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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old August 7th, 2018, 10:52 PM
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The Book of Chucky (Charles Lee Ray)

The Book of Chucky

C3G DDP SUPER SECRET EXCLUSIVE 56
FRIGHT NIGHT




Comic PDF



Mini PDF

The figure used for this unit is a modified Heroclix figure from the Superman and Wonder Woman set.
Its model number and name are #039 / Doctor Psycho.
Tutorial on How to Paint/Mod this Figure
______________________________________________________________

Character Bio - "The Lakeshore Strangler" Charles Lee Ray, also known as Chucky, is a serial killer who transferred his soul into a Good Guy doll before his death. Chucky started a rampage to find a human body to transfer his soul into. He continually fails this in endeavor, but manages to kill many along the way.

Chucky uses his Good Guy doll appearance to surprise his victims, usually catching them off guard just in time for their demise. He goes on to get married to his old girlfriend Tiffany, who he kills and proceeds to transfer her soul into a doll to join him in his cruel fate. They terrorize people together as they continue their plans to transfer their souls into fitting human hosts.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Chucky may add to the roll for his Child's Play special power after you attack with an adjacent Slasher or Tormentor.
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
2022 January 16 - Updated Child's Play & Play Dead with reduced effectiveness

Last edited by Arkham; January 16th, 2022 at 05:41 PM.
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  #2  
Old August 7th, 2018, 10:53 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

NAME = CHUCKY
SECRET IDENTITY = CHARLES LEE RAY

SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3

LIFE = 4
MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 2
POINTS = 85


BARBIE MODE
After moving a figure you control that started its movement adjacent to Chucky, you may place Chucky on any empty space adjacent to that figure. Chucky is never attacked when leaving engagements. If Chucky has not attacked or inflicted a wound on an enemy figure yet this game, and is not the only figure you control on the battlefield, he cannot be targeted by an enemy figure for attacks or special powers and does not prevent figures engaged with him from attacking non-adjacent figures.

CHILD'S PLAY
After Chucky or an adjacent figure you control attacks a figure adjacent to Chucky and does not destroy it, you must roll the 20-sided die. Add 3 to the roll if the attacking figure is a Slasher or Tormentor. If you roll 6 or lower, the attacking figure receives a wound. If you roll 16 or higher, the defending figure receives a wound.

PLAY DEAD
If Chucky would be destroyed by receiving 2 or more wounds, he instead receives 1 wound and is considered in Barbie Mode for the remainder of this player turn.

Last edited by Arkham; January 16th, 2022 at 05:42 PM.
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  #3  
Old August 9th, 2018, 02:45 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Quote:
Originally Posted by Arkham View Post
NAME = CHUCKY
SECRET IDENTITY = CHARLES LEE RAY

SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3

LIFE = 5
MOVE = 5
RANGE = 1
ATTACK = 2
DEFENSE = 2
POINTS = ~85


CHILD'S PLAY
At the start of the game, Chucky is considered Inanimate. While Chucky is Inanimate, Chucky is never considered engaged, and cannot be targeted by an enemy figure for attacks or special powers. If Chucky inflicts a wound on another figure, Chucky is no longer considered Inanimate.

WANNA PLAY?
Instead of taking a turn with Chucky, you may roll one unblockable attack die against a figure adjacent to Chucky. At the end of the round, if Chucky did not inflict a wound this round, roll one unblockable attack die against a figure adjacent to Chucky.

CLINGY
After a figure ends its movement, if that figure was adjacent to Chucky during its movement, you may immediately place Chucky adjacent to that figure, if possible.

PLAY DEAD
Whenever Chucky is attacked and receives enough wounds to be destroyed, he instead receives two wounds and, if Chucky is not the only figure you control on the battlefield, is considered Inanimate.
I’d try something like that.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old August 9th, 2018, 03:27 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Honestly, I never see myself putting an OM on Chucky anyway, so the "instead of taking a turn" ability is not super significant. Making play dead inflict two wounds does matter more. What is the significance of "another" there? Just that he can't animate himself by throwing himself off of a cliff?

Ah, so Chucky can't attempt a leaving engagement attack while inanimate. Right. That does reduce his power a fair bit. I don't think the wording needs to change but for sure there should be a ruling in the book that spells that out. One interesting side effect here is that friendly figures can walk through Chucky but unfriendly figures are blocked by him.

Clingy does feel pretty powerful here, and that's the main thing that drives the power of the figure. But I think it's thematic enough and fun enough that it's worth trying to make it work.

Here's a shot at something (I'm interested in thoughts from the other CRBers on it):

Quote:
Originally Posted by Arkham View Post
NAME = CHUCKY
SECRET IDENTITY = CHARLES LEE RAY

SPECIES = DOLL
UNIQUENESS = UNIQUE HERO
CLASS = SLASHER
PERSONALITY = INSANE
SIZE/HEIGHT = SMALL 3

LIFE = 3
MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 2
POINTS = 105


CHILD'S PLAY
At the start of the game, place a white Inanimate Marker on this card. While the Inanimate Marker is on this card, Chucky is never considered engaged and cannot be targeted by an enemy figure for attacks or special powers. If Chucky inflicts a wound on a figure, remove the Inanimate Marker from this card.

WANNA PLAY?
At the end of the round, if Chucky did not inflict a wound this round, you must roll one unblockable attack die against a figure adjacent to Chucky, if possible.

CLINGY
After a figure ends its movement, if that figure was adjacent to Chucky during its movement, you may immediately place Chucky adjacent to that figure, if possible.

PLAY DEAD
If Chucky would receive one or more wounds and is not the only figure you control on the battlefield, instead place one wound and the Inanimate Marker on this card.
I dropped life all the way down to 3, but made Play Dead work more like Magical Defense so he's reliably "animating" himself 3 times a game, unless he gets hit with Phoenix Fire or something. I upped his attack to 3 to make up for losing the "instead of taking a turn" power. I could see adding something like "remove the Inanimate marker and add 2 to Chucky's attack that turn" - that feels really thematic to me.

This is still very strong - it basically forces most opponent to waste 3 wounds/attacks to deal with Chucky, and take 3 wounds from him, and in between those Chucky can still gum things up a bit while inanimate. All while requiring zero Order Markers. Yeesh, maybe still too strong...
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  #5  
Old August 19th, 2018, 11:00 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Suggestion for clarity:

Quote:
Originally Posted by Arkham View Post
PLAY DEAD
Whenever Chucky receives enough wounds to be destroyed in any way except by this special power, instead of placing those wounds you must roll 1 unblockable attack die against Chucky, and he cannot be targeted for attacks or special powers for the remainder of the attacking player's turn.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old August 24th, 2018, 10:00 AM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Edit:

Quote:
BARBIE MODE
If Chucky has not attacked or inflicted a wound on an opponent's figure yet this game, and is not the only figure you control on the battlefield, he cannot be targeted by an enemy figure for attacks or special powers. After moving a figure you control that started its movement adjacent to Chucky, you may place Chucky on any empty space adjacent to that figure. Chucky is never attacked when leaving engagements.

CHILD'S PLAY
After Chucky or an adjacent figure you control attacks a figure adjacent to Chucky, if the defending figure is not destroyed, you must roll the 20-sided die. Add 3 to the roll if the attacking figure is a Psychopath or Slasher, or instead 6 to the roll if the attacking figure is Chucky. If you roll:
• 6 or lower, the attacking figure receives a wound.
• 7-16, nothing happens.
• 17 or higher, the defending figure receives a wound.

PLAY DEAD
Whenever Chucky receives enough wounds to be destroyed in any way except by this special power, instead of placing those wounds you must roll 1 unblockable attack die against Chucky, and he cannot be targeted for attacks or special powers for the remainder of the current player's turn.
Plaintext:

Quote:
BARBIE MODE
If Chucky has not attacked or inflicted a wound on an opponent's figure yet this game, and is not the only figure you control on the battlefield, he cannot be targeted by an enemy figure for attacks or special powers. After moving a figure you control that started its movement adjacent to Chucky, you may place Chucky on any empty space adjacent to that figure. Chucky is never attacked when leaving engagements.

CHILD'S PLAY
After Chucky or an adjacent figure you control attacks a figure adjacent to Chucky, if the defending figure is not destroyed, you must roll the 20-sided die. Add 3 to the roll if the attacking figure is a Psychopath or Slasher, or instead 6 to the roll if the attacking figure is Chucky. If you roll:
• 6 or lower, the attacking figure receives a wound.
• 7-16, nothing happens.
• 17 or higher, the defending figure receives a wound.

PLAY DEAD
Whenever Chucky receives enough wounds to be destroyed in any way except by this special power, instead of placing those wounds you must roll 1 unblockable attack die against Chucky, and he cannot be targeted for attacks or special powers for the remainder of the current player's turn.
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  #7  
Old October 21st, 2018, 11:30 AM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Synergy and release info updated.

Chucky uses 'targeting' for special powers in Barbie Mode, but it didn't seem like there was any big pressure to move away from that.

My EPB checks look good otherwise.
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  #8  
Old August 15th, 2019, 01:15 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

EDIT: superninja'ed!

OK, so my suggestion would be:
  1. Split the carried/disengage part of Barbie mode into its own power
  2. Flesh out the Barbie Mode description to explain the engagement cancellation while choosing targets (only then, so LEAs are still allowed)
  3. Reference Barbie Mode in Play Dead, so as to avoid repeating all that
So...
CARRIED TOY
After moving a figure you control that started its movement adjacent to Chucky, you may place Chucky on any empty space adjacent to that figure. Chucky is never attacked when leaving engagements.

BARBIE MODE
If Chucky has not attacked or inflicted a wound on an opponent's figure yet this game, and is not the only figure you control on the battlefield, Chucky cannot be targeted by an enemy figure for attacks or special powers, and figures are not considered engaged with Chucky when choosing targets.

CHILD'S PLAY
After Chucky or an adjacent figure you control attacks a figure adjacent to Chucky, if the defending figure is not destroyed, you must roll the 20-sided die. Add 3 to the roll if the attacking figure is a Slasher or Tormentor, or instead 6 to the roll if the attacking figure is Chucky. If you roll:
• 6 or lower, the attacking figure receives a wound.
• 7-16, nothing happens.
• 17 or higher, the defending figure receives a wound.

PLAY DEAD
Whenever Chucky receives enough wounds to be destroyed in any way except by this special power, instead of placing those wounds you must roll 1 unblockable attack die against Chucky, and he cannot be targeted for attacks or special powers is considered in Barbie Mode for the remainder of the current player's turn.
Unrelated, but Play Dead in its current form also feels a bit excessive. Maybe I feel that way because it hit a bunch of times the one time I played against him, but it's still weird to me that we'd give an 85 point figure a defensive power from an Asgardian God. In many ways it's much better here, because Balder relies on his high life and defense and is often only at one life anyway, while Chucky is frequently blocking a 3 or 4-wound hit cold with this power. I'm pretty sure he's the hardest figure to kill under 100 points in the game, and I don't think it's very close.

I'd suggest just having him take the wound automatically; in practice I think he still usually gets to use the second half of the power most of the time.
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  #9  
Old August 7th, 2018, 10:53 PM
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Arkham Arkham is offline
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Comic:
Spoiler Alert!


Background:


Figure Tutorial:
You need the Doctor Psycho heroclix and a Catman heroclix that comes with the knives in his hands.

Start with the Doctor Psycho heroclix.


Remove the purple disc from his back:


Paint his blue overalls:



Paint his lighter blue shirt:



Paint his dark red shoes with the white soles and stripes:



Paint his shirt stripes red, pink, green, and blue, as well as some lighter blue on the cuffs of his pants with some similar stripes:


Build up some blue paint on his overalls to fill in any seems or edges the suit had to try and make it look like one piece of clothing:


Add some white stitches for the pocket and along the edges, some red buttons, some red writing on the pocket, and some random colored short lines all over his overalls:




Cut his hair a bit to be a little flatter on the sides and not stick up so much. Also cut away some of the hair to expose the scalp along the receding hairline and sides. Then paint a brownish orange. Then flesh colored over the exposed scalp and the eyebrows. Paint light blue over the black eyes.



Paint Chucky’s scars on his face with a dark red.


Cut off one of the knives from the Catman heroclix(save the Catman figure with the other knife to use for Michael Myers) and glue it on Chucky’s hand.


Last edited by Arkham; February 4th, 2020 at 07:05 PM.
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  #10  
Old August 7th, 2018, 11:10 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

I'm guessing 75 will end up being a tad high. Even with his defensive powers, he'll fold fast with those stats. He feels more like Atom (Ray Palmer) right now than something stronger.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old August 7th, 2018, 11:14 PM
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Ronin Ronin is offline
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

The current write-up is 150+ points, I'd say. Ragdoll with more durability and auto-wounds.
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  #12  
Old August 7th, 2018, 11:18 PM
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Re: The Book of Chucky (Charles Lee Ray) (Breathing)

Quote:
Originally Posted by Ronin View Post
The current write-up is 150+ points, I'd say. Ragdoll with more durability and auto-wounds.
I suppose if Ragdoll is worth his 100 points, then this guy is probably worth a similar amount. Ragdoll has 6 base defense, though, and 6 base move, allowing him to be positioned better and to have staying power without defensive powers. If he manages to latch onto someone, he'll get .5 auto wounds at the end of every round. I imagine if he latches on he'll be a priority to kill, though, which will probably take about 5 attacks. So maybe an average of 2 auto wounds per game?

Ragdoll also has 1 better attack, though I know that's not that relevant as you get these guys for Order Marker efficiency. I think with a much slower base move, though, Chucky has a longer set up time and higher pay off than Ragdoll.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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