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#361
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Re: Utah Monthlies 2019
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Mindshackle: No points for the mind shackle, it goes to who kills it. It does give you more opportunity to kill more points, though. Hive Rebirth (and other resurrection powers, like Zombies, Marro Warriors, Kurrok with Elementals, etc.): You don't negate any points previously scored, and will need to keep track of how much other people killed. So yes, that does provide more opportunity for points for your opponents, but also provides more opportunity for you to kill more points with the figures you brought back, so it's a double-edged sword. And one more that might come up: Killing your own figures (through friendly fire explosions, Stinger Drain, Wolves of Badru special attack, just killing your own guys because no one kills your figures but you, etc.): No points. You only get points based off of enemy figures you kill, and if one of yours die to one of your own attacks or powers, the points just go nowhere. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#362
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Re: Utah Monthlies 2019
Refresh my memory for hero cards: they only count for points if they're dead, not mostly dead, right?
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#363
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Re: Utah Monthlies 2019
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EDIT: insert Princess Bride meme here. |
#364
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Re: Utah Monthlies 2019
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#365
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Re: Utah Monthlies 2019
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Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#366
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Re: Utah Monthlies 2019
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#367
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Re: Utah Monthlies 2019
my two cents says that there are pros and cons to both.
Truthfully, there are many heroes who’s sole purpose is to get all buggered up but not go down. I don’t think giving the opponents points for a hit on a hero is as rewarding as completely destroying the figure. In addition, I think rewarding the points to the player who slays the hero adds a certain level of strategy to the match that otherwise wouldn’t be there. You want to be the one that slays Jotun for the huge payout. However, you DON’T want to be the guy who knocks him down to only one life. I think receiving points for solely destroying the opponent’s hero would be the most exciting. However, I am super open for ideas and counterpoints to this game format! I just love to ‘Scape and will be pleased either way! |
#368
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Re: Utah Monthlies 2019
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I believe strongly that credit should be given where credit is due. It took a lot of effort to get those four wounds on Tor-Kul-Na - I essentially had to kill him twice because of the nagrubs, but I still lost because even though I was so close to killing him, he still had a life or two left. Maybe I'm too competitive, but I've anyways felt that counting wounds on heroes was the most fair. |
#369
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Re: Utah Monthlies 2019
I believe strongly that credit should be given where credit is due. It took a lot of effort to get those four wounds on Tor-Kul-Na - I essentially had to kill him twice because of the nagrubs, but I still lost because even though I was so close to killing him, he still had a life or two left. Maybe I'm too competitive, but I've anyways felt that counting wounds on heroes was the most fair.[/QUOTE]
Noted. That’s crazy frustrating! How would split points be awarded to a person hitting tor kul na who has healed himself 3 times with nagrubs? Is he then worth 328 points essentially? |
#370
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Re: Utah Monthlies 2019
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If it wasn't obvious (I didn't make it very clear), the game I referenced before wasn't played using this same format. |
#371
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Re: Utah Monthlies 2019
For last Multiplayer Madness, we did partial point scoring on the heroes, for the exact reason
@Flash_19
noted - "you eliminate the possibility of one player putting 8 wounds on Charos, only to have a different player put the final wound on and earn all 210 points for minimal effort compared to the other player. I know I would be bitter if I'd gone to all the effort to take Charos down, just to have another player waltz in and take the points."
I very much think we should keep it this way. Otherwise I'm sticking my Deadeye Dan in the corner and popping mortally wounded heroes with my Ullar Enhanced Rifle SA :P As for NON partial-card scoring for heroes at regular tournaments, the reason we do this is: Wanting to make the perfect event and jumpstart the community, I consulted with a bunch of veterans on the site, and they explained to me that it is typically done this way to encourage people to play heroes (putting the hero back in HEROscape) and to further expand on the strategy that goes into the game before the first initiative dice is even being rolled - ie effective army building. When putting together a competent army, one considers board control (gotta lock those glyphs down and have multiple avenues of attack!), special attacks (screw you rats and mezzos!), susceptibility to ranged armies (can never go wrong with the krav!), etc. One more thing to add to the list is "if I go to time, do I have the advantage when it comes to winning on points? Hmm... I'm playing pure squads, so that's not the best if I go to time. I better pack a decent hero! Spider-Man, get in here!" This made sense to me, and still does. It's fair from a different point of view (if that makes sense) and adds another dimension to army construction/consideration. So I think we should keep it this way, despite the occasional "Man, I very well may have won that if we had played it out!" frustration. And y'all are slowpokes I believe I've only gone to time a single game at these monthlies, and it was against 40 Blade Gruts (and Nerak). |
#372
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Re: Utah Monthlies 2019
Oh, and I would recommend not playing healing units or regenerative units in this format - you're giving your opponents more opportunities to get more points! We had a fellow playing Kurrok and Elementals last time, and I loved when he would successfully roll to regenerate them heheh
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