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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#73
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Re: The great myth of Skulls versus Shields.
I wood gladly take 5 more A Dice and Give you 5 more D Dice. Whatever the odds I can cause more damage.
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#74
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Re: The great myth of Skulls versus Shields.
And mathematically, you'd be justified in doing so. Once you pass 2 dice, it's always better to take extra attack dice than defense dice. Math does not lie.
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#75
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Re: The great myth of Skulls versus Shields.
I think the whole point is to focus your army on attack or defence. In the games I play my opponents never go on the offensive so I must or the game cannot move forward. So attack is nice for me because they, more often than not, have high ground. And my weakness on the defence is also a down fall. So range plays king against a castle.
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#76
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Re: The great myth of Skulls versus Shields.
If you have to roll 1 extra skull for every shield rolled, you are ALWAYS at a disadvantage over the defender, if the dice are equal.
If you roll an attack, you always need 2 skulls to cause a wound for every shield. If someone rolls 3 shields, you need at least 4 skulls. That is the disadvantage that is ALWAYS present, irrespective the amount of symbols on the die - you must always one-up the shields to cause injury. That's the crux of what I, and Kroc, are talking about here - the "myth" that the attacker has an advantage because of one extra skull on any given die is untrue, because you are always at the disadvantage of needing to have 1 more skull than the defender needs shields to do anything to him. I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#77
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Re: The great myth of Skulls versus Shields.
But that's what you're missing. The probability of you rolling those 4 skulls can be higher than the probability of your opponent rolling 3 shields, depending on the total number of dice. In fact, most of the time, it is.
Just look at the math. The numbers don't lie. If you roll more than 2 dice, rolling an extra attack die does give you an advantage. The "myth" is true. If you disagree, please show me the actual math to back it up, or show me where my math is wrong. |
#78
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Re: The great myth of Skulls versus Shields.
EDIT: This was just more of the same blah-blah-blah from me. Skip to bottom of post, please.
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For heaven's sake man, take Rÿ's advice. A crumbling argument can not be shored up by stubbornness. This incomprehensible trail of flawed reasoning is killing your credibility at light speed. EDIT: I would like to publicly apologize for getting out of control on this topic. I should have just made my point once and let it go at that, but instead I got too wound up about it. I became a broken record and, worse, I made personal comments about SuperflyTNT that were not appropriate, constructive, or courteous. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; August 2nd, 2009 at 08:29 AM. |
#79
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Re: The great myth of Skulls versus Shields.
Math sucks. I think that's the lesson we can all take away from this.
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#80
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Re: The great myth of Skulls versus Shields.
Enjoy, Greyowl.
http://science.kennesaw.edu/~jdemaio...istributio.htm I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#81
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Re: The great myth of Skulls versus Shields.
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Look, I'm not trying to be argumentative here, but it sounds like you're arguing against actual math based purely on your intuitive feel of how you think it works. And one of the first things you learn when studying probability theory is that people's intuition about probabilities is often wrong. I can agree with you that "intuitively" it may seem wrong for it to work that way, but nonetheless the math proves otherwise. Instead of posting a link for a Binomial Probability Distribution study sheet, show me how you used it to arrive at your conclusion (or how you used some other form of math), or show me how I used it incorrectly to arrive at mine (I'm always open to the idea that I made a mistake somewhere). Like I said, my formulas are freely available for download, so you can inspect them. It's the same math that Sisyphus' Probability Tables are generated from, as well. The numbers match on both. Customs: Superhero Sci-Fi Classic Terrain Tactical Meeples (My Game Blog) Customizing Tools Star Wars Campaign Last edited by GreyOwl; August 2nd, 2009 at 05:54 PM. |
#82
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Re: The great myth of Skulls versus Shields.
And all things being equal, that some of the best units have a higher DEF than ATK?
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#83
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Re: The great myth of Skulls versus Shields.
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#84
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Re: The great myth of Skulls versus Shields.
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As I pointed out in a previous post, no matter how small the probability of one attack dice succeeding if you use a million A versus a million D then you will successfully wound your opponent. Yes, I know that 3 is less than a million, but the basic point is that if you roll enough dice attack always wins. Now as far as adding an extra attack dice? Here he is absolutely right, the math does not lie. The benefit of adding x attack is always more than the benefit of adding x defense, no matter how you slice it. That is the marginal benefit, which I believe is what people are saying when they talk about this myth. |
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