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Official Units Discussion of official HeroScape units |
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#85
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Re: The Book of Acolarh
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I've used him successfully a few times, although I haven't played him in forever. Him and Hatamoto are my 2 fave flag bearers. ![]() "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#86
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Re: The Book of Acolarh
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At that point, I think I'd just want another squad of Aubriens! No seriously, how many will he realistically save in a game, maybe 3? Another squad of Aubriens will accomplish the same thing for much cheaper. Only reason I see to really do this is if you are struggling with starting hex restrictions. Even raelin would perform this role better for cheaper despite having no real synergy. Then again, raelin is a bit of an unfair comparison, and theme > competitiveness in my opinion, so there's also that lol! |
#87
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Re: The Book of Acolarh
He probably does just as well as Hatamoto does with dwarves, if not better...
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#88
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Re: The Book of Acolarh
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At 70, Acolarh wouldn't be horrible with Aubriens. I probably take him over another squad if they're the same points. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#89
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Re: The Book of Acolarh
I used to feel this way, but as vegie points out, Emiroon isn’t really necessary to have success with a wizard build.
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#90
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Re: The Book of Acolarh
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In my personal opinion (TM but also open source) Emiroon is the single most important elf beside ulginesh. The most precarious part of playing elves, and the most vital, is setting them up. This. Is. Vital. If your opponent can foil your setup or delay it longer than a few rounds, you're in big trouble. Venoc swarm incoming on round 1? Uh oh, bad news. The elves are simply not strong. Or good even. BUT, together, if oriented in the right way, on the right hill, in the right place of the map, breaking them can feel like trying to break a walnut's shell with safety scissors (lol idk). But you NEED to set this up. And that means dumping your order markers on ulginesh, not wasting a single turn on elf squads, and zooming your elves as a pod up to your position of choice. Emiroon is the man for this job. Move him, get him to summon 2 elves up with him, and then move another wizard separately. next turn, move ulginesh himself, rinse and repeat. You might only need to move ulginesh once or twice even because he flies and is pretty speedy. Now, by the time you get sort of positioned, you'll have gorillinators or death chasers or vipers in your face already. THIS is why I prefer the WoA vastly to the Aubriens. Leave the WoA in the back, safely out of range. When you need them, use emiroon to drop them in a defensive ring around your elf pod. If you have your pod set up right, most of your elves will be raking in defense dice against ranged from height, kyntela, and hopefully something like jungle too. Most of the heavy hitters strong enough to crack the shell are nullified greatly by the WoA screen, and if they do kill one, just immediately have emiroon summon another one in. If done correctly, there will be a few tense turns where you probably don't have enough WoA up yet and something is smacking your wizards around and you are desperately trying to push them off your defensive position. However, if you do pull this off, your opponent will be forced to basically suicide his remaining melee units against Arkmer and your WoA, or he will have to pick at you with weaker ranged attacks while you throw much stronger ones back in return. It is tricky. It doesn't always work. But when it does, it's glorious lol. But if emiroon was gone? Well.... Well then I actually wouldn't know how to play elves in a way that could beat an army of marro drones and microcorps or something. I really feel he is absolutely vital to the elf pod. Emiroon is a sort of glue, and the elf wizards are pletty flimsy figures on their own. |
#91
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Re: The Book of Acolarh
Just jumping in here, but by the way it sounds vital to set up an elf pod Acolarh can help immensely by being placed in the middle surrounded by the rest of your elves in the start zone to give them that much more move to get into position.
Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
#92
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Re: The Book of Acolarh
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I’m not saying he’s useless. I’m not saying it’s not fun to get his little summon trick to work. I’m not saying he’s not helpful in a wizard build. He just isn’t required to have success. I’m sure that @vegietarian18 could illuminate you further on that wizard build and how the 80 points spent on Emiroon is definitely better spent on Raelin. Last edited by Rÿchean; April 2nd, 2021 at 01:08 PM. Reason: Too much jibba jabba |
#93
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Re: The Book of Acolarh
Yep Rÿchean is right. In the very best elf builds I think there's almost no reason to take Emiroon.
The reason for this is really just a product of tournament boards. On pretty much all tournament boards, you can set something up directly outside your startzone and just chill there. There's no point in extending Emiroon out to the center of the board to pull your elf wizards there. Elf wizards are up there with Mimring in terms of sheer damage they can do from very long range; between Jorhdawn 7 range 4 attack AOE and Chardris 6 range 5 attack, you can really put pressure on your opponent. Getting closer to your opponent with Emiroon puts your elves in riskier spots, and you're not spending points on something that actually helps you kill or survive whatever your opponent is throwing at you. If Emiroon did not exist, I'm confident no one would feel the need for the Elves to have a summoning figure. Raelin is just simply much better. She covers the area right outside your startzone that you're going to be in anyways. Raelin also counterintuitively actually helps heroes slightly more than squads, especially low defense heroes like the Elves. With heroes it's meaningful to be able to turn a 3 skull blow from 2 wounds to only 1, with a squad they would probably die to 3 skulls even with Raelin. Also a massive Achille's heel of the elf wizards is vulnerability to Ulginesh assassination, so turning Ulginesh into a 5 defense 5 life tank helps a ton and allows you to use Kyntela to defend your front line elves. Where I've actually had the most success with Emiroon is late game, using him defensively to get out of sticky situations, since he can move your Elves very far without them taking LEAs. You can chain together Emiroon move -> Emiroon summon -> take turn with summoned figure (if Ulginesh is still alive) to seriously turn on the gas. He also has the same generic wizard benefits that Acolarh has, where it's just nice to have somebody that can help give Jorhdawn and Chardris all their dice. Emiroon is not as bad as Acolarh, but I'd certainly take Raelin, Chardris, and Morsbane over him in the "optional" slots in an elf build. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#94
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Re: The Book of Acolarh
Acolarh has no ability that benefits from ELVEN SUPREMACY.
HADUC : ELVEN SUPREMACY As an Elf, Acolarh may benefit from Haduc's 20-sided die enhancement. --> This is incorrect. |
#95
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Re: The Book of Acolarh
I don’t know if this is actually true. I’m pretty sure Haduc would boost Acolarh on Treasure glyph trap rolls, or Molten Lava damage?
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