|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
|||
|
|||
Repaints
This thread is about repainting classic heroscape and custom heroscape miniatures. I do not know how to any of this repainting stuff.
Last edited by Heroscaper 101; April 19th, 2019 at 05:46 PM. |
#2
|
||||
|
||||
Re: Repaints
You are going to have to add some "after revealing an order marker" verbiage on this card. Otherwise your reveal a marker on Hive you take a turn with trooper, but first take a turm with Hive, which allows you take a turn with other Common marro cards. Looping bonding. Close it down.
|
#3
|
|||
|
|||
Re: Repaints : Marro Troopers 4/10/19
Name = Marro Troopers
General = Valkrill Planet = Marr Species = Marro Uniquity = Common Type = Squad Class = Troopers Personality = Merciless Size = 5 Height = Medium Master Stats Life = 1 Move = 5 Range = 6 Attack = 2 Defense = 2 Points = 75 (Single Spaced) Elite Marro Training If any Marro Trooper starts its turn unengaged and on at least one swamp water space, for this turn add 1 to Marro Trooper's movement and 3 to its Attack value. Plasma Infused Weapons After attacking a non-adjacent figure with a Marro Trooper you control, you must roll the 20-sided die. If you roll a 1-8, destroy that Marro Trooper. If you roll a 9-18, that Marro Trooper is safe. If you roll an 19-20, you may attack again with that Marro Trooper. Number of Figures = 4
-Rulings and Clarifications- Elite Marro Training: What does it do? Q. What does it mean to start on swamp water? A. You add 1 and 3 to the Marro Troopers stats. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
This army card is a repaint for the unique squad "Marro Warriors" Whomever repaints them, make them look elite or whatever. Last edited by Heroscaper 101; April 20th, 2019 at 05:57 PM. |
#4
|
||||
|
||||
Re: Repaints : Marro Troopers 4/10/19
This looks pretty cool hs101. I like the abilities and its a solid reuse of a unique master set squad. Id think over the range 7 and defense 3 if they are a common 4an squad.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#5
|
||||
|
||||
Re: Repaints : Marro Troopers 4/10/19
I think the first version was more interesting than the second version.
The second version is two powers that mostly do the same thing: make their attacks more powerful. |
#6
|
|||
|
|||
Re: Repaints : Marro Troopers 4/10/19
Are the stats good, more or less of the stats. I am not sure what this squad will look like, I am not good at repainting miniatures plus I do not know of any repainting process.
|
#7
|
|||
|
|||
Re: Repaints : Marro Troopers 4/10/19
Their first power is called Elite Marro Training and it is equivalent to Horde Movement. You may move all Marro Troopers, but attack with 4 or all of them. This power may make sense because they are Troopers.
Last edited by Heroscaper 101; April 12th, 2019 at 11:09 AM. |
#8
|
|||
|
|||
Re: Repaints
I did some tweaking to the Marro Troopers. Their Elite Marro Training power is equivalent to the Lurking Ambush ability, but it only works on swamp water. The Plasma Infused Weapons power is like Plasma Surge of the Havech Eradicators.
|
#9
|
||||
|
||||
Re: Repaints
Not sure what happened to it but I really liked your version of these guys a couple of versions back that I commented on and wanted to have a further look into them but it seems you completely changed them, a couple times.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#10
|
|||
|
|||
Re: Repaints
Quote:
|
#11
|
|||
|
|||
Re: Repaints : Marro Hive* 4/21/19
Name = Marro Hive*
General = Valkrill Planet = Marr Species = Marro Uniquity = Unique Type = Hero Class = Hive Personality = Horrifying Size = 17 Height = Huge Master Stats Life = 6 Move = 0 Range = 1 Attack = 2 Defense = 4 Basic Stats Move = 0 Range = 1 Attack = 1 Defense = 2 Points = 320 (Single Spaced) Rise of the Marro When revealing an Order Marker on Marro Hive*, after taking Marro Hive's* turn, you may reveal an "X" order marker that is on Marro Hive's* Army Card, you may take a turn with one of the following that you control: • 1 Nagrub or Wulsinu Squad or • up to 2 Marro Heroes Any figure in the above list that is taking a turn with Rise of the Marro must be within clear sight of Marro Hive* before moving. Marrden Rebirth After taking a turn with Marro Hive*, you may roll the 20-sided die. if you roll a 10 or higher, you may place any previously destroyed common Marrden Squad figure from your army on an empty space adjacent to Marro Hive*. Toxic Skin After defending, you must roll the 20-sided die once for each figure adjacent to Marro Hive*. If you roll a 13 or higher, that figure receives one wound. Wrath of the Hive When rolling attack dice for a normal attack, Marro Hive* always adds 1 automatic skull to whatever is rolled. Number of Figures = 1
-Rulings and Clarifications-
Q. Is the skull added to Marro Hive's* normal attack considered "rolled," in terms of powers that are triggered by skulls "rolled," such as Isamu's VANISH 9? A. Yes. ________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
* Marrden Nagrubs * Marrden Hounds C3V and SoV Custom Synergies
Spoiler Alert!
This army card is a repaint for the unique hero "Marro Hive" Whomever repaints it, make it look scary or whatever. Last edited by Heroscaper 101; April 25th, 2019 at 07:15 PM. |
#12
|
|||
|
|||
Re: Repaints Elite Marro Commandos* 4/23/19
Name = Elite Marro Commandos*
General = Valkrill Planet = Marr Species = Marro Uniquity = Legendary Type = Squad Class = Commandos Personality = Merciless Size = 4 Height = Medium Master Stats Life = 1 Move = 7 Range = 6 Attack = 3 Defense = 2 Basic Stats Move = 7 Range = 6 Attack = 2 Defense = 3 Points = 100 (Single Spaced) Improved Plasma Rifles When attacking, a Elite Marro Commando* may attack one additional time for each previously destroyed Elite Marro Commandos on this Army Card. Commando Training Elite Marro Commandos* do not have to stop their movement when entering a water space. Plasma Discharge When any Elite Marro Commando* attacks an adjacent figure, you may choose one figure that is also adjacent to the defending figure. If the defending figure recieves any wounds from a Elite Marro Commando's* attack, the chosen figure recieves one wound. Rise of the Marro If none of the Elite Marro Commandos* move this turn, add 1 die to their attack. Number of Figures = 4
-Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
This army card is a repaint for the unique squad "Marro Warriors" Whomever repaints them, make them look elite or whatever. Last edited by Heroscaper 101; May 2nd, 2019 at 12:12 PM. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Skyknight's repaints and customs (Marvel Repaints...new!) | skyknight | Custom Units & Army Cards | 360 | June 10th, 2018 12:33 PM |
outforblood's repaints:new Izumi Samurai repaints p.5! | outforblood | Other Customization & HS Additions | 62 | March 6th, 2009 03:37 AM |
My repaints | he_who_makes_you_wet | Custom Units & Army Cards | 22 | December 16th, 2007 04:46 PM |
my repaints | mistro_man4u | Custom Units & Army Cards | 4 | September 21st, 2007 10:48 PM |
JpX's Repaints | JpX | Custom Units & Army Cards | 4 | December 30th, 2006 02:58 AM |