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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Madripoor Marina (Design Phase)
I really dig the dungeon version and think some shadow tiles could spice it up a little.
Just an idea...you could swap out every other water tile along the cliff side and reallocate some of those as well. |
#14
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Re: The Book of Madripoor Marina (Design Phase)
Well I like 6 RotV
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#15
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Re: The Book of Madripoor Marina (Design Phase)
That sounds epic. Have you made any maps using all 6 sets?
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#16
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Re: The Book of Madripoor Marina (Design Phase)
Not that I can recall offhand. I've also got 3 Forest/Road sets, 3 Castle sets, 3 Ticalla Jungle sets, 1 Vocarren Wasteland, 2 SOTM, 2 Marvel, 3 DnD, 1 lexan water mat and 2 lexan city mats. So I've never had just all 6 ROTV sets up. I think one time I had all 3 castles and maybe 4 ROTV and a couple Forest/Road sets up together. Now I usually try to keep 3 maps set up at all times with 2 of them on my baker's rack in my office and one on my desk. I build them on small pieces of drywall so as to be able to move them easily from shelf to table or desk to shelf etc.
Here's a decent sized map that I did almost 5 years ago. Here's one that is more spread out. Here's one that took only 3 ROTV and some jungle and castles. I was using some A-Z customs on this one way back when and mentioned it somewhere and Bats recruited me. I will say that in the case of this map Johnny has going on, one of those lexan water mats would really solve the water issue and needing a second ROTV just/mostly for the water. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; August 13th, 2011 at 04:40 PM. |
#17
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Re: The Book of Madripoor Marina (Design Phase)
That looks sweet! Love the river and woods dividing the two sides.
I don't think any C3G maps have ever required the use of a Lexan mat, but I agree it would be a good solution to make up for whatever water tiles are needed. I ordered a butt ton of water tiles from Auggie's way back when before I knew about the Lexan mats. |
#18
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Re: The Book of Madripoor Marina (Design Phase)
Thanks! The big castle one is one of my all time favorites. The only problem is that I did it all by free hand and never made a VS file for it. Ugh!
And yeah, the extra water tiles that you got are for sure nice and make it more flexible than the water mat. I mean you can put a little water here and there or make a long river etc. The mat is really helpful in set up time for a map like Johnny's where you want a real big body of water. I did use it one time to make a pretty nice river between 2 castles one time. But you will likely use those extra water tiles more than you would the water mat, unless you make a lot of maps with harbors or lakes etc. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#19
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Re: The Book of Madripoor Marina (Design Phase)
Looks good, Johnny! I prefer the swamp version.
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#21
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Re: The Book of Madripoor Marina (Design Phase)
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#22
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Re: The Book of Madripoor Marina (Design Phase)
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#23
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Re: The Book of Madripoor Marina (Design Phase)
Alright, so I just played a game with the original version in the first post (which you can read about in EXTREME detail HERE), and it was a lot of fun. Much more fighting in the bay area than I expected, but since virtually everyone was a flier or had some sort of mass movement, the sides didn't get too much action. I feel like more melee-centric armies would use it more.
In any case, I was originally against getting rid of the other two ruins pretty solidly, but since that area back there barely got used as-is, it should be fine to drop them. And, on the other hand, adding some Line of Sight blockers to the bay would be really useful, so the Dungeon would help there, too. I'll work on it over the next few days. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#24
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Re: The Book of Madripoor Marina (Design Phase)
Alright, so here's the latest draft.
The Shadow Tiles in the bay are supposed to be oil slicks - a good way to make it look grimy and keep the water area the same size despite being three tiles short. Moves around one of the ruins to make it block off the start zone better. Moved the islands, too, and the rocks. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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