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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#145
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Re: 4th=10th
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Melee is prevalent enough now that I don't think you can hand wave away the benefit of melee defense 1. And bayonet usually comes up a few times a game. Quote:
Anyway, my point was not that you can't find point totals where a 4th build is better than a 10th build in some matchups, even if there's filler involved. My point is that 4th always wants more 4th and anything else is worse than more 4th. |
#146
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Re: 4th>10th
Wait a min....
Is dok actually agreeing with me about something??!!??... 10th > 4th Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#147
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Re: 4th=10th
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I think using a suiciding special attacker or hero killer is a viable strategy for the 4th at lower hex totals. It also helps smooth out the PK matchup, which is a good excuse for 10th over 4th generally. On a recent podcast the guys said that Alastair and 4x Mass was the best 4th army for 4x400, but I think 4x Mass + a Fen Hydra could be pretty scary. I don't think we always have to hamstring them into being full valiant. |
#148
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Re: 4th=10th
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#149
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Re: 4th>10th
While it's true that 4th get the same bonuses with Marcus, I think 10th actually play better with Marcus because they are better at acting as their own screen when you hit bonding mele.
For example, you can get 6 10th surrounding Marcus, and then put 4-6 more 10th out in front 1-2 spaces as the screen. The further out 10th use WtF on bonding mele as they approach, then when they get there the extra die from mele defense improves the screen from 2 defense to 3 while you are shooting from behind with 4x4 attacks. The extra dice for the ~ 2 turns where it matters isn't the biggest deal in the world, but it is something and in some cases can give you an extra turn to shoot with your 4x4 setup. |
#150
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Re: 4th>10th
I personally prefer the 10th (went 5-0 with them in 2010 at NHSD playing them with MDG, see Tournament Record in sig) but I also tend to play more aggressively which I think suits the 10th more than the 4th. These days I think having valiant special attackers from VC like Myrddin and Ulfric help the 4th with the bad rats matchup, so I largely agree with the original point of this post dependent on a player's own playing style.
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#151
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Re: 4th>10th
Seems weird to have an entire competitive thread dedicated to this. Of COURSE being in 4th place is better than being in 10th place.
Spoiler Alert!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#152
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Re: 4th>10th
I've always maintained the 10th are slightly better. Especially going one vs one with other squad figures, they can get that attack bonus, whereas the 4th all need to stand still.
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#153
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Re: 4th>10th
Thinking recently that Harquebus/Raelin are at least better than 4th.
4th x5 = 350pts Harquebus x5 + Raelin = 380pts 30pts more but you’re not restrained to Valiant figures, and you get the same defense as long as you’re with Raelin’s aura.
Spoiler Alert!
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#154
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Drawbacks
I love Make Your Own 4th but the problem is twofold. One, that lack of flexibility to move outside that aura can be real tricky. Two, Raelin gets a giant target on her back as the Harqs become so much more vulnerable without her. It's viable and I took that to a Gencon Main Event and did well but I still think 4th better than Make Your Own 4th.
~Dysole, arguably the player who has played Harqs competitively most My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#155
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Re: 4th>10th
The Ashigaru Harquebus are good, but I think that needing to stay within Raelin's aura is a significant detriment to them (especially against armies that can take out Raelin early, which brings them back down to 1 defense permanently). There are enough Valiant options out there that I feel like losing the restriction often isn't worth the cost.
I do think that they're much better in a RtW or other format than "double-blind, bring your strongest army" stuff. The 4th are just more consistent overall. I think that the Harquebus and Yari is actually a very good army when played well, too, albeit they've been pretty badly hurt competitively by the harsher figure limits than the old 24-hex starting zone limits. Proud Member of Platyfly!
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