May 12th, 2018, 07:24 PM
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Hard as ice
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Join Date: November 10, 2012
Location: British Isles
Posts: 15,921
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Re: Public Design Post
Quote:
Originally Posted by Qualizium
Quote:
Originally Posted by Lazy Orang
Quote:
Originally Posted by Qualizium
I think it would be a real shame for Capwolf not to synergize with unique lycanthropes, whether it be the current one or future ones. If you want to ensure the uniques won't be able to ever step too much on the toes of the uncommons, make only the "take a turn with 1" work with Uniques, and leave the "attack with 2" as just for uncommons. That should help ensure that the uncommons always have their own niche in a Capwolf build.
Heck, judging by what I've read about Capwolf, even Wolfsbane was part of his team, even though she just -looks- like a werewolf. Including her (even if just in the simple turn bonding) might make for some messy wording, but it would help flesh the faction out a bit.
If you want to make the uncommon werewolves more scary on a Capwolf team, let one of Capwolf's options be to attempt a d20 roll to take a turn with an opponent's lycanthrope. Maybe add to the roll for each Lycanthropy marker on the target.
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Maybe tie something to Blood Tracking? That gets Werewolf By Night and Wolfsbane while Lycanthrope gets Werewolf By Night and the Uncommon Werewolves.
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It appears that Werewolf (by Night) has Feral Hunting, not Blood Tracking.
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Yep, you're right - I don't have him, so I forgot.
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