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  #1  
Old March 4th, 2008, 02:00 PM
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RICHARD NICHOLLS RICHARD NICHOLLS is offline
 
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Hello! I'm new!!! Any Doctor Who Customs?

Hi everybody, my name is Rich and I'm new to playing HERSCAPE and as ther are some great new Dr Who figures out can anyone tell me if there are any cards/stats for use in the Dr Who universe?
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  #2  
Old March 4th, 2008, 02:32 PM
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Re: Hello! I'm new!!!

Quote:
Originally Posted by RICHARD NICHOLLS
Hi everybody, my name is Rich and I'm new to playing HERSCAPE and as ther are some great new Dr Who figures out can anyone tell me if there are any cards/stats for use in the Dr Who universe?
Howdy New. Welcome to the forums! Sorry, I can't answer you question though.

Great trades with Onacara, Gypsy, SirGalahad, elltrain, generalgina, Concord, Just_a_Bill, LongHeroscaper, janus19390, and the very generous obfuscatedhippo.
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  #3  
Old March 4th, 2008, 02:43 PM
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Ormus knows what's in an order marker Ormus knows what's in an order marker Ormus knows what's in an order marker
ej will know....hey where the heck is ej.......
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  #4  
Old March 4th, 2008, 05:43 PM
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Quote:
Originally Posted by Ormus
ej will know....hey where the heck is ej.......
Aw, you beat me to the punch, by hours.

Quote:
Originally Posted by ej
Did you lose your saving throw vs. Fabulous?
B.U.D.
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  #5  
Old March 4th, 2008, 09:10 PM
Onacara Onacara is offline
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The Dr. Who figures you speak of are not in scale with Heroscape.
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  #6  
Old March 5th, 2008, 03:15 AM
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Not so fast there Onacara...

There are some side by side pics somewhere and the Whos are all right...

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  #7  
Old March 5th, 2008, 01:21 PM
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ej knows what's in an order marker ej knows what's in an order marker ej knows what's in an order marker
DoctorWhoScape is less likely than DaysofourLivesScape, but we can dream, can't we?

Several special abilities come to mind for a Doctor Who hero.

Quick Thinking
When you roll for Initiative add 8 to your die roll. Anytime after your opponent has revealed his first order marker you may rearrange any of your unrevealed order markers OR you may swap the positions of your opponents last two order markers after he reveals his second order marker.

The Higher the Technology the More Susceptible it is to Primitive Attack
The Doctor gets 1 automatic skull when attacking Soulborgs. All friendly units adjacent to the Doctor add 1 Attack die when attacking Soulborgs.

Regenerate
After The Doctor is removed from the game you may roll the d20 before rolling Initiative. If you roll lower than the total number of units your opponent has on the board, place The Doctor on the board on the same hex he was on when he died, or adjacent if that space is occupied.

Companion Movement Bonding
Before taking a turn with a Companion you may first move The Doctor up to 6 spaces. If he is engaged to no more than 1 enemy unit he takes no disengagement attack.

Environmentalists make great compost.
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  #8  
Old March 6th, 2008, 06:55 PM
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After much consideration I present to you... the Daleks' special abilities:

EXTERMINATE!
Roll 1 extra attack die against a Human opposing figure.

EXTERMINATE!!
Roll 1 extra attack die against a Marro opposing figure.

EXTERMINATE!!!
Roll 1 extra attack die against an Elf opposing figure.

Environmentalists make great compost.
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  #9  
Old March 6th, 2008, 07:11 PM
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My son has started collecting these Dr Who figures, so I may well start working on ideas for The Doctor, his companions, and of course all the foes...... My NEXT project, perhaps

I do have a load of rules and stat cards from a Dr Who miniatures game, which you can download from a site on the web - (if I can find the details I'll post them up.)

There are plenty of guidelines in there for some interesting heroes / squads. There is enough scope to give them unusual powers so that they can have unique effects on gameplay, rather than just duplicating existing heroscape cards with Dr Who figures.
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  #10  
Old March 7th, 2008, 08:27 AM
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Her you go. There is a ton and a half of info here. Rules, characters, scenarios etc.etc.

Dr Who Miniatures Game

It keeps getting updated too. So is changing all the time.
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  #11  
Old March 7th, 2008, 11:00 AM
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Thanks for all the ideas guys! I'm glad I found such a helpful website!
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  #12  
Old March 7th, 2008, 02:13 PM
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Quote:
Originally Posted by ej
After much consideration I present to you... the Daleks' special abilities:

EXTERMINATE!
Roll 1 extra attack die against a Human opposing figure.

EXTERMINATE!!
Roll 1 extra attack die against a Marro opposing figure.

EXTERMINATE!!!
Roll 1 extra attack die against an Elf opposing figure.
... Perfect! ... "What are you gonna do? Sucker me to death?"

Just because you're offended, it doesn't make you right.
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