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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#1
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3 Skulls and 2 Shields
A core mechanic of the game itself that I realized on day one was the bias toward offense. This just happens to be right up my alley and has likely contributed to my continued interest in Heroscape. As time goes by, I find myself more and more drawn to the aggressive attackers.
3x Aubrian Archers - 210 Syvarris - 100 Kyntela Gwyn - 20 Mittens - 120 = 450. Lead with your Aubrians, natually. Once they're gone spend no more than 2 OM's getting Kyntela into position and then get Syvarris up next to her. If you did well with the archers, that should set you up. Mittens is an awesome cleanup unit or early glyph taker. I also love: 3x Minions - 330 New Drake - 170 = 500. This army requires that your opponent worry about Drake. Don't just send two waves. Spend your first two OM's getting Drake onto a glyph or right in the middle of the map and then keep it mixed up. And finally, another swarm army: SBN - 160 6x Minions - 300 Venocs - 40 Pretty self-explanatory. Can you beat these? By all means, try... || My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#2
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Re: 3 Skulls and 2 Shields
Hmm, I like this one:
Nilfheim 185 AE 295 2x Minions of Utgar 515 I think of Nilfheim whenever I think of offense, or whenever I think about making an army really. I like Cyprien a lot too- he's great at dodging rat screens, but can be frustrating when he fails his d20 rolls. |
#3
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Re: 3 Skulls and 2 Shields
I will still think (until I see the army soundly defeated) that Chompy + Heavy Gruts makes for an awesome offensive army.
Chompy 120 Blade Gruts x 4 400 Tornak (in case chompy goes down early so you can still bond) 500 If you absolutely need range (which orcs do not have, you can try) Chmpy 120 Blade Gruts x 2 260 Mimring 410 Q10 |
#4
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Re: 3 Skulls and 2 Shields
I will still think (until I see the army soundly defeated) that Chompy + Heavy Gruts makes for an awesome offensive army.
Chompy 120 Heavy Gruts x 4 400 Tornak (in case chompy goes down early so you can still bond) 500 If you absolutely need range (which orcs do not have, you can try) Chmpy 120 Heavy Gruts x 2 260 Mimring 410 Q10 560 Although I've never tried. I would assume that the loss of simplicity with order marker placement might make this one lose momentum |
#5
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Re: 3 Skulls and 2 Shields
The AE are one of those really tricky units to get good with. I'm just not a fan of that grenade attack anymore since I've found that in order get the chanceto use it to its greatest effect, I end up losing a soldier or two. I think their range and attack stats are their greatest strengths, so I prefer to drop them back and snipe. Great army though. I loves me some simplicity.
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#6
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Re: 3 Skulls and 2 Shields
Great first army, playa1!! I've noticed that Chompy acquires a big red target on his scaly chest the moment he leaves my starting zone so having Tornak is a must! I try to move them together so I can get the uber-beefy +2/+2 with the occasional grut. Orcs just shouldn't be that good.
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#7
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Re: 3 Skulls and 2 Shields
Sweet discussion!
Let me whip up some mad scientist queries on my Heroscape database and see what I come up with... UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#8
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Re: 3 Skulls and 2 Shields
This might bring tired head to some of you, but databases is what I do...
Here is the code that I used in finding which units have the biggest bang for the buck attackwise. Let me explain the code... Code:
SELECT TOP 20 unitname as 'Attack Top 20', life, [move], range, attack, defense, pointvalue, CASE WHEN HeroFlag = 'False' THEN CAST(pointvalue as real)/CAST(attack as real)/CAST(NumberOfUnits as real) ELSE CAST(pointvalue as real)/CAST(attack as real) END as attvalue FROM Unit INNER JOIN [Set] S ON Unit.SetID = S.SetID WHERE attack > 2 AND S.OfficialFlag = 1 ORDER BY AttValue Here is the resultant set... Code:
Attack Top 20 life move range attack defense pointvalue attvalue ------------------------------ ------ ------ ------ ------ ------- ----------- ------------- Isamu 1 6 1 3 1 10 3.333333 Tarn Viking Warriors 1 4 1 3 4 50 4.166667 Roman Legionnaires 1 4 1 3 2 50 4.166667 Sacred Band 1 4 1 3 2 50 4.166667 Venoc Vipers 1 7 1 3 0 40 4.444444 Marcu Esenwein 6 7 1 4 1 20 5 Rechets of Bogdan 1 6 1 3 3 50 5.555555 Marro Drones 1 6 1 3 3 50 5.555555 Warriors of Ashra 1 5 1 3 3 50 5.555555 Heavy Gruts 1 5 1 3 3 70 5.833333 Knights of Weston 1 4 1 3 4 70 5.833333 Dumutef Guard 1 6 1 4 4 25 6.25 Dzu-Teh 1 5 1 4 3 75 6.25 Kozuke Samurai 1 5 1 5 3 100 6.666667 Marro Stingers 1 5 5 3 3 60 6.666667 Armoc Vipers 1 7 1 3 3 65 7.222222 Obsidian Guards 1 4 1 4 4 100 8.333333 Swog Rider 1 8 1 3 3 25 8.333333 Shaolin Monks 1 6 1 3 3 80 8.888888 Wolves of Badru 1 6 1 3 3 80 8.888888 UPC's Heroscape Strategy Blog (and whatever else the Muse sends my way...) |
#9
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Re: 3 Skulls and 2 Shields
There are many combinations out there that will deliver brute force: MacDirk Warriors + Alastair, Templars when played well to get Galloping Charge on Utgar units, even the new GRs, etc. You'll have to play them against each other. One great army in the wrong hands is worthless so you can argue all that you want back and forth and the results of this particular thread can only be settled in the battle field.
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#10
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Re: 3 Skulls and 2 Shields
Quote:
I don't care about choosing my army based on strategy. I choose an army based on coolness and personal appeal... even if it means that my units will die trying. Hail to the glory of HeroScape and bravery. |
#11
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Re: 3 Skulls and 2 Shields
Quote:
Quote:
Otherwise, it looks to me like the best bet is still the Legos when I consider synergies. Marro Drones would probably be next on my list. Here's a 600 pointer I've been wanting to try from the EI thread: Quote:
|| My Maps Review Blog || My Maps Thread || My Marvel Customs || Knights of the Daystorm || [/CENTER] |
#12
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Re: 3 Skulls and 2 Shields
Quote:
As for the Stingers, I just got reminded of an army that I saw at the Austin, MN tourney. Delivermanxas played 3x Stingers, Krav, and Nilfheim. He went 4-0 against some pretty stiff competition until he lost to spider's Glads/Blasts/Raelin army in the last round. Certainly a pretty offensive army. (It was a 470 point tourney.) Last edited by Jexik; May 29th, 2008 at 11:38 AM. |
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