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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#529
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Re: Help With Wurdz
I love the power name, actually. And I have a simple suggestion for the wording of the power:
EINAR'S BOW OF HARMONY SPECIAL ATTACKOthers may disagree, but I think that the extra text is hurting more than it helps. The theme is right there on the card in a power that is otherwise pretty simple, and the slight disconnects you get - iffy line of sight; slight hypothetical range boost - are a fine reminder that it is a game and not a simulation. You can fix the power at Range 6, thus limiting the (slight) potential for abuse. Last edited by Dad_Scaper; October 1st, 2023 at 01:43 PM. |
#530
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Re: Help With Wurdz
I think D_S is right on both counts. The extra complexity isn't worth it and just cap the Range at 6.
I would offer one additional note. "...unengaged Squad Archer who is adjacent to..." should be "...unengaged Archer Squad figure adjacent to..." "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#531
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Re: Help With Wurdz
Thank you both for the helpful insights!
Quote:
Comparing this to the Death Knight clarifications, Tagawa Samurai Archers would not be eligible for the special attack since their class is Samurai. As a result, I propose the following: Quote:
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#532
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Re: Help With Wurdz
Yep that works.
Quote:
You can simplify by removing the first instance of "Squad figure" and just apply the "with a range number of 4 or more" to the Archers as well. A bit redundant, since there aren't any archers with less than 6 range, but the wording is simpler. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#533
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Re: Help With Wurdz
Thank you again for the assistance!
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#534
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Re: Help With Wurdz
Hi everyone,
Would love some help polishing this minor power for the Diorite Defender: HEAVY STONE Diorite Defender cannot be moved by any special power on any Army card. Vydar and Scytale suggested adding a glyph clause. I think that would just look like this? HEAVY STONE Diorite Defender cannot be moved by any special power on any Army card or glyph. I realize while writing this, though, that something like Shurrak's SA can move figures. It's my understanding that with the wording above, Shurrak would still be able to move Diorite. Please correct me if I'm wrong about that. And if I'm right, I would love a suggestion for another clause to add to lock out special attacks as well if necessary, as that's the intent. |
#535
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Re: Help With Wurdz
special attacks are special powers, so shurrak could not knock him back.
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#536
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Re: Help With Wurdz
Quote:
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#537
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Re: Help With Wurdz
Quote:
And superfrog beat me to the other answer. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units Vydar's Maps VC Units Base Size Spreadsheet |
#538
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Re: Help With Wurdz
Thanks! Want to make it as professional as I can.
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#539
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Re: Help With Wurdz
Damn you guys are quick!
Thanks for sharing. I love a theme expressed so succinctly. |
#540
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Re: Help With Wurdz
I've got a hybrid rules/wording question. Is the last line in this ability necessary? It feels right to me, but Sherman Davies pointed out that it probably could be dropped. Wanted to check with people smarter than myself.
ROCK PILLARS If there is a revealed Order Marker on an Elementar card you control, all friendly figures adjacent to Diorite Defender are considered to be 2 levels higher when rolling attack and defense dice. Rock Pillars does not affect Diorite Defender. (And of course, if you spot any other wording issues in here please point them out. Thanks!) |
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