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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Invisible Man - Design
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A roll of 1 requirement is a great idea. Mina will be boosting Initiative as well. I'd be wrong for him not to have the betrayal power, since the character is a megalomaniac who is constantly looking out for himself in the novel, movies and in League, and was prevented from leaving the team for dead in Vol. 1, and sold out the human race for the martians in Vol. 2. I also think Invisible Infiltration would be cooler as an "and" instead of an "or", since I would opt for the second option almost 100% of the time. |
#14
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Re: The Book of Invisible Man - Design
Betrayal powers are definitely tricky to balance with how inherently swingy they are. I like the idea of lowering the roll and including initiative boosters in faction to prevent the betrayal - then when those boosters fall, you risk Invisible Man turning on you.
Cool design overall. I assume Extraordinary will be the synergy hook for the League? |
#15
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Re: The Book of Invisible Man - Design
Yeah, the issue with a betrayal power like that is you'll either never draft him or you'll exclusively draft him with things that allow you to completely mitigate the betrayal (initiative boosters or someone like Doctor Fate in this case). Which, maybe is a feature and not a flaw?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#17
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Re: The Book of Invisible Man - Design
If, hypothetically, the treacherous nature of this character is essential to represent on the card, how would you do that without a betrayal power?
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#19
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Re: The Book of Invisible Man - Design
I think the action of betraying the team is pretty important to him, I'd like to keep something to portray it if either of these ideas is more agreeable.
With the Hasbro-scape precedent. Quote:
Or perhaps with something like this, he could be less of a boon to the opponent. Quote:
I think I lean towards something like the second option where he can turn traitor, but then hogs the enemy's turns. Maybe something more long term even like 2 OMs per round for the rest of the game until he is destroyed. |
#20
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Re: The Book of Invisible Man - Design
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I could see that dropped, either to make it more of a choice or especially if he is able to do the OM snooping and the attack. |
#21
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Re: The Book of Invisible Man - Design
I do worry that with both actions on the second power he could be quite strong with Investigators.
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#22
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Re: The Book of Invisible Man - Design
I'd almost want to make the betrayal roll 4 or lower at the least. Like, having the power makes you generally want to have an initiative booster. 4 or lower means that just bringing along the most passive, cheap initiative booster possible (Oracle, unless I'm forgetting someone), you can still lose him on a 1. Definitely ways to further mitigate, which again I assume the faction will have plenty of, but I wouldn't want it too easy to autopilot out of in generalist builds if we're feeling it is important to include.
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#23
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Re: The Book of Invisible Man - Design
I think 4 or even 5 makes sense if his power is hurting the enemy a bit, I think that may be the key, since losing him would normally be a hit and to some not worth drafting. It seems like a better option than just minimizing the risk.
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#24
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Re: The Book of Invisible Man - Design
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The second power dropping the double wound risk makes it more of a choice and is preferable to letting him do both in an Investigator/OM shenanigans build. The third power he can betray you, but if he does he will be pursuing his own agenda, usually somewhat hindering the enemy. |
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