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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
View Poll Results: Which squad smashed the competition (choose 3)? | |||
San Francisco Giants | 3 | 12.50% | |
Ogre Clubbers | 0 | 0% | |
Ogre Brutes | 3 | 12.50% | |
Mountain Gaints | 8 | 33.33% | |
Hill Giants | 8 | 33.33% | |
Hill Goliaths of Goldcrest | 5 | 20.83% | |
Hill Giant Brute Squad | 3 | 12.50% | |
Grimm Giants | 2 | 8.33% | |
Giants of Eberron | 10 | 41.67% | |
Giants of Barrenspur | 13 | 54.17% | |
Giant Gruts | 0 | 0% | |
Fi, Fo, and Fum | 5 | 20.83% | |
Dead Mountain Ogres | 4 | 16.67% | |
Blackened Teeth | 2 | 8.33% | |
Multiple Choice Poll. Voters: 24. You may not vote on this poll |
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#25
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Re: Autumn Custom Competition Poll - Vote by October 8
I think there's a rule that you have to vote if you enter, just for future reference.
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#26
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Re: Autumn Custom Competition Poll - Vote by October 8
First, since I forgot, congrats
@Arch-vile
!
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Now for the commentary... San Francisco Giants: Amusing, and I appreciate the effort that went into this unique card. Honestly just not what I'm looking for in one of these custom competitions, though. Besides that, their powers just don't quite work for me. With Pinch Hitter, chances are whatever attack they're replacing was going to be 3 dice anyway. There are corner cases where it can help, sure (range figure's turn trying to attack an engaged Krav [but if the Krav let itself get engaged, it deserves to die ]), but it's highly situational. Home Run probably needs to specify all giants, your giants, or just the San Francisco kind. Ogre Clubbers: The silly pun theme did even less for me here than above. I'm not a huge fan of the overkill powers like Mob Attack brings to units that already have high attack (5). Club Sandwich I honestly just don't understand what the theme is supposed to be, and generally I avoid "start zone" powers since they can vary very wildly from map to map. Late Clubbing is far, far too strong on a Common Squad with 5 attack at 100 points. Ogre Brutes: Bigger Than You has a great theme, but is honestly probably a little too strong since most figures will be affected by it. Throw in Giant Bonding and their offense is off the charts for 100 points. Giant's Fortitude is somewhat expected, but much better here than Tough, since they'd fall too fast as a Unique Squad. Overall, this entry has promise as a real unit with a couple tweaks (I'd start by lowering their attack and BTY by 1 each, and raising the points a hair and seeing what happens). @Heroscaper 101 , I've seen several good ideas on your customs and would really love to see you refine some of them into finalized, fully playable units. Mountain Giants: A couple good powers here, but only 3 attack sunk them for me. On the bright side Knockback will trigger more often, but it doesn't feel very giant-y. Hill Giants: Love the theme of Slow Swings. With that power and their stats, the HG are off to a great start. Clumsy Attack[ers] isn't bad, but could possibly be abused by going after one target when what you really want free damage on the figure next to it. 5 attack does make them pretty likely to connect, though. I'd also drop the last 3 letters. Overall, pretty solid. Hill Giants of Goldcrest: Deadly Strike with 3 attack worries me a little, but these guys pay for it at 160 points. Giant Resilience sounds like it only works once, not once for each giant, but given their 5 defense this is probably fine. Some balance between offense and defense, relatively simple powers, and an appropriately high point cost got my vote. Hill Giant Brute Squad: Rampage is fun, but 7 Defense and Counter Strike against most things is a no-go for me (and thematically not a great fit, either, IMO). Grimm Giants: Brute Squad is pretty strong, but there aren't really that many figures that help them out. I'd like to see it at +2 max, which would also mean they reach maximum potential on their own. Kill Streak is a neat power, as is Size Matters. Giants of Eberron: I understand Deadweight/Deadlaunch, but it feels like too much effort for theme to me. Range is also listed before Attack on Special Attacks, officially. 2 Defense and Tough isn't enough to keep a Unique Squad going very long. For me, these just need a whole new set of powers. Giant Gruts: Points for doing something unique. We really don't need another Orc Champion Bonding Common Squad, though. Swinging Mace I'm pretty sure should be Club, and I don't think it needs the "on a space where it could ends its movement" language, unless it's meant to be that the Grut is on such a space, not the maced figure. Not bad, per se, I'd just like them better as Giants. Fi, Fo, and Fum: I wrote the design notes, so enough said. Dead Mountain Ogres: Mountain Strength might make them a tad too strong for 80 points. It's terrain dependent, sure, but 5/3/5/5 is crazy stats for a Common Squad. Dwarf Toss is thematically amusing, but I absolutely don't think it should have unlimited uses. Make it once per Giant per turn and we'll talk. Blackened Teeth: Stren'th from Flesh is interesting, but you gotta kill something first. And Really Dat Tuff and 0 defense just aren't going to get them there. This will be a dead 80 points far too often. Oh, and I really dislike the power names. And, of course, the winners, Giants of Barrenspur: At first, they were too simple. But then in their simplicity they didn't fall into any of the traps many other units did. They're probably a little cheaper than the should be, but I wasn't holding a slight miss on points against anyone too hard. Not much else to say other than it's a very solid blend of stats and a single power. Honestly, everyone should try designing single-power cards. They really test your mettle as a designer, and you'd be surprised what cool, fun, and thematic things you can make with the right stats to back it up! Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#27
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Re: Autumn Custom Competition Poll - Vote by October 8
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If I had to do this again, I'd probably rework Giant Resilience to something like "Once per turn, if a Hill Goliath of Goldcrest would receive wounds, ignore up to 2 of those wounds." That makes them killable by anything that can manage 3 attack dice, but still gives about the same utility in most situations. |
#28
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Re: Autumn Custom Competition Poll - Vote by October 8
Congratulations,
@Arch-vile
! Your custom easily won my vote with its focus on simplicity and effective use of stats.
Other highlights to me were the Hill Goliaths of Goldcrest and Giants of Eberron, each of which won me over with their straightforward design and theme, respectively. I can see the reasoning that 3 attack turned some people off of the Mountain Giants, but I really wanted to make them stand out for being beefy instead of excelling at both. 4 defense with an automatic shield seemed strong enough that I wasn't comfortable with also giving them a good attack, especially since they have potentially fantastic board control with multiple uses of Knockback in a single turn. I also threw in Zogross synergy when I couldn't think of a more fitting class for them and ran with it, playing even more into their role as bulky defenders. Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#29
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Re: Autumn Custom Competition Poll - Vote by October 8
I actually really liked some aspects of your card. There were so many great cards this go around. I cant believe I missed voting on these. There were so many cards that had at least one over the top ability that was great. Awesome set of customs everyone. I will have to say, the winners card had a simple, usuable, and thematic ability keeping it sweet and simple. Congrats
@Arch-vile
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#30
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Re: Autumn Custom Competition Poll - Vote by October 8
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My main point of inspiration was actually the trolls from the Hobbit, despite the fact that I stuck with calling them giants (mostly, anyway - I slipped up and referred to them as trolls once in the bio). I wanted a dynamic where they were strong, but slow, and could be made to work against each other - the interplay between Slow Swings and Clumsy Attackers is meant to capture that. There is definitely some weirdness in the fact that Clumsy Attackers has a few exploits, and it could often be a positive - though I think it would be kind of tricky for double-spaced melee ground-pounders to work around. And you could do something a little leaner to capture the theme of Slow Swings. If I took a second pass at the card, those are the things I'd be looking at tweaking. BUT, the basic shape of the card got me really excited when it first occurred to me, and I wrote it up as quickly as I could articulate the mechanics in my head. No second pass taken. I'm still pretty unused to working outside the C3G arena, so I was happy to see them do as well as they did here. My votes here were for: a) The San Francisco Giants. Really funny take. I don't think this is the card here that I'd most want to print off and play, but it is the one I most enjoyed reading, and that counts for something. b) Mountain Giants. Knockback is a long power, but fairly simple in practice, I think, and it's the only involved thing on the card. I'm a sucker for figure-movement powers like this, so I'd be curious to see these guys on the battlefield. c) Giants of Barrenspur. Already said as much, but the lean and clean approach combined with the solid lore hook won me over here. Big thanks to Doc Goomonkey for running these competitions, and thanks to everyone who submitted, for the reading material! |
#31
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Re: Autumn Custom Competition Poll - Vote by October 8
Any idea when the next of these might be,
@Dr.Goomonkey
?
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#32
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Re: Autumn Custom Competition Poll - Vote by October 8
Ooh, I had been doing them and the equinoxes/sulstices (equini/sulsti?), but I should probably set this one off by a couple weeks considering the holidays. I'll probably set it up for early December and extend the submissions and voting phases by a week or so.
Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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#33
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Re: Autumn Custom Competition Poll - Vote by October 8
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(It's solstices, by the way ). |
#34
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Re: Autumn Custom Competition Poll - Vote by October 8
Waiting with bated breath!
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#35
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Re: Autumn Custom Competition Poll - Vote by October 8
Any word on when the next of these might be, chap? I'd hate to see them die.
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#36
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Re: Autumn Custom Competition Poll - Vote by October 8
I would give you an answer, but it would become redundant very shortly.
Repaints My Maps Online Maps Customs CoN is FuN
Q3C Custom Contests How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
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