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  #121  
Old May 19th, 2008, 05:01 PM
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Re: What's in an Order Marker?

So... more previews.

I'm thinking that Sujoah is either a shark or cleanup figure, but the spiders are giving me trouble. On the one hand, they seem to be designed to tie down enemy figures with engagement and their special, and they have low attack, but they also have low defense and high movement. They also seem too cheap to be Menacers, and they don't have enough bonding options to be Bread and Butter. Could they be the first common cleanup squad?

Although fun, a lot of the elves seem pretty gimmicky (niche) or flimsy.

Any thoughts?

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(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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  #122  
Old May 19th, 2008, 05:09 PM
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Re: What's in an Order Marker?

Well, to be really effective, I think they need the order markers (i.e. warm colors). I'm unsure of calling them bread and butter, but they may well be (in time, hopefully they will be the new Arrow Gruts or at least Aquila's version).

I have trouble making them clean-up--what are they doing with that bonding and how are they using SJ--that is a lot of points of clean-up.

For now they seem like a kind of shark (and in conjunction with SJ, perhaps an effective one), but I hope they grow up into B&B.
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  #123  
Old May 19th, 2008, 05:11 PM
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Re: What's in an Order Marker?

Oh, and on the elves, I'm waiting to play them. The options seem to wide to call yet. They are definitely gimmicky (that is exactly the word for it), but all together they may work.

Seem a bit like Sharks and Cheerleaders in a relationship made possible by the gimmicks...
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  #124  
Old May 19th, 2008, 05:44 PM
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Re: What's in an Order Marker?

Your comments here, and Eclipse's comments elsewhere have made me decide that the spiders should be sharks after all, Sujoah too. That should do for now. I like the idea of the insectoid arrow gruts though. A few intresting bonding options for these guys would be incredible.

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  #125  
Old May 19th, 2008, 06:49 PM
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Re: What's in an Order Marker?

-I would say that the Spiders are a mix of Defenders, and Sharks!

-Sujoah, is a shark, and is born to be one, but the fact that you also want to keep him aside to just pick off certain units makes me think else wise!

Maybe it's time to create a new Protector class, which feature units that can be Sharks, but also need to be used carefully!

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  #126  
Old May 19th, 2008, 07:37 PM
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Re: What's in an Order Marker?

The new spiders are probably only good for their special power, but that can be hard to work with. They could be glyph grabbers, with their move of 7. They feature bonding, but only for one figure I think-that new Aquilla Bug.

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  #127  
Old May 19th, 2008, 07:45 PM
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Re: What's in an Order Marker?

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The new spiders are probably only good for their special power, but that can be hard to work with. They could be glyph grabbers, with their move of 7. They feature bonding, but only for one figure I think-that new Aquilla Bug.
That we know of so far, There will be more Predators! They are good at a lot of think, because of how mobile, and how they work. The can incapacitate an opponents figure very easily!

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  #128  
Old May 19th, 2008, 09:45 PM
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Re: What's in an Order Marker?

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Originally Posted by Shades fan View Post
Maybe it's time to create a new Protector class, which feature units that can be Sharks, but also need to be used carefully!
If anything, I've been thinking about decreasing the number of categories, but they'll probably stay put for awhile. At its core, there are units that attack, units that restrict, and units that support. There are units that can't reliably do any of the above, and units that are perhaps too reliable, and these mess with the basic 3 categories.

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(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
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  #129  
Old May 19th, 2008, 09:54 PM
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Re: What's in an Order Marker?

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Originally Posted by 1Mmirg View Post
Oh, and on the elves, I'm waiting to play them. The options seem to wide to call yet. They are definitely gimmicky (that is exactly the word for it), but all together they may work.

Seem a bit like Sharks and Cheerleaders in a relationship made possible by the gimmicks...
I definitely agree on the elves. Emiroon, for instance, comes off to me a lot like Sir Gilbert. He exists to get guys like Arkmer, who has high attack and low defense--shark!--into a position to be more effective. So that makes me lean cheerleader with Emiroon.

Sujoah is a shark, the move and offensive power definitely make her come off that way. I'm a little baffled with where the spiders fit in. I really think I'm going to have to play them to see what works best. They obviously compare somewhat to Nagrubs, who are defenders, but that's as much because the Nagrubs can be chomped up for life, whereas the spiders are more offensive. I honestly have no idea... I really want to play them to see whether they work best as aggressive units or in support or whatnot.

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  #130  
Old May 19th, 2008, 10:53 PM
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Re: What's in an Order Marker?

I'm afraid the spiders are just too weak (what I called "squishable" elsewhere ...) to be much of a defender class unit. Like Sharks, they can be wicked, if they are kept in motion, loaded with unit markers, I think these guys will work. (And, someday, more big bugs will come to town to play with them...happy day...)
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  #131  
Old May 20th, 2008, 12:12 PM
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Re: What's in an Order Marker?

Well, Sujoh definitely needs to attack - which makes him more of a shark, IMO. He's kind of like Zetacron, though - hero killer more than anything. The bonding helps him with swarms though, as the spiders can tie them up some while he targets someone bigger.
Problem with making Emiroon a cheerleader is that no one benefits from him just being around - his benefits only come when he takes a turn and moves people around. That means he actually *needs* order markers to be effective. Of course, if you have an Ulginesh army with the elf wizards, it's all moot, since as long as he's alive he's getting all the order markers. Though, you still need to decide when to move who so it's a good idea to define these guys.
Arkmer seems on the defensive side, but needs a lot of help with that. Jorhdawn is the big attacker, but clearly needs a lot of help there as well. With such specific synergies, they're a difficult bunch to fit into the preexisting categories for sure.

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  #132  
Old May 20th, 2008, 01:11 PM
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Re: What's in an Order Marker?

Quote:
Originally Posted by IAmBatman View Post
Well, Sujoh definitely needs to attack - which makes him more of a shark, IMO. He's kind of like Zetacron, though - hero killer more than anything. The bonding helps him with swarms though, as the spiders can tie them up some while he targets someone bigger.
Problem with making Emiroon a cheerleader is that no one benefits from him just being around - his benefits only come when he takes a turn and moves people around. That means he actually *needs* order markers to be effective. Of course, if you have an Ulginesh army with the elf wizards, it's all moot, since as long as he's alive he's getting all the order markers. Though, you still need to decide when to move who so it's a good idea to define these guys.
Arkmer seems on the defensive side, but needs a lot of help with that. Jorhdawn is the big attacker, but clearly needs a lot of help there as well. With such specific synergies, they're a difficult bunch to fit into the preexisting categories for sure.
I agree with everything you say here (and esp. that last sentence). Like Saylind, Emiroon is really a niche unit (I believe). It is Ulgy who opens up that niche and gives the Elves a fighting chance.

So, is Ulgy a Shark or a new kind of Bread & Butter Hero (?!)? Arkmer has a good ranged attack, but I think he is more clean-up than anything. Jorhdawn strikes me a Shark.

These guys may change the categories a bit--but the basic idea of where the Order Makers go is, if he is alive, Ulgy.
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