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  #301  
Old August 16th, 2021, 12:19 AM
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HS2010's Maps Thread - New Map - 8/16/2021

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  #302  
Old August 16th, 2021, 02:28 AM
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Re: HS2010's Maps Thread - New Map - 8/16/2021

Love it! ^

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  #303  
Old September 27th, 2021, 09:35 PM
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Re: HS2010's Maps Thread - New Map - 8/16/2021

Updated Trollsford Road.

Moved the glyphs off of the road. Split the road just outside the SZ and added a couple level 3 tiles to the center bridge. Removed bridge walls to allow better flow from center swamps to the bridge. Also added a couple Treasure Glyphs in the center swamps.

Last edited by Sheep; September 28th, 2021 at 06:48 PM.
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  #304  
Old October 26th, 2021, 04:49 PM
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HS2010's Maps Thread - New Map - 10/26/2021

New map!


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Last edited by Sheep; October 26th, 2021 at 09:10 PM.
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  #305  
Old October 26th, 2021, 05:54 PM
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Re: HS2010's Maps Thread - New Map - 10/26/21

Very interesting! Long, lateral maps like this are always fun, yet hard to balance. At first glance I like what I see!!

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  #306  
Old November 14th, 2021, 11:33 PM
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Re: HS2010's Maps Thread - New Map - 8/16/2021

Quote:
Originally Posted by heroscaper2010 View Post
Updated Trollsford Road.

Moved the glyphs off of the road. Split the road just outside the SZ and added a couple level 3 tiles to the center bridge. Removed bridge walls to allow better flow from center swamps to the bridge. Also added a couple Treasure Glyphs in the center swamps.
I really like the look of Trollsford Road.
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  #307  
Old November 15th, 2021, 08:29 PM
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Re: HS2010's Maps Thread - New Map - 8/16/2021

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Originally Posted by Typhon2222 View Post
I really like the look of Trollsford Road.
That is great to hear! Thank you Typhon!

I might have a final edit regarding the sand 3-hexes outside of each SZ but I have enjoyed the numerous games I’ve played on it so far.
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  #308  
Old December 19th, 2021, 12:07 PM
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HS2010's Maps Thread - New Map - 12/19/21

New map! Wanted to challenge myself to a BftU + TT + 1 other expansion since I strongly believe I have a couple other solid maps using the other Master Sets/Expansions. I also wanted to limit myself to 2 expansions here with the BftU and maximize the terrain since I feel like the last couple maps have had a lot of terrain and I can get away with a lot of stacking. Settled on adding the FotA because I've really liked building with road recently and the automatic pathing/pacing it brings to a map. I tried a few times on VS but nothing successful. Finally got out the terrain and put this together. Super happy with how it turned out.

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Requires: 1 BftU, 1 FotA, and 1 TT


Spoiler Alert!
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  #309  
Old December 19th, 2021, 02:33 PM
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Re: HS2010's Maps Thread - New Map - 12/19/21

Quote:
Originally Posted by heroscaper2010 View Post
New map! Wanted to challenge myself to a BftU + TT + 1 other expansion since I strongly believe I have a couple other solid maps using the other Master Sets/Expansions. I also wanted to limit myself to 2 expansions here with the BftU and maximize the terrain since I feel like the last couple maps have had a lot of terrain and I can get away with a lot of stacking. Settled on adding the FotA because I've really liked building with road recently and the automatic pathing/pacing it brings to a map. I tried a few times on VS but nothing successful. Finally got out the terrain and put this together. Super happy with how it turned out.

Meanderthaw
Requires: 1 BftU, 1 FotA, and 1 TT


This might be more of a @Flash_19 map than Flash's maps and it's certainly more of a @Typhon2222 title pun than Typhon's title puns. I hate myself right now.
That sure is a good shape for maps - I'm definitely a fan.

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  #310  
Old December 19th, 2021, 02:59 PM
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Re: HS2010's Maps Thread - New Map - 12/19/21

Quote:
Originally Posted by heroscaper2010 View Post
New map! Wanted to challenge myself to a BftU + TT + 1 other expansion since I strongly believe I have a couple other solid maps using the other Master Sets/Expansions. I also wanted to limit myself to 2 expansions here with the BftU and maximize the terrain since I feel like the last couple maps have had a lot of terrain and I can get away with a lot of stacking. Settled on adding the FotA because I've really liked building with road recently and the automatic pathing/pacing it brings to a map. I tried a few times on VS but nothing successful. Finally got out the terrain and put this together. Super happy with how it turned out.

Meanderthaw
Requires: 1 BftU, 1 FotA, and 1 TT


This might be more of a @Flash_19 map than Flash's maps and it's certainly more of a @Typhon2222 title pun than Typhon's title puns. I hate myself right now.
An inspired title! It had me laughing from the start. That road certainly does meander, and the ice is clearly thawing. What shall we do to represent the Neanderthals? — throw in a Quasatch or Dzu-Teh?
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  #311  
Old December 23rd, 2021, 10:05 AM
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HS2010's Maps Thread - New Map - 12/23/21

New map!

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Last edited by Sheep; December 23rd, 2021 at 06:29 PM.
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  #312  
Old December 23rd, 2021, 12:28 PM
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Re: HS2010's Maps Thread - New Map - 12/23/21

Those central green 3-hex positions are too strong. Raelin can cover them without moving out of the Startzone and Dragon builds with Nilfeim/Quahon will live off that position. If you shift them forward into the center 1 hex, that might make them a little better.

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