Location: USA - Massachusetts - Boston (Everywhere at once.)
Posts: 91
WolfScape's Classic Customs
Hi Heroscapers!
I'm WolfScape, and, as of posting this, I'm very new. (Not anymore, but I'm still kinda new.) These are my customs. I'm planning... another Ullar Abomination, Karapan the Watcher!
As I release new figures, I'm going to mention them both here, and in the comments. There will be some information about the figure in the comments section. I would like people to guess about what the custom is going to do, before it comes out. Once three or more people guess, I'll reveal the figure!
I don't have the resources to make cards for them, so, if anyone could, that would be awesome. Just tell me what images you need and I'm happy to provide them.
I would like feedback, as many of these figures haven't undergone a ton of playtesting. I've given them a couple of games, but nothing too rigorous. Fully tested units are:
-Deathscampers
-Clingminds I would still like feedback on these units too.
If anyone has figures they'd like me to make a custom for, or can suggest cheapish figures for me to make customs out of, I'd be very greatful.
Utgar
Spoiler Alert!
Deathripper
Bio
Spoiler Alert!
Modified by a mysterious tinkerer, the Deathripper was designed to tear a path through the Ticalla Jungle, commanding Soulborg forces as they search for Aquilla’s wellspring. Due to untested experimental programming, however, sometimes a Soulborg is left alone in the field with no support, and is quickly destroyed.
Utgar Soulborg Unique Hero
Made from edited 2011 McDonald’s Silver/Black “Silent Strike” Bakugan
Control Beacon
When revealing an order
marker on Deathripper,
after taking a turn with
Deathripper, you may
take a turn with any other
Soulborg you control who
follows Utgar. You may not
choose the same Soulborg
two turns in a row.
Laser Pulse Special Attack
Range Special. Attack 3.
Pick a figure Deathripper
can see the hit zone of. Laser
Pulse Special Attack targets
that figure. Deathripper
rolls one less attack die
against squad figures when
attacking with Laser Pulse
Special Attack.
Deathscapmers
Bio
Spoiler Alert!
Made from wildlife killed during the Deathripper’s expedition into the Ticalla Jungle, these small scouts act as homing beacons for the larger, more deadly Soulborgs. Up close, they are so fast that they simply cannot be hit.
Utgar Soulborg Common Squad - 2
Made from modded Playmobil squirrels.
Attributes:
Soulborgs
Common Squad
Deathscampers
Tricky
Small 2
Abilities:
Scale 6
When moving up or down levels of
terrain, a Deathscamper may add 6 to
its height.
Scampering Evasion
When an adjacent figure attacks a
Deathscamper, it may only roll one
attack die. Deathscampers can move
through all large and huge figures,
and are never attacked when leaving
an engagement.
Soulborg Target
When a Soulborg you control who follows
Utgar attacks a figure, it rolls one additional
attack die for each Deathscamper adjacent
to that figure.
Aquilla
Spoiler Alert!
Miniraptor
Aquilla Raptor Unique Hero
Made from Good Luck Minis Tyrannosaurus.
Attributes:
Raptor
Unique Hero
Predator
Wild
Small 3
Sprint Attack
When attacking with
Miniraptor, if he moved
in a straight line, without
changing direction, and
moved more than two
spaces this turn, roll
one additional attack die.
Dauntless Charge
When defending with
Miniraptor, if he moved
in a straight line of more
than two spaces during
your last turn, add one
automatic shield to
whatever is rolled.
Dash
After moving Miniraptor,
if he moved in a straight
line, without changing
direction, you may move
him three additional spaces
in any direction.
Ticalla Dart Frogs
Aquilla Frog Unique Squad - 3
Made from some random set of frog jacks.
Attributes:
Frog
Unique Squad
Snipers
Tricky
Medium 4
Abilities:
Poison Darts 8
If a Ticalla Dart Frog inflicts
at least one wound with
an attack, roll the 20-sided
die. If you roll a 1, ignore all
wounds inflicted on that attack.
If you roll a 2-7, the defending
figure receives no additional
wounds. If you roll 8-19, the
defending figure receives one
additional wound. If you roll
more than 19, the defending
figure receives three additional
wounds.
Climb X3
When moving up or down
levels of terrain, Ticalla Dart
Frogs may triple their height.
Ticalla Tree Frogs
Aquilla Unique Frog Squad - 3
Made from some random set of frog jacks.
Attributes:
Frog
Unique Squad
Scouts
Wild
Medium 4
Abilities:
Adaptable Movement
When moving a Ticalla
Tree Frog, if it is not
moving up or down 7 or
more levels of terrain
in one horizontal
space, ignore elevations.
Ticalla Tree Frogs do not
have to stop on water
spaces.
Poison Skin 11
When an adjacent figure
attacks a Ticalla Tree Frog,
if at least one skull is rolled,
roll the 20-sided die.
If you roll a 1-10, the
attacking figure is safe.
If you roll 11-17, the
attacking figure receives
one wound. If you roll more than
17, the attacking figure receives
three wounds, and the Ticalla
Tree Frog adds one automatic
shield to whatever it rolls on
defense.
Death-Skin
Aquilla Frog Unique Hero
Made from some random set of frog jacks.
Attributes:
Frog
Unique Hero
Champion
Wild
Medium 4
Abilities:
Poison Skin 8
When an adjacent figure
attacks Death-Skin, if at least
one skull is rolled, roll the
20-sided die. If you roll a 1-7,
the attacking figure is safe.
If you roll 8-17, the attacking
figure receives one wound. If you
roll more than 17, the attacking
figure receives four wounds, and
Death-Skin does not receive any
wounds from this attack.
Poison Dart Enhancement
You may add 2 to your roll
whenever you roll for the
Poison Darts ability on any
Army Card.
Shadow-Dart
Aquilla Unique Frog Hero
Made from some random set of frog jacks.
Attributes:
Frog
Unique Hero
Assassin
Tricky
Medium 4
Abilities:
Assassin
When attacking with
Shadow-Dart, if the
defending figure couldn’t
see her before she moved,
roll three additional attack
dice.
Sneak Through Shadow
After Shadow-Dart attacks,
roll the 20-sided die. If you
roll an 11-19, you may place
her on any same-level empty
space within three spaces of
her. If you roll a 20 or higher,
you may place her on any space
within three spaces of her, and
then take another turn with her.
Shadow-Dart does not take any
leaving engagement attacks
when moving with Sneak Through
Shadow.
Ironwood Ants
Aquilla Common Insect Squad - 3
Made from modded Good Luck Minis Ants.
Attributes:
Insects
Common Squad
Drones
Mindless
Small 2
Abilities:
Swarming Ants
After moving and before
attacking with Ironwood Ants,
you may move up to six
Ironwood Ants you did not
move this turn up to four
spaces each. You may attack
with any of the six Ironwood
Ants you moved using Swarming
Ants, as well as the squad you are
taking a turn with.
Swarm Attack
When attacking with an
Ironwood Ant, roll one extra
attack die for each Ironwood
Ant adjacent to the defending
figure to a maximum of +3
attack dice.
Swarm Climbing
Ironwood Ants ignore elevations
when moving.
Abilities:
Defensive Coating
When rolling defense dice, Clingminds
always add two automatic shields to
whatever is rolled.
Scale 6
When moving up or down levels of
terrain, a Clingmind may add 6 to
its height.
Parasitic Mind
After taking a turn with the
Clingminds, you may choose a
Unique Hero within one space of each
Clingmind you control and place the
Clingmind on its card. At the beginning
of each round, roll the 20-sided die.
If you roll a 20, and there is one
Clingmind on the Hero’s card, if you roll
a 16 or higher, and there are two
Clingminds on that Hero’s card, or if you
roll an 11 or higher and there are three
Clingminds on that Hero’s card, take
control of that Hero and remove all
order markers from it.
Abilities:
Perfected Cyberclaw
Figures your opponent controls
that enter or occupy a space within
two spaces of Project V13 cannot
move. Perfected Cyberclaw effects
figures with FLying and Stealth Flying.
Figures affected by Perfected
Cyberclaw cannot be moved by any
special power on an army card or
glyph, and cannot be moved
through.
Quantum Switch Beam Special Attack
Range 7. Attack Special. Choose any
figure within range and attack by rolling
dice equal to the number of dice that
figure would roll if it were to attack
Project V13 at this time.
Ullar
Spoiler Alert!
Crania the Weaver
Ullar Unique Abomination Hero
Made from a fake skull and a modded spider ring
(Note: Web tiles have a height of 0, like water. The rules for web tiles are; if a figure moves onto a web tile, it must stop its movement. Figures standing on web spaces cannot be moved through. Figure moving off of a web tile may only move one space during that turn. When a figure on a web space attacks, it rolls one less die.)
Attributes:
Abomination
Unique Hero
Weaver
Reclusive
Small 3
Abilities:
Weaver
Crania begins the game with up
seven web tiles on her card. After
moving and before attacking, you
may choose a tile within four
spaces of Crania that does not have
height 0, and then roll the
twenty-sided die. The chosen tile
cannot be more than three levels
above or below Crania’s base. If
you roll an 8 or higher, you may
place a web tile from her card
on the chosen space. If the
chosen space isn’t empty, subtract
three from your roll. After taking
Crania’s turn, if she’s standing on
a web tile, you may place it on her
card.
Web Predator
Crania rolls two additional dice
when attacking figures standing
on a web tile, and rolls two
additional dice when defending
if she is standing on a web tile.
When Crania destroys a figure
who was standing on a web
space, you may remove up
to two wounds from her.
Climb X2
When moving up or down
levels of terrain, Crania may
double her height.
Karapan the Watcher
Ullar Unique Abomination Hero
Made from a modded Shedinja figure
Attributes:
Abomination
Unique Hero
Watcher
Patient
Small 3
Abilities:
Unexpected Appearence
Karapan does not start the game on the battlefield. At the end of each of your turns, you may roll the twenty-sided die. If you roll a 17 or more, you may place Karapan on an empty space. Add five to your roll if you have an unrevealed order marker on his card.
Petrifying Gaze
When revealing an order marker on Karapan, for each figure Karapan can see, roll the twenty-sided die. If you roll a 1 or a 20, and the figure is a Unique or Uncommon hero, put a grey Petrification Marker on its card. If the figure is a Common hero or a squad figure, destroy it. Figures with Petrification markers on their card cannot move or be moved through, and cannot attack or be attacked. None of a petrified figure’s abilities can be used, and they have no effect on other figures of the game. If every figure you control is petrified, you lose the game.