures have the class of Criminal instead of what is listed on their card. LETHAL LEGION After revealing an Order Marker on this card, before taking a turn with Grim Reaper, you may take an immediate turn with a Unique Criminal Hero you control within 6 clear sight spaces of Grim Reaper, and you may not take additional turns with other figures you control. Figures taking a turn with Lethal Legion add 1 to their Attack number for that turn. FEAR THE REAPER Adjacent figures without the Fearless personality subtract 1 from their Defense number when defending against a normal attack from Grim Reaper. When Grim Reaper inflicts one or more wounds on an adjacent figure with a normal attack that is not an Android, Construct, Undead, or destructible object, you may remove 1 Wound Marker from this card. Once per round, instead of removing a Wound Marker, you may remove one unrevealed Order Marker from that figure's Army Card. Last edited by Dr. Jekyll; March 14th, 2021 at 12:07 AM. Reason: Lord Pyre and Yoda Joker suggestions |
#3
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Re: The Book of Grim Reaper (Breathing)
Comic Pics
Spoiler Alert!
Mini Pics
Spoiler Alert!
Background
Spoiler Alert!
Last edited by Dr. Jekyll; January 31st, 2021 at 10:44 AM. |
#4
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Re: The Book of Grim Reaper (Breathing)
Unfortunately Lethal Legion as-is won't work. We can't specifically turn figures into Terrorists, as that might be broken with an in-sanctum design. I would just go an Avengers route and use markers or something.
I don't know this guy very well aside from the fact that he exists, so thematic questions and concerns I can't help with. Reaper and Stunner are fairly redundant. He gets a normal attack boost with his Reaper, so he wants to attack. Stunner is something he wants to use instead of attacking. It's not bad per se, but they do conflict. Cost wise he's probably closer to 200, if even that. I might start him at about 180. Comparing to the Hood, Hood gets double attack, and range. He can only bond when dealing wounds, but he has the bonus of making himself invisible if needed as well. He's 180. Grim Reaper here is just a sidekick with 4 attack and 4 defense. He's not all that scary. |
#5
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Re: The Book of Grim Reaper (Breathing)
You'll have to message me on who On Deck you think he'd be broken with and why.
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#6
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Re: The Book of Grim Reaper (Breathing)
I think we can work around that OD design without changing much here. (I believe LP is talking about design #1003.)
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#7
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Re: The Book of Grim Reaper (Breathing)
Yep, we'd have to check all of these classes to see. Crossbones is great with him just being a double attacker, something like Wolverine could get real sick real quickly.
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#8
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Re: The Book of Grim Reaper (Breathing)
Make Grim Reaper's thing happen after that unit's thing and it doesn't really seem like a problem. They'll play well together, but not any better than any other Terrorist piece would play with #1003.
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#9
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Re: The Book of Grim Reaper (Breathing)
Yeah I just want to make sure a terrorist class change wouldn't be too crazy is all. We can definitely change the power to not have a class change otherwise. I just want to triple check.
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#10
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Re: The Book of Grim Reaper (Breathing)
Quote:
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#11
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Re: The Book of Grim Reaper (Breathing)
Anywhere in the 180-220 range I think would be pretty good for him in terms of army building, I was worried he'd be seen as much higher with the full bonding, 6 life, and healing. I'm personally super excited about the 1st and 3rd powers here. 2nd Power just gives him an auto-wound option when facing those who are hard to wound or can be used to try and overwhelm the opponent by taking away their OM's while bonding with his own. As such I don't see them as competing but rather some flexibility in attacking different units/army builds. 1st power then makes him an OM hub for, and recruiter of, Terrorist. Which puts him in the leadership role rather than sidekick. 3rd power helps keep him alive if he's attacking, so he would be a front line leader. He's only a mid tier leader though and as such he teams up well with other leaders in this corner of C3G. Lots of exciting army building opportunities here.
OG Legion: Grim Reaper, Swordsman (Fighter), Man-Ape (Fighter?), Atlas (Imbalance), Living Laser (Criminal) Brothers Breaking Bad: Grim Reaper, Wonder Man (Imbalance), +3 Criminals/Mercs Morally Grey Brothers: Grim Reaper, Wonder Man, Wolverine (Fighter), Moon Knight (Fighter), Swordsman West Coast Redemption: Grim Reaper, Wonder Man, Tigra (Fighter), Thing II (Fighter) Viper joins the Legion: Grim Reaper, Viper (Terrorist), Batroc (Merc), Pile Driver (Criminal), Bulldozer (Criminal) Grim goes to Madripoor: Grim Reaper, Viper, Silver Samurai (Merc), Wolverine, Crossbones (Terrorist) Hydra Adjacent: Grim, Viper, Crossbones, Gorgon, Absorbing Man (Criminal), Baron Von Strucker, Hydra & the Hand: Grim, Viper, Elektra (Assassin), Hand Ninja x2, Gorgon, + Criminal/Merc/Terrorist Full Hydra: Grim, BVS, Hydra Agents x3, Gorgon, Crossbones, + Criminal/Merc/Terrorist Skull and the Legion: Grim, Red Skull II, Crossbones, Living Laser, Swordsman Legion Masters Team-Up: Grim, Crossbones, Baron Zemo, Whirlwind (Criminal) + 3 Criminal/Merc/Terrorist I haven't spent this much time thinking about fun armies I could build in a long time. |
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