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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#26
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Quote:
You are the brute squad! Quote:
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#27
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There is a better system now, I guess. This list of standards seems fine, to me at least.
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#28
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And just to let everyone know.....my copy editing services are free. If you'd like to have someone proof your article ahead of time just PM me the text. You'll have it back in a matter of minutes if you submit it to me during the day.
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#29
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These are all excellently done.
The only problem with them is now I want to draft ALL these units! |
#30
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HA!
Good luck with that Taelord, Dund, Vipers, and Concan combo. A 400 pt. army truly worthy of fear...if you're the one playing them! You are the brute squad! Quote:
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#31
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Stat break.
Code:
VAL LIF MOV RNG ATT DEF 0 0 0 0 0 1 1 53 1 86 6 7 2 3 0 0 29 19 3 9 0 0 50 45 4 12 11 0 18 25 5 22 56 0 6 8 6 10 31 10 3 3 7 2 10 14 1 4 8 2 5 2 1 1 9 1 0 1 0 1 10 0 0 1 0 0 TOT 114 114 114 114 114 very low low average high very high As for adjectives, how about durable/frail for life, strong/weak for attack, and tough/fragile for defense. Like this: Life (heroes only): 1-2 = frail 3-4 = vulnerable 5 = average 6 = durable 7+ = enduring Move: (<4 = snail) (none in this category yet) 4 = slow 5 = average 6 = quick 7 = fast 8 = speedy Range: 1 = melee (<6 = short) (none here yet) 6 = low-medium 7 = medium 8 = long 9+ = sniper Attack: 1 = feeble 2 = weak 3 = average 4 = strong 5+ = powerful or very strong (7+ = mighty) <- optional 6th class Defense: 0-1 = fragile or brittle 2 = tender or delicate 3 = average 4 = tough 5+ = resistant or very tough (7+ = impervious) <- optional 6th class |
#33
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Oh yeah! Ten down, a lot to go!
You are the brute squad! Quote:
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#35
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Just wanted to say that these are awesome. Very well done!
Looking forward to Khosumet, and I can't wait to try out some of the strategies you've outlined (esp. Taelord and the Swog, who never get used effectively in our games). |
#36
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I like these articles, keep them coming!
I might like to see one for Brunak. I was very excited about his concept and interesting range of powers, but the first time I used him he got mauled by a squad of Heavy Gruts boosted by Grimnak. I thought it was a good draft idea, since Grimmy couldn't chomp him and Brunak would rip them apart, but it didn't work out that way. |
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