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AotV Customs A place for Arena of the Valkyrie Customs |
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#253
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I agree. Let’s find out for sure if bringing back the same hero twice is a problem before we devote lots of wording to stopping it.
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#254
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 Last edited by NecroBlade; May 18th, 2020 at 08:22 PM. Reason: including to the OP |
#255
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
There was more discussion on the Discord about Last Will, which led me to this variation:
LAST WILL Before placing Order Markers at the start of any round, you may choose one of your previously destroyed figures. Until the end of the round, change the Move, Range, Attack, and Defense numbers of the Honored Soul-Guides’ card to the numbers on that figure’s card. At the end of the round, destroy the Honored Soul-Guides. It solves a lot of issues that we were having.
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Spoiler Alert!
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#256
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I like that direction a lot. My main thought is that it should just change one stat, not all four, to keep their other stats as relevant and useful dials to tweak. Probably attack would be the stat to tie to last will if we went that route. I would also be fine with only destroying one Soulguide at the end of the round, as that at least gives the opponent an incentive on later OMs to attack them if there are still 2 up while still being a significant hit to a 2-man squad.
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#257
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
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I'm concerned about essentially turning any statline into a 2-man Stealth Flying squad. With 1 life, it probably isn't broken, but stuff like Su-Bak-Na would allow for these guys to get two attacks of 7 in on pretty much anything within 6 spaces. I also feel like the theme is pretty much lost if the Soul-Guides stay on the board. They're channeling the spirit, but it loses a lot of the cool factor of returning figures to the board. That's a relatively minor thing overall, but "reviving" figures with some constraints does feel more intuitive than partially transforming a Soul-Guide into that figure. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#258
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I see the appeal here from a simplicity standpoint. And also from a balance standpoint. I won't oppose this change although I think it is a bummer to sacrifice what we had before really putting it through its paces.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#259
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Quote:
Quote:
LAST WILL At the start of any round, before placing Order Markers, you may choose one of your previously destroyed small or medium Unique Heroes. Place or remove wounds from that Hero's Army Card so that it has 1 Life remaining and replace an Honored Soul-Guide that you control with the chosen hero. At the end of the round, negate that Hero's powers for the entire game, then destroy that Unique Hero. That's a workable solution and absolutely should be tested before any more drastic changes. My apologies for skipping to the alternative, and I'll refrain from commenting on it until it comes to making that change if it's necessary. So, for now, what do we think about the negation fix to the current version? Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#260
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I'm with caps, I really want to test the current version and only move to yours (which I think is a good second choice) if we really need to.
The core of the problem is using the revival to "move" the Soul to another card, is that right? |
#261
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
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And that’s not even considering what could still be designed. After 2 tests, I am not proposing we wheel back to design, just that we proceed with caution. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#262
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
Extra "lives" for Raelin does sound pretty gross to play against. The question would then be if their point value can accommodate for that enough without making them too expensive for other armies. But that is probably not the best use of the power--just an obnoxious one--so I would rephrase the question as "is bringing Raelin back so unfun to play against that no point value can compensate for it"
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#263
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
I think just for one round really reduces the burden. One turn eliminates it, though I know we had problems with just one turn activation.
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#264
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing
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What worries me is if the interaction treats placing the figure on the army card as a reminder, not as the source of the power. If that's the case, Velkhor would not only be able to curse multiple targets, his curse would be able to affect them simultaneously, as it would not end on the first target when his figure is removed from their card. I don't actually know if this is the correct read, but it's one I've heard others imply is correct, and I just can't find where that originates from. I'm a hard no on the interaction described above being present in the set, but willing to test these guys if it's not the case. If anyone knows the interaction for certain that would help me a lot. |
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