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Marvel Discussion General discussion, units, rules & FAQs specific to Marvel HS |
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#97
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Re: The Untouchables
The only change I would make would be to IM, that would be to give him a life of 6.
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#98
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Re: The Untouchables
I kinda like how all the humans who are completely human (I consider Cap "enhanced") have 4 for life. Iron Man gets lots of defense from his suit, but it shouldn't give him any extra life if you get past those defenses, IMO.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#99
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Re: The Untouchables
Well then his point should be a little lower, because all after one bad roll and he's gone...
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#100
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Re: The Untouchables
4 Life and 6 defense isn't much different than Q9 in terms of survivability ... in fact, factor in his flying and he'll often have height advantage (7 defense) and that and his increased mobility likely gives him more survivability than Q9 against normal attacks.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#101
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Re: The Untouchables
One bad roll against the HULK and he may be a goner. But Iron Man is not meant to go toe to toe with a Heavy Hitter in all out Melee combat, he should be graceful yet powerful at a distance. I would however like to see a defense ability like "Tough" giving him an automatic shield against all attacks.
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#102
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Re: The Untouchables
Quote:
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#103
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Re: The Untouchables
Quote:
I don't know what to do to differentiate Venom from Spider-Man as they both pretty much have the same powers Maybe add a rage type attack? Quote:
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#104
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Re: The Untouchables
Lots of good ideas on both Iron Man AND Venom. I'll update that Iron Man in the next day or two, and if nobody else starts a Venom card, I'll start one for him too.
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#105
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Re: The Untouchables
Ahhhh! How did I miss this. I've been so focused on C3G, I missed that my thread took off.
Dr. Doom Still missing something. His electo shock special attack isn't necessary because I believe it is represented with his normal attack. I'd like to see something like this. Mastermind If Dr. Doom has not been destroyed, at the beginning of your turn before revealing an order marker, you may switch any two of your order markers. (This would represent everything always seeming to go as planned for Dr. Doom) Iron Man We really need to reduce his life to 3. He has a weak heart and the only thing that protects him is his suit. That being said, we should up his Defense. We could do this either with an ability or naturally. His suit offers him forcefields so I wouldn't mind seeing an automatic shield. Here's what I think. Double Attack Flying Super Strength Force Field -When Iron Man rolls defense, you may add one automatic shield Repulser Beam Special Attack -Attack 3 Range 5 -Damages all adjacent figures Lower Life to 3 Lower his Defense to 5 Spiderman He shouldn't do alot of damage, but should be really hard to hit him. Up his Defense to 6. Last edited by Balantai; May 12th, 2009 at 11:46 AM. |
#106
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Re: The Untouchables
I really think Spider-Man and Venom are different enough. Their stats don't separate them much on paper, but the reasons for drafting them and the best ways to play them diverge. Venom is a heavy hitter who wants to get lots of order markers and use them to savage enemy forces. Spider-Man wants to attack less often, but make a nuisance of himself by engagement and forcing wasted attacks. I'm satisfied with that.
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#107
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Re: The Untouchables
I like all the figures. I think they were well thought out.
That being said, I use a different Iron Man than the one that came in the game. I don't mind that he has 4 life. I mean, he does have a bad heart and a drinking problem, but to keep him around longer and make him stand with the heavy hitters, I added a special ranged attack, which goes with the comics. I also played around with his defense till I settled on a Defense of 5 ( wait , here me out). 5 with 1 automatic shield, for his forcefield makes him 25% stronger on defense. He works out great if you play him smart and know when to leave an engagement to set up the big shot. http://i254.photobucket.com/albums/h...08/IronMan.jpg |
#108
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Re: The Untouchables
That Iron Man is waaaaay under priced. An 7 range Special Attack with a potential for EIGHT attack dice, should raise his cost by more than 15 by itself. Then add in an auto shield AND an extra defense die, and you're more than increasing his survivability by 25% (probably should increase his cost by about that much with those changes too - so 60 points up right there). I think 320 is probably about right for him.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |