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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
We're actually going to reevaluate Nightcrawler 1.0, which should take care of those concerns, hopefully.
For Batman, if you're not satisfied with the Utility Belt, it may just be a matter of his needing a few more Utility Glyph options still. I know that I'd love to see that system added to. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
IMO, Nightcrawler I, unless a big overhaul takes place, I think a Nightcrawler II is the only way it'll probably meet my expectations/desires.
My problems with Nightcrawler I: -Can't carry allies or enemies when teleporting -He only teleports once per turn, is instead of moving, and is only decently ranged if he doesn't attack. -His multi-attack is a special attack instead of multiple normals. -His evade is not as good as it should be. That's a pretty tall order to re-evaluate that, because you'd essentially have to change everything on his card to get it to where it actually encompasses Nightcrawler's potential. Nightcrawler I feels like a very restrained, dumbed down version of what Nightcrawler could, and should be. He should be very tricky to get a hold of, able to maneuver the battlefield with the best of them, and place allies and enemies where he wants them to be placed, moving, teleporting, and attacking throughout his turn. That's the Nightcrawler I know and love. Of course, that's just my opinion. Maybe some out there see it as just fine the way it is. Being my favorite X-men, and in my top 10 overall favorite characters in comics, perhaps makes me expect more out of the character. All that I listed above can easily be on 1 card. |
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Re: Public Design Post
Err, he also teleports between each attack with Teleporting Barrage.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Post
Fwiw, there's also been talk of doing two other Nightcrawler designs eventually, after we figure out the reeval. Several of the things you discussed are likely to be part of the reevaluation, but it's unlikely all of them will.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
Great Jason design. Fairly close to what I had.
I do have a Freddy design also. I believe they got voted down by C3G because I posted them elsewhere. That was awhile ago though so perhaps they could make the cut. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
Hmm, well I'm going to make a proposal right now to be sure.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
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IMO, you can get it all for Nightcrawler on 1 card. At least the core of what he is about and his feel. |
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Re: Public Design Post
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My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Post
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Re: Public Design Post
I guess my overall point is, I feel the first design just isn't savable by the usual re-evaluation type of changes. Normally, re-evaluation is just going to slightly alter a power, stats, or points, to make the figure more balanced or viable. Be it lowering or raising a d20 roll, or lowering life or defense etc.
IMO, Nightcrawler should be able to do much more than his current card is capable of. Just look at this: and The key components I see in these 2 prime examples of how Nightcrawler acts in combat:
These are the key, and really the only, factors that make up Nightcrawler. You could play up the acrobatics and sword proficiency, but ultimately to get Nightcrawler correct, you need to have everything in those bullet points to be true to the character, and to do him justice. That's really not a lot considering most of those aspects can be tackled in 3 powers easily. Let him attack and move at any point during his turn. Let him BAMF several times regardless of how many attacks he does, or at all. Let him move and BAMF both in a single turn, not one or the other(he should be all over the battlefield). Let him carry allies and enemies. Make him very hard to get to. To get his current version as close to this as possible, you'd have to make these changes, without completely changing up how he works of course: NAME = NIGHTCRAWLER SECRET IDENTITY = KURT WAGNER SPECIES = MUTANT UNIQUENESS = UNIQUE HERO CLASS = RECLUSE PERSONALITY = DEVOUT SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 150-160 BAMF! Instead of moving Nightcrawler normallyAt any point before, during, or after Nightcrawler's movement, you may choose an empty space within 3 spaces of Nightcrawler. Place Nightcrawler on the chosen space. When Nightcrawler starts to Bamf!, if he is engaged he will not take any leaving engagement attacks. Nightcrawler may add 5 spaces to his Bamf! movement. If he does, he cannot attack this turn. TELEPORTING BARRAGE SPECIAL ATTACK Range 1. Attack 3. When Nightcrawler attacks with his Teleporting Barrage Special Attack, he may attack two additional times. Nightcrawler may use his Bamf! special power after each attack. Nightcrawler must use his Bamf! special power to move at least one space before each additional attack. TELEPORT EVADE If Nightcrawler is attacked by a normal attack from an opponent's figure, and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-8, roll defense dice normally. If you roll 9 or higher, Nightcrawler takes no damage and may immediately move using his Bamf! special power. Nightcrawler can Teleport Evade only if he uses his Bamf! special power to move at least one space. It doesn't solve him being able to carry, or his multiple attacks being normal attacks, but it at least gets much closer to how he should play, IMO. |
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Re: Public Design Post
Letting BAMF! activate mid-movement is actually pretty ingenious. It's something we wouldn't have done when we first designed him, but now that we're a bit looser with that sort of thing it's probably a no-brainer and really helps his flexibility.
Not entirely sure what you mean by cutting the "if he does he cannot attack" - so he can just BAMF! 8 spaces at all times? For what it's worth, I was pushing for a Nightcrawler 2.0 with Swordplay, a BAMF! that lets him BAMF! after each attack, and a BAMF! dodge d20 roll. But it never got any traction. So I get where you're coming from. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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