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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Welcome to C3G!!!
From the NM24 thread, I thought for my full answer it would fit better here.
Quote:
NM24 (No More than 24 hours) was a process for vetting personal customs. Basically a card was nominated by the previous person to go through the process & then the community would offer suggestions on how to improve it either mechanically or grammatically and theoryscape the price. When the card has been updated enough to receive 3 thumbs up of approval from the community it was eligible to receive the NM24 logo. C3G (Comics Customs Creators Guild) was the brainchild of IAmBatman, GreyOwl, Griffin, & MarkB. They were a big part of NM24 (& the Marvel community as a whole) & they saw that there were a lot of great customs being created individually but a lot of them didn't work well with other customs. So they decided to bring a core group of solid designers together & using elements from TNT, NM24 & a structure of their own & C3G was born. Balantai, Necroblade, Matt Helm, Gerada & Whitestuff rounded out the initial group with Hahma joining a little later, myself being recruited towards the end of the first release & Spidey'tilIdie being a fanboy offering theme tips all through & officially joining after the 2nd release. C3G has evolved over time as it was initially done totally public & aimed at releasing full sets, so to speak, that included new optional rules, glyphs, maps & scenarios. Once the first set was released (DC MASTER SET: WORLD'S FINEST). After the first set was released C3G started to get a lot of attention & so were allowed to create a sub-section (C3G Project) within the Comic Hero Custom Creations section of the Marvel Legends Forum. In our sub-section we started working on the RISE OF THE MUTANTS master set however with noise of a lot of enthusiastic people now drowning the design process we started to do a lot of discussions by email, Google Wave, & skype trying to complete the master set. However we felt the pressure & wanted to get the units out to the eager fans as soon as we could so we decided to drop the Master Set concept & release RISE OF THE MUTANTS as a wave. We felt a lot of pressure of the release & there was a lot of discussions around people not pulling their weight & creating more burden for others, so we knew we couldn't keep on the way we were. We were granted our own sanctum & Bats was made an Admin giving us control of our destiny again. We devised more equitable processes where we designed what we wanted to & we started releasing figures 1 at a time as they were finished. Fans expressed that they prefered the wave releases so we started trying to group what we each had & release them together. We decided to work towards themed releases to make it more exciting & fans wanted something to tied them over between releases & thats how the SSEs were born (Super Secret Exclusives - although I believe we initially called them Special Secret Exclusives & somewhere the name was mixed up & Super stuck). C3G has continued to grow & evolve over time to what it is today. We are about fun & don't take ourselves too seriously, poking fun at each other & sharing lots of laughs. Nowadays we put a bit of effort into maintaining that fun so that doing what we love doesn't become a chore & cause us stress (which has happened in the past). We have released:
I am proud of our accomplishments. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; October 2nd, 2012 at 05:04 PM. Reason: Forgot about Matt Helm & Gerada :duh: |
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