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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#133
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Re: Justice League Dark Brainstorming
Yeah, I'm pretty strongly against the idea of him strictly being a direct counterdraft to crazies. My intent is to have a reference to his first big story arc where he fights the Madness, but not have it totally dominate the card.
I haven't provided a bio, so I think that's kinda my fault. Quote:
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#134
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Re: Justice League Dark Brainstorming
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#135
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Re: Justice League Dark Brainstorming
Hmmm. Maybe a way to change their personality to something more normal, like Tranquil or Calmed.
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#136
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Re: Justice League Dark Brainstorming
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His main moves, from my experience, are weird reality tricks, energy blasts/big fist constructs (functionally the same thing), making constructs, teleporting, and possessing new bodies when he dies. All the other things are things he can do, but I find he uses them less often. He also had a big focus on mental stuff in the first 18 issues, but that happened a lot less often after that. I'm trying to represent the blasts/fists with his normal attack, the reality warping with his M-Vest (with a slight addition for going up against 'crazy' figures), and the teleporting with Madness Stream. I left out the constructs because that's something that could take up the whole card. I also figure that if somebody was really intersted enough to make a card for "the time Shade made a giant fetus version of himself" or "the time Shade got drunk and accidentally created a killer Santa" they could make seperate cards for them, like the Lantern Constructs. It was really a toss-up between having him possess bodies and having him teleport, but I went with the teleportation because of the mini choice. Like I said, I'd like to see a Shade the Changing Girl pick up the possession concept, but I haven't read that comic yet, so I don't know if that would work. I'm still feeling the "single die" concept the most at the moment, but I'm still struggling with a direction. Thanks again everyone for hashing this out with me. |
#137
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Re: Justice League Dark Brainstorming
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Is this something you'd spend a whole turn on without Zatanna around? How do you feel about it when Zatanna is around and can help you get blanks? I could see a change from removing OMs to moving OMs like Karat has been suggesting as the next step in nerfing it, if needed. |
#138
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Re: Justice League Dark Brainstorming
Okay with Zatanna out and Constantine in playtesting, I'd really like to take another stab at Shade. Here's where I left him last.
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So the theme here is that Shade is the user of the Madness Vest, which allows him to tap into a wild destructive called the Madness to warp reality. The power of the Madness Vest is pretty up there. Shade can warp matter, create new lifelike constructs, shapeshift, teleport, shoot energy, transfer his soul into other objects, and do a whole bunch of weird tricks with souls/minds. When he's at his best, Shade has near god-like power; He was once able to ignore the fact he'd been killed for maybe a month just through sheer Madness power. Most of the time, he' not as his best though. Shade usually has pretty poor control of the M-Vest, because he's essentially trying to harness pure chaotic energy. On top of that, the Madness Vest works off of the mental state of the wearer, meaning emotional distress can cause it to backfire pretty badly. And Shade's the kind of sensitive guy that's almost always in emotional distress. So the M-Vest is pretty much never working exactly how he wants it to. He could randomly explode with energy, accidentally create constructs or warp reality based off whatever he's subconsciously thinking about at the time, spawn an evil split personality, bring back a ghost from the past, or just teleport to an entirely different location, depending on how screwed in the head he is at the time. It's something that's not just a threat to himself, but everybody around him. Another big limitation is that I don't think he can really physically heal things. He can't mend a bullet hole and he can't bring somebody back from the dead. Sometimes he can accidentally make a dead soul come back to the world, but it's made very clear that they're just a ghost and not resurrected. The Madness isn't the same thing as madness, but it is often drawn to the mentally disturbed, distraught, or unstable. Shade's job is usually to step in and handle these situations, so he does his best work when going up against people who might be a little touched. So that's what I'm kind of aiming for. A reality warper (with a special focus on mind/soul tricks and dealing with the Insane if possible) who doesn't really need to attack, with extremely strong powers that can get out of his hands and backfire really easily. Very high-risk/high-reward, and then hopefully Constantine and Zatanna can help you push it more towards the reward side. I was originally really digging the idea of representing his powers through switching your OMs with your opponent's OMs, but Arkham suggested it might not be the most useful mechanic. I agree with him, I'm just mentioning it because I think it was the closest I felt to capturing the thematic feel of the character, even if it wasn't mechanically viable.
Spoiler Alert!
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#139
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Re: Justice League Dark Brainstorming
I like this design a lot but there are a few things to consider with Madness Vest. The tying theme of JLD is blank manipulation, with a subtheme of D20 rolling. This design accomplished the D20 rolling in a cool way where I can roll once then choose to reroll with Constantine and think about which roll I want, rather than defaulting to the highest roll as with most powers. In terms of blanks, I'm wary of the options presented by Madness Vest. Removing an Order Marker per blank could result in regular double OM removal with Zatanna & Constantine support. I think it could be worthwhile to investigate the power level of swapping the shield and blank options.
I'll report Deadman soon. With JLD hype, I'll make him my next LD. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#140
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Re: Justice League Dark Brainstorming
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I'm really excited to see Deadman happen too. I almost made him my public design nomination this round. Looking back at it now, I think I would prefer to see an acrobatics power over another ghost power. |
#141
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Re: Justice League Dark Brainstorming
Okay these are some new alternative versions of the M-Vest power.
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#142
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Re: Justice League Dark Brainstorming
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Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#143
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Re: Justice League Dark Brainstorming
The last line of the possession power should specify unoccupied space (and the previously occupied part is a little confusing, though I get the intention that "previously occupied" only refers to if the figure is destroyed. I could see rules lawyers also interpreting that as somewhere that the figure moved that turn though, so maybe there's another way to approach the wording?).
I like the power set. Is it clear for the possession power that when it's an opponent's figure you've completely taken control of the possessed figure from the original player? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#144
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Re: Justice League Dark Brainstorming
Wording definitely needs a lot of polishing here. The intent is for Deadman's owner to fully control the opposing figure, therefore allowing Zatanna (II)'s ability to change a die of a then-friendly figure to a blank for the purposes of Possessed Acrobatics.
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
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