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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #13  
Old September 4th, 2007, 12:20 PM
Zeus Jupiter Zeus Jupiter is offline
 
Join Date: August 30, 2007
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Until I become proficient enough to use those programs, for which i thank you for letting me know of their existance, i will be posting units in plain old text. Which reminds me, here are some more.



ENSLAVED FANATICS

100 Points

Demon
Common Squad (3)
Minions
Suicidal
Medium 5

1 Life
7 Move
1 Range
2 Attack
3 Defense

Suicide Special Attack
1 Range 7 Attack
All or any of the Enslaved Fanatics may use the Suicide Special Attack. In order for an Enslaved Fanatic to use the Suicide Special Attack, you must destroy it before rolling attack dice. When a figure receives a wound from the Suicide Special attack, roll 2 attack dice for additional unblockable Fire damage to the wounded figure and to all figures adjacent to the wounded figure.

Fire Resistant
Enslaved Fanatics are unaffected by Fire damage.



COLD CROW

130 Points

Demon
Unique Hero
Rogue
Corrupt
Medium 5

4 Life
5 Move
1 Range
3 Attack
3 Defense

Cold Enchanted
When Cold Crow attacks a figure and inflicts a wound, put 1 of 5 Frozen counters on that figure's army card. Any figure with a Frozen counter on their army card has a Move value of 2, and if that figure has Flying or Stealth Flying, it loses those abilities. You cannot put a Frozen counter on an army card if there is already a Frozen counter on it. Destructible objects cannot be Frozen. Whenever Cold Crow is destroyed, deal an unblockable point of Cold damage to each opposing figure within 2 clear sight spaces of Cold Crow. Put a Frozen counter on each of those figures if possible. If there are not enough Frozen counters to put on each figure, you choose which figures are affected. Cold Crow is unaffected by Cold damage and cannot be Frozen.




Cold Enchanted is a lengthy ability, I know, but that's pretty much how it works in Diablo 2. It's funny how such a simple concept in a video game can translate to so much text.

Man who stand on toilet high on pot.
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  #14  
Old September 4th, 2007, 12:47 PM
Zeus Jupiter Zeus Jupiter is offline
 
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AKARA

115 Points

Human
Unique Hero
Priestess
Wise
Medium 5

4 Life
5 Move
1 Range
1 Attack
3 Defense

Restore Health
Instead of attacking, choose a figure within 3 clear sight spaces of Akara. Roll the D20. If you roll a 1-5, nothing happens. If you roll a 6-16, remove a wound, a Frozen counter, or a Poison counter from the chosen figure's army card. If you roll a 17-20, remove all wounds, Frozen counters, and Poison counters from the chosen figure.[/b]

Man who stand on toilet high on pot.
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  #15  
Old September 4th, 2007, 02:45 PM
yagyuninja's Avatar
yagyuninja yagyuninja is offline
 
Join Date: May 9, 2006
Location: OR - Eugene
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yagyuninja rolls all skulls baby! yagyuninja rolls all skulls baby! yagyuninja rolls all skulls baby! yagyuninja rolls all skulls baby!
These are cool, and very timely for me. I've currently got the dual obsession with D2 and Heroscape going on. Keep 'em coming.
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  #16  
Old September 4th, 2007, 02:47 PM
Bloodrage Bloodrage is offline
 
Join Date: February 24, 2007
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Mind if i make my own?


Baal the lord of destruction

210

Demon
Unique Hero
Overlord
Large 7

8 life
6 move
6 range
5 attack
4 defense

Tentacle Summon

After attacking, Baal may attempt to summon a tentacle. Roll the 20 sided die. If you roll 9 or higher you make place a tentacle within 6 clear sight spaces of baal. You also control the tentacle's army card. You may not control more then 3 tentacles at a time.

Mana blast special attack Range 5 attack 3

If Ball inflicts a wound with his mana blast special attack, remove all order markers on the attacked figure.



Tentacle

Spawn
common hero
Tentacle
Medium 4

1 life
0 move
2 range
3 attack
1 defense

Frenzy

What do you think?
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  #17  
Old September 4th, 2007, 04:52 PM
Zeus Jupiter Zeus Jupiter is offline
 
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That's awesome. I almost forgot about Baal's testicles, i mean tentacles. Last time I beat Baal, I was the Amazon, and all I had to do was stand on the other side of that little bridge before you get on his platform and shoot guided arrows in at him. A cheap, but effective strategy. If you have any more ideas don't hesitate to put them up.

Man who stand on toilet high on pot.
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  #18  
Old September 4th, 2007, 07:18 PM
nerdyninja nerdyninja is offline
 
Join Date: March 20, 2007
Location: Duluth, GA
Posts: 669
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hmm

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  #19  
Old September 4th, 2007, 07:59 PM
Zeus Jupiter Zeus Jupiter is offline
 
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Here's some of my least favorite baddies in Diablo two. God I hate Act 3.


WITCH DOCTOR ENDUGU

150 Points

Fetish
Unique Hero
Shaman
Wild
Small 3

4 Life
6 Move
1 Range
2 Attack
4 Defense

Raise Fallen Fetish
Instead of attacking, roll the D20. If you roll a 10 or higher, place any one previously destroyed Fetish you control and place it on a space adjacent to Witch Doctor Endugu.

Voodoo Flame Special Attack
2 Range ?Attack
Choose a figure to attack. The Attack value of this Special Attack is equal to the amount of damage it would take to kill the chosen figure.


FLAYER TRIBE

80 Points

Fetish
Common Squad (4)
Warriors
Fanatic
Small 3

1 Life
6 Move
1 Range
3 Attack
3 Defense

Frenzy

Tribe Fanaticism
Whenever a Flayer Tribe figure you control attacks a figure, add 1 to the attack value of this card for every other Flayer Tribe figure you control engaged to defending figure.



SOUL KILLER TRIBE

85 Points

Fetish
Common Squad (4)
Warriors
Wild
Small 3

1 Life
6 Move
6 Range
2 Attack
3 Defense

Frenzy

Poison Blowdart
Whenever a Soul Killer Tribe figure you control attacks a figure and inflicts a wound, put 1 of 3 Fever counters on the wounded figure. At the beginning of each round, remove all Fever counters from all figures and inflict an equal amount of damage to each of those figures, respectively.



TRIBE SHAMEN (Is that plural for Shaman?)

160 Points

Fetish
Unique Squad (3)
Shamen
Wild
Small 3

1 Life
5 Move
1 Range
2 Attack
4 Defense

Raise Fallen Tribe
Instead of attacking with each figure, instead roll the D20 for each Tribe Shaman. For each roll of 13 or higher, place a previously destroyed common Fetish squad figure adjacent to a Tribe Shaman.

Man who stand on toilet high on pot.
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  #20  
Old September 4th, 2007, 09:02 PM
bluejester48 bluejester48 is offline
 
Join Date: August 28, 2006
Location: IA- 'loo/Falls area
Posts: 149
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I think everyone hates the lengthyness (coudn't think of a real word) of Act 3.

This is quickly becoming one of my favorite threads. And it came in at perfect timing as I just restarted everything Diablo. (for storyline reasons)

Jester
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