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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#121
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
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____________ After some further testing with Ghost Rider, I've made some changes to it and I'm happy with him. Here's his card:
Spoiler Alert!
Now he's what I want him to be on the field: horrifying! Just knowing Ghost Rider is on the board sends shivers up my spine much more than Morsbane's general tingliness. At least I know with Morsbane that if I focus on him for awhile, I can probably bring him down. But in a Supers game, Ghost Rider will be public enemy #1! I've also updated the first post into an alphabetical index. edit: I also learned an important lesson today. When creating a card already made by someone else, it's sooooooo much easier to just lift their hit zone image off their card than it is to painstakingly create my own! Live and learn, live and learn.... || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#122
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
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|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#123
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
Very cool concept, Velenne. There's one problem, though. With the current wording, Multiple Man can never leave the starting area. At the end of every turn, you have to move MM back to where he started his movement.
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#124
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
Ghost Rider's pretty cool. And yeah, negation goes a lot further in a Superhero game than a Valhalla one, IMO. Nice stuff there.
Small nitpick - but in the comic art section, there's a lil "Marvel" peaking up in the bottom right hand corner. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#125
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
I assumed that on the turn he used the power, that was part of the price he payed to do it. It's optional, so he can always move and attack regularly, if he doesn't use the power.
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#126
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
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EDIT: What if it said "...after each additional turn taken..."? |
#127
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
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If I said "after each additional turn" then you'd have to keep track of where he ended up on his first activation. I'd rather just leave him on the last space he ends up. I guess it could say "Before taking an additional turn with Multiple Man, place his figure...". But is that clear? Quote:
Also, I'm very pleased to have finally printed out many of my and various C3G cards onto a very nice, glossy, card stock! They're super slick and look official. || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] Last edited by Velenne; April 14th, 2010 at 03:19 PM. |
#128
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
What materials did you use? And what type of printer?
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#129
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
I've got a canon iP2600. I printed to a Staples' brand 5x7, 80lb glossy photo card. 50 sheets, 15 bucks. Printed in best quality, they look and feel exactly like the real thing, except the reverse side isn't glossy. I wasn't concerned with the reverse side anyway.
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#130
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#131
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
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Velenne, have ou considered making it a special attack ? Quote:
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#132
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Re: Velenne's Custom SuperHeroScape -3/7 Multiple Man pg 10
By making it a Special Attack, he becomes immune to abilities like Counterstrike. I'm not sure that would be thematic.
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