|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#25
|
||||
|
||||
lol
I love the pix. Deathwalker 1 is really cool. I like it. Comic relief and all. Good job. All work and no play makes n1ck3l a dull boy... and it means you are spending too much time setting up the map. Get on with it! |
#26
|
||||
|
||||
My ability I have on Agrax Bone Crusher.
REACH Agrax may attack creaters that are within 2 clear spaces as if they were adjacent. Creatures that are 2 spaces away from Agrax are not engaged with Agrax. |
#27
|
||||
|
||||
Sorry rob, didn't see those other cards....
Deathwalker 1 is pretty funny. Do you have an actual fig for him? I'd love to have that fig. I can't read Viktar's card. My eyes aren't so good, and his card is very blurry. Virilian Familiar seems pretty cool... but I don't have any army cards that he can augment at the moment. How many Relentless Utgar Kyries are there? The only real big issue I can see with him, is that there's no restriction on line-of-sight or range for him and his Blessing bonus at the moment... Theoretically, you could leave him all the way in the back, and as long as he's protected, your Relentless Utgar Kyrie gets those big bonuses. That's a lot of plus for only 5 points. I realize he can't attack, but he really shouldn't. It's like paying 5 extra army points for a super glyph that only effects one character. The concept of having "pets" is workable, but I think maybe he needs to be fine tuned. Maybe make sure that he's adjacent to his Kyrie? or something like that. Here's a thought, give him bonding, so instead of putting your marker on the Kyrie, you put it on him instead. Make him have to be adjacent to the Kyrie to give the bonus, and give him a small attack of 1 or so. You'd have to increase his points either way. Maybe lower his bonus to 1/1 and make him cost 30-40 points? With a bonus of 2/2 he's really worth considerably more. I'd guess between 70-90. Like I said, I don't have the figures that he would augment so I'm at a loss as to what effect he'd truly have, but he does seem a bit too much right now. Gor'Vath seems too strong, or underpriced. With his special abilities, you're pretty much ensuring that he won't be killed by any melee fighters. I don't know what exactly I'd do to balance him, but he's very powerful now. Maybe just increase his points? I'm not sure on this one. The Serendipitous Progeny look solid. The only question I have about these guys, is they seem to be holding swords (no guns or bows) yet they have a range of four. Doesn't make much sense (but then they're your cards, and you can do whatever you want, of course). I would probably up their points to 90 or 100, and re-word "Protected". For instance, what happens if they take two wounds? Cool card though. |
#28
|
|||
|
|||
On Gor'Vath with his Fetid ability. I think you should add a clause to subtract 2 attack and 2 defence dice, to no less than 1, That way figure still get an attack and defense roll, just great reduced.
Just my opinion tho! |
#29
|
||||
|
||||
Quote:
R~ |
#30
|
|||||
|
|||||
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks for the input and thoughts! R~ |
#33
|
||||
|
||||
Quote:
R~ |
#34
|
||||
|
||||
UPDATED (NOW WITH MORE SWOG!)
R~ |
#35
|
||||
|
||||
Hrm hes pretty good for all that he does.
I think hes underpriced, but not by much. Considering hes a 4/4 and moves 8. I assume youd use this in a army with all Swogs so giving them all frenzy is really good. |
#36
|
||||
|
||||
Forgive my ignorance, but I'm a bit confused as to what a "Swog" actually is.
I was under the impression that the (original) "Swog Rider" was riding a "Swog". Is the "Swog" the guy? |
|
|