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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#1
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Nightcrawler (Kurt Wagner)
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Resources and Rulings
Last edited by IAmBatman; February 2nd, 2024 at 11:21 AM. |
#2
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Re: Nightcrawler (Kurt Wagner) - Design
Nerf on the defense because he can be pretty tricky to take out. Granted, not as tricky as one blank blocks all damage, but still.
So with that, slight buff on attack and the ability to carry an enemy, though limited once per enemy per activation to avoid him bringing someone 9 spaces away from their team. What I don't know how to do is word En Garde to allow attacks during the move phase when using BAMF! etc. like Combat Dexterity. One or 2 sanity games should suffice. |
#3
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Re: Nightcrawler (Kurt Wagner) - Design
Changes look good.
Placement abilities ignore swipes already, so I'd probably drop Stealth. You could add "BAMF! placement is unstoppable" to let BAMF! get around Rubber Wrap and Stuck. Something like Black Widow's power should work for the En Garde thing. Quote:
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#4
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Re: Nightcrawler (Kurt Wagner) - Design
It gets tricky though because BAMF replaces his move phase. And Stealth is there because he's still a very stealthy character, so feels appropriate to have anyway? Like if there was ever a Stealth callout or synergy, I'd think he should be in that.
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#5
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Re: Nightcrawler (Kurt Wagner) - Design
EN GARDE
Nightcrawler may attack an adjacent figure normally up to 2 times at any point during his activation. If he attacks outside of his attack phase, he may not use his attack phase. Defending figures subtract 1 block if attacked immediately after Nightcrawler uses BAMF! Maybe something like that? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: Nightcrawler (Kurt Wagner) - Design
I like Stealth on Nightcrawlers just as a way to generally rep his "invisible in shadows" deal.
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#7
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Re: Nightcrawler (Kurt Wagner) - Design
beat me to it.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#8
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Re: Nightcrawler (Kurt Wagner) - Design
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That's a good argument for it. |
#9
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Re: Nightcrawler (Kurt Wagner) - Design
Yeah, that makes sense.
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#10
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Re: Nightcrawler (Kurt Wagner) - Design
Forgot he was here.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#11
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Re: Nightcrawler (Kurt Wagner) - Design
I don't have the motivation to sanity test him quite yet, and when setting up armies, found it a little challenging trying to stick to 2.0 stuff.
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#12
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Re: Nightcrawler (Kurt Wagner) - Design
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Regardless, carry on. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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