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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old December 16th, 2010, 03:34 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

I just printed the build instructions and get this put up tonight, and before you ask, yes I'll couble check I have all the ladders in the right spot
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  #26  
Old December 16th, 2010, 06:31 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

OK here are sme pics of the map for you.

Spoiler Alert!

Last edited by Hidicul; December 16th, 2010 at 06:37 PM.
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  #27  
Old December 16th, 2010, 06:36 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

I don't believe there are any battlements between the road and the sand 7-hex pieces.
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  #28  
Old December 16th, 2010, 06:41 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

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Originally Posted by All Your Pie View Post
I don't believe there are any battlements between the road and the sand 7-hex pieces.
Well they were marked there on the build instructions I got from quozl's link. I'm not at a comp that can open VS files right now so I can't double check it.
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  #29  
Old December 16th, 2010, 07:09 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

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Originally Posted by hidicul View Post
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Originally Posted by All Your Pie View Post
I don't believe there are any battlements between the road and the sand 7-hex pieces.
Well they were marked there on the build instructions I got from quozl's link. I'm not at a comp that can open VS files right now so I can't double check it.
The pics look very cool!

The battlements are supposed to be open at the road hexes and at the glyph in the front. Also, there's supposed to be supposed to be 2 1-hex pieces on the castle top at the back.

Thanks for building it and taking pics! How do you like it?

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  #30  
Old December 16th, 2010, 07:22 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

Somebody likes crackers and Mountain Dew.
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  #31  
Old December 16th, 2010, 07:36 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

I love how C3G armies fit so easily onto the more compact maps, compared to classic scape. This game is just so much better than Heroclix. And the map looks really good.

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  #32  
Old December 16th, 2010, 07:39 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

This map is physically symmetrical right? If so, I think the color tiles should be too. There is a green triple piece under the ladder on the front left and a swamp triple piece under the ladder on the front right. There is a sand double hex by the glyph and a swamp double hex by the glyph.

Can you find a way to make the map completely symmetrical since that was the goal here?
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  #33  
Old December 16th, 2010, 07:43 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

When I built it the only asymmetric pieces were the grass and sand two-hex pieces in the startzone. Hidicul seems to have replaced the grass one with swamp, and substituted grass spaces for swamp spaces in some situations.

I don't think there is any way to change the startzone pieces without changing the actual layout of the map.

EDIT: Also, Quozl, do you think you could link the PDF to the first post?
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  #34  
Old December 16th, 2010, 08:33 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

Quote:
Originally Posted by All Your Pie View Post
When I built it the only asymmetric pieces were the grass and sand two-hex pieces in the startzone. Hidicul seems to have replaced the grass one with swamp, and substituted grass spaces for swamp spaces in some situations.

I don't think there is any way to change the startzone pieces without changing the actual layout of the map.

EDIT: Also, Quozl, do you think you could link the PDF to the first post?
Yep, those are the only two assymetrical pieces.

And I'm waiting on A3n's official PDF to link to for the front page.

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  #35  
Old December 16th, 2010, 10:27 PM
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Re: Competitive C3G Map In Progress: Swamp Lab

We need to look at the process of map release, because I don't want to have to do the final PDF until the map has been finalised. Wording changes are ok & what not but not having to redo the map. That's a pain in the a$$.

Just so you know to produce a standard map I have view the rendered map in VS save a picture of that as a bmp. Go into PS to remove the background copy that into InDesign. Then remove all the ladders except the top one & print the setup as a PDF. Next import each level one at a time from the PDF & place it in position on the InDesign page. Change the level numbers. Add the ladder icon with the appropriate number. Then change the name, set requirements, add the bio & any special rules. Then print all to a PDF again.

So this change to requiring a final PDF before the map design has been finalised is not appreciated. This is not how we first started doing the voting process, it was that the PDF wasn't required till it was voted to release. Now I am not advocating for that either but would require a vote to finalise the map design then a vote to release after the final PDF has been created.

Cheers
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  #36  
Old December 17th, 2010, 06:22 AM
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Re: Competitive C3G Map In Progress: Swamp Lab

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Where's Tang and his Tasty Dew?

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Head here to get started!

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