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C3V and SoV Customs A place for C3V and SoV customs |
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#37
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Re: The Book of Quahon
Try doing the iron golem against quahon. 3 life with 6 defense with two automatic shields against specials and six attack is nothing to sneeze at. It's also uncommon at 100 points to boot. Try more than one army before you scream undervalued at the dragon.
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#38
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Re: The Book of Quahon
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#39
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Re: The Book of Quahon
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Heroscape is a game of chance first and foremost. |
#40
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Re: The Book of Quahon
I've probably played 10 games with Quahon, and seen more. Most of the time, if you position your figures well, it really isn't that hard to take her out before she does much more than her 190 points of damage. She's potent, but not much moreso than the other big dragons.
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#41
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Re: The Book of Quahon
Positioning is essential to avoiding her LBSA. Ask NecroBlade what happened on our game. I had dwarves too you know. I did some good positioning early on to negate a few multi-hits, until I was ready to close the gap.
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#42
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Re: The Book of Quahon
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The comparison to Braxas is fair. B's +1Life, +1Move, and easier positioning may not be worth quite 20 Points more than +1Attack and an arguably better breath weapon. Compared to Nilf, on the other hand, it's hard to justify an additional bonding option and +1Life as 5 Points more than +1Move and +1Defense (giving Nilf much better survivability. I think Quahon falls somewhere between, and based on your experience with her so far it's perfectly reasonable to criticize 190 as being too low (though I disagree). Really, her success that day was almost all about constant above-average attacks (then again we won't talk about my 1- and 2-skull normal attacks from height on Grimnak...) Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; December 3rd, 2012 at 10:16 PM. |
#43
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Re: The Book of Quahon
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This is not wild-eyed theoryscape on my part (not that any of my theoryscaping is particularly wild-eyed ). I played against Quahon myself with Axegrinders last night in the online league. Quahon went down to Axegrinders relatively easily. I patiently built figures up more than 4 spaces from her perch, so Quahon had to move forward and off of height to hit me. She only got one big rip through my army before I was on her. I generally engaged her with two Axegrinders each turn, denying her a third target. Bad defense rolls from Utahscott didn't hurt, but that's part of the package with Quahon. Quote:
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It's a game changer in some situations, sure. But the issues you're talking about really don't have that much to do with that maximum reach. Think back to the game with Necro. I'm willing to bet that, whenever possible, Jacob was going after the Axegrinders that were closest to Quahon with LBSE, not the ones that were farthest away. Going for the least threatening targets would be illogical. I guess I can't deny that some people don't like that, since other people have basically confirmed that they feel that way. But me? Come on, be serious. I love this stuff. Not only because I like nothing more than talking trash about Heroscape strategy, but because if you're debating, you care. I love to see people debating whether the C3V stuff is broken, the way people debated whether Greenscales or Fire Elementals were broken when those figures came out. |
#44
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Re: The Book of Quahon
2 Game sample is hardly a sample. I am not apart of the C3V team, so I don't care. The game I played against Quahon, I had Q9 and some of the Wyrmlings. With some decent positioning, and Q9 getting height on Quahon, she fell fast in one round due to her fragile defense.
She is no doubt powerful, and demands the opponents play take into account her special attack(As it should when you have a 190 point unit). Same way you have to worry about Zelrigs attacks etc... Should the Dwarves just get to walk right up to her? Her goal is to kill them before they get to her. Eventually they will and likely carve her up once they do. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#45
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Re: The Book of Quahon
Remember, Quahon is much more whiff prone than Nilfheim is. For every four skull blast you get that zaps through three squaddies, you have a complete wasted turn that lets your opponent get that much closer to reaching your dragon.
I do agree with Dok though; Quahon is more offensively powerful than Nilfheim, but her survivability, maneuverability, and overall versatility is trumped by Nilfheim. PS: Quahon may be getting some more offline tournament play soon.... stay tuned for more! 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun Last edited by vegietarian18; December 3rd, 2012 at 11:13 PM. Reason: fixed up typos |
#46
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Re: The Book of Quahon
Quote:
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#47
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Re: The Book of Quahon
Judging by NecroBlade's last post in the L'ville thread, it sounds like he'll be bringing Quahon to future tournaments, so I think we're about to see more about her performance.
I agree it's fun to have these discussions, and I can agree with most of what you guys are saying. The dice played a role (pun intended), as Necro was rolling lots of 3-skull and a couple of 4-skull attacks. The map was probably even a huger factor, as it was simply impossible NOT to get strung out (road map with bridge = strung out by definition), though maybe a better player than myself, like dok, could have found a winning strategy. I also respect the fact there are other potent Ranged attacks out there, be it the Q-gun or Wait then fire. Heck, in the right situation, even Braxas or the Airborne Elite can wreck whole armies in a turn on two. But, when you look at any of the those other high-potentcy attacks, you notice that they either have a shorter range or fewer attack dice, or both. All of the figures you guys have been comparing Quahon to (including Laglor) illustrate this point. That's particularly clear with figures like Q9, Q10, and Kaemon, which have longer-ranged single, non-special attacks and shorter-ranged multiple attacks. I would have no problem with Quahon if there were some stipulation like "Quahon cannot hit a figure that is further than 6 clear sight spaces away" or if she had fewer attack dice to throw, like maybe 3-3-3 or even 4-3-2. Or if she were in the 210-220 point range. Anyway, it's been fun discussing this, and maybe C3V can give some attention to an anti-Quahon unit. "It's better to ask for forgiveness than permission." |
#48
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Re: The Book of Quahon
You cannot hit further than 4 spaces away unless a condition is met.(Another figure within the range of 3, then another in the range of 2). It is a restrictive power. The opponent clearly knows that if they place figures within 3 spaces of eachother, they can be targeted.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
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