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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Faction Thread
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Thought that was the case, but didn't want to just go ahead and do it without checking. (I may also try and update the OP at some point, to keep track of new brainstorming) |
#27
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
One idea in my head for the Cabal - Rulers, Masterminds, and Tricksters makes a good parallel to Kings, Visionaries, and Sorcerers.
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#28
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
Mostly like that set, but I'd think Crime Lords would have to be in the mix - The Hood is probably the guy I want in there most.
Hard to neatly loop Namor and Emma in, but then they weren't exactly true believers. |
#29
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
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Ragnarok was a member of Osborn's second Dark Avengers team, so he's relevant here. My original draft of Warrior Madness worked more like Canary's power, but I switched it to the 'no blanks' version to make it so that attack-boosters were slightly less of an obvious drafting buddy (adding more dice makes the multi-attack harder instead of easier with that version). |
#30
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
That’s sweet!
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#31
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
This is what I had for Sentry. I know spidey is taking on the character in a more complex way.
Name = Sentry Secret Identity = Robert Reynolds Species = Mutate Uniqueness = Unique Hero Class = Adventurer Personality = Tormented SIZE/HEIGHT = Medium 5 LIFE = 8 MOVE = 7 RANGE = 1 ATTACK = 8 DEFENSE = 8 POINTS = 400?? THE VOID Before taking a turn with Sentry, roll a twenty sided die. Subtract 1 from your roll for each empty adjacent space to Sentry. If you roll a 1 or lower choose an opponent to take an immediate turn with Sentry. Your turn immediately ends. INTO THE SUN Once per game, after moving and instead of attacking, choose one figure engaged with Sentry that does not have the Flying special power. Place that figure and Sentry on any empty spaces on the battlefield. Roll 5 unblockable attack die against the chosen figure. |
#32
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
HAWKEYE
-It seems less fun that Bullseye with a bow has the exact same stats as Bullseye that throws stuff. I think playing around with the range/attack stats on him could be fun. -Which seems more accurate, a "going off the rails causes bad PR" ability, or a "becomes a threat to teammates" ability? MS. MARVEL -Still dig this write-up like I did last time I saw it. -Only thought I have is to wonder if -1 defense is a strong enough downside, but I honestly don't know. WOLVERINE -It seems like a mistake to leave out his pheromone powers, but I don't know what you could really cut to fit them in. -Reading Wikipedia right now it says Daken's healing works differently than Logan's. I don't really remember that, but I didn't read a crazy amount of Daken. SPIDER-MAN -This is probably the original DA I have the poorest grasp on. Never read his mini and never really got what he was supposed to be like other than "turns back into Venom and loses control every issue" -Oh look, a design for him that turns back into Venom and loses control! -It feels weird to have a Spidey without a web swing, but Slinger does a nice job of covering what is basically the same ground. VENOM -Feels about right from what I've seen of the character in DA and anywhere else. RAGNAROK -Another guy I don't have much experience with, but I've seen him pop up here and there. Seems like a good take from what I know. A potential 3 attacks of 6 is scary. -Does he have any lightning powers? SENTRY -I really dig the general direction here (big stats, a Void power and a ultraviolent attack power) but I'm not entirely sold on the specifics of the powers. -Is his Agoraphobia the best thing to key to key the Void trigger off of? I'd personally rather see it based off of wounds (stress of the battle) or if an OM was revealed on his card or not (being manipulated by others messes him up) or something of that nature. -Is Marcu Esenwein-esque betrayal bonding the best way to represent the Void? I feel like in his current state it then just becomes a game of each player trying to rush to throw people into the sun. (Can ITS be used once by each player or once in general?) One of my ideas for Shade was that you would place a wound on the figure you control closest to Shade. What if something like that was implemented, either on its own or as a combination with the the opponent being able to take turns? -I wouldn't mind seeing Into The Sun change a bit either. Thematically, Sentry basically just does Fatalities. He throws people into space or he rips them in half or whatever he feels like doing. Once he does it, they're pretty much always dead. So what if it was something he could do multiple times a game, but it was more of a brutal execution? Idk, I have no problem with it either way, just figured I'd throw the idea out there. -Class-wise, what would we want to go with? Champion maybe? Guardian? Or maybe something a bit less positive? I don't actually have a better idea than ITS atm (again, I don’t really have a problem with it), so here's what I'm thinking...any thoughts? Did I just make it worse?
Spoiler Alert!
@Spidey'tilIDie I've heard you have a Sentry as well. Any thoughts? Last edited by MrNobody; March 5th, 2019 at 11:47 PM. |
#33
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
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Agreed that I wouldn't mind seeing him with maybe a little more range and a little less attack, though. Quote:
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Last edited by Ronin; March 6th, 2019 at 12:15 AM. |
#34
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
For what it's worth - I have a separate Daken-as-Daken in mind that would have pheremones rather than a "liability" power. But if we can come up with some sort of power that dovetails the two, it would be interesting... not sure what it would look like.
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#35
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
Idk I feel like it could almost be as simple as something similar to Shredder's antagonizing presence. That would cover the risk/reward dynamic we have going on without being anything too crazy.
I thought about Hawkeye for a little bit and this is what I came up with. Not exactly sold on it yet, the class change thing is a bit wonky. But it represents him throwing the team into trouble by being too brutal. I think it'll help him play well with Osborn's team, since so far they don't really seem to rely on class synergies anyways.
Spoiler Alert!
I've also come up with two Ares drafts, one based on what @Zettian Juggernaut had but adapted to fit with Iron Patriot, and the other that is more my brainchild and an adaptation of what I posted in the Public Design thread. To me, Ares was pretty much the only stable influence on the whole team so I leaned into him being the one guy who could help manage the chaos of the rest of the members. The ZJ-esque draft
Spoiler Alert!
The MN draft
Spoiler Alert!
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#36
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Re: Dark Avengers/Cabal/H.A.M.M.E.R. Workshop
So after mulling it over, I feel like a really good angle for HawkBullseye would be focusing on his psychopathic streak. He has a compulsion to kill, and when Osborn isn't giving him the chance to satisfy that urge he'll run off on his own and just start killing anyways.
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