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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4969
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Re: The Pre-SoV Workshop
just use Rygarn as precedent...but in reverse...
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#4970
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Re: The Pre-SoV Workshop
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#4971
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Re: The Pre-SoV Workshop
A few month's ago I received permission from
@Pumpkin_King
to work on, and submit his Jim Whitecloud custom.
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Spoiler Alert!
I have been able to find 30 on various non-ebay sites, and 40 on ebay. This does not count the 3 that I have already purchased, both for myself, and the Utah scene if it should pass the SoV. The figure is a clearly a Cowboy, but also very clearly a Native American. I really like this theming, and so I've tried to incorporate it into the design. Heritage is the resulting ability. I've had a few discussions with other designers on how exactly heritage could work, and concluded that using Tribesman is the best solution. Scouts, as the Mohicans are classed, would open up too many non Native designs that shouldn't thematically be able to change his class. Hunters, as the Makwa are classed, have the same problem. There's also the option to specifically name the designs that can change him, but this prevents any new designs from ever affecting him, and I don't like that. His stat line matches the other Cowboys, but I've debated giving him 6 move to make him stand out a bit, and as a nod to his Native roots. The figure clearly has a Lasso, so I've made a weaker version of Chain Grab to highlight what I believe would be the differences between the two abilities. A chain would be easy to throw out from a run, and would wrap around people easier. A Lasso must be tied into a loop, thrown like a Frisbee, and you need a high accuracy because it must pass around the head of the target to be able to catch them. For these reasons I have added the no moving requirement, increased the required die roll, and adjusted the height restrictions. With his Tomahwak Jim will be the highest single target damage Cowboy, and ties him with Brave Arrow. This makes him a nice Can Opener for the Cowboys, and an appealing option for the Mohicans. He's still in line with the power level of the Cowboys, being a higher single Target attack, but lacking either the number of attacks, or area damage of most of the other Cowboys, so there aren't any obvious places where he's clearly better than anyone. The Mohicans love another option beyond the Makwa Tribesman, but even there he doesn't outshine the Makwa Tribesmen due to number of attacks, and durability. Besides the Makwa Tribesman is the cheapest choice if you want the Mohicans to be able to bond with Jim in the first place. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4972
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Re: The Pre-SoV Workshop
LOVE everything about this. Great job. Heritage is a perfect way to tie in the mini with the theme and not force the “two class problem”
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 268 - 116 Online Record: 19 - 22 |
#4973
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Re: The Pre-SoV Workshop
Heritage should specify that he has the class of Tribesman instead of what is printed on this card (unless you want him to have both classes).
Lasso 11 should say "the 20-sided die" instead of "the D20". Tomahawk should say "dice" instead of "die." Otherwise it looks great! These are just some changes to make it sound more official. ![]() |
#4974
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4975
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Re: The Pre-SoV Workshop
If you want him to be splashable with MRT or Makwa, you could try this (note I've renamed the power too):
TRIBAL HERITAGE If you have at least one Fearsome Human [optional: who follows Aquilla] in your army, Jim Whitecloud has the class of Tribesman instead of what is listed on this card. |
#4976
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Re: The Pre-SoV Workshop
@Leaf_It
I think giving Jim Whitecloud 6 move instead of 5 is a really good idea. Not only would it make him stand out more from the other Lawmen, as you mentioned, but it also compliments the fact that he typically wants to get up close and personal to the enemy in order to make the most of Tomahawk. The extra move also would help him make better use of Lasso as well (there’ll be situations where the extra move allows you to put yourself in a better spot to threaten the opponent with it the following turn). Very solid unit otherwise.
“Just because I disagree with you, does not mean that I hate you. We need to relearn that in our society" - Morgan Freeman |
#4977
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#4978
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Re: The Pre-SoV Workshop
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#4980
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Re: The Pre-SoV Workshop
Tomahawk should be renamed Tomahawk 2 to keep with the Agent Carr precedent, i.e. Sword of Reckoning 4
Love this custom |
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