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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: Competitive C3G Map In Progress: Swamp Lab
Taking A3n's post into consideration, I propose that we finalize the map design and proceed into final editing.
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#39
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Re: Competitive C3G Map In Progress: Swamp Lab
Didn't you just propose that create Final Editing? Nay. We need to discuss A3n's concerns and our standards, and there is NO rush to hurry and finalize this or any map. Or is there?
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#40
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Re: Competitive C3G Map In Progress: Swamp Lab
I did. I thought it was reasonable. However, I'd like to hear your concerns in the C3G Map Discussion thread.
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#41
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Re: Competitive C3G Map In Progress: Swamp Lab
The crackers are for the kids, it kept them out of Daddy's scape project, and the Dew is for me, how do you guys think I can knock out so many playtests in one day? I managed to keep the Mt. Dew I.V. out of the picture though
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EDIT: I forgot to mention that I had to use a grass 3-hex piece because some how I'm missing a swamp 3-hex so I had to proxy that one in there. I really need another SoftM set now |
#42
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Re: Competitive C3G Map In Progress: Swamp Lab
Now that we have our new map process finalized, where are we at on this?
Does AYP's games on this map count as the required playtests? |
#44
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Re: Competitive C3G Map In Progress: Swamp Lab
Also keep this in mind:
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#45
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Re: Competitive C3G Map In Progress: Swamp Lab
Finished setting up this map.Here are some Pictures
Spoiler Alert!
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#46
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Re: Competitive C3G Map In Progress: Swamp Lab
Are you talking about the points at the top of this pic?
If so, you should know that is common, commonly accepted, and even done "legally" in the Castle Rule Book. |
#47
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Re: Competitive C3G Map In Progress: Swamp Lab
It's not the fact that it is not legal. It's that Switching them with the corner pieces saves alot of time while playing. You don't have to keep fixing the ladder every time you take some one off of it. It's nothing that really makes or breaks the map. So far I like the way this way map plays.
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#48
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Re: Competitive C3G Map In Progress: Swamp Lab
I think I see now. You are saying that if the ladder is not snapped into the wall on each rung then it is less user friendly than it could be if we used corner walls there instead. Correct?
Well we do that a lot around here honestly, as it is legal (a ladder must sit flush on a non-water hex and its top rung must be connected to the side of a hex), but we usually do it out of convenience or necessity with a demanding map. Do we have two corner walls to spare on this map, or could we move some wall around perhaps so that we can get some corner pieces here? |
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