Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > HeroScape General Discussion
HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old August 16th, 2007, 04:44 AM
eggsaladsandwich eggsaladsandwich is offline
 
Join Date: June 22, 2007
Location: West Linn, OR.
Posts: 31
eggsaladsandwich has disabled reputation
Castle sieges

What would be a fair point spread for a castle siege game?
ie..defenders 500 points, attackers 1000?
Put another way :How many points is the castle worth if your defending it?

Another days useless energy spent.
Reply With Quote
  #2  
Old August 16th, 2007, 05:04 AM
rdhight's Avatar
rdhight rdhight is offline
Embraces the Suck
 
Join Date: June 1, 2007
Location: crawling through holes.
Posts: 2,678
Images: 7
Blog Entries: 4
rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness
Some castles can be worth far, far more than others. Especially castles that offer extreme height advantage. And it's not just the castle, it's the starting zone inside it. If the wallwalks are start zones for the defender, it's a bigger advantage because the attackers can't scoot in while you're climbing up to your fighting positions. It also offers the possibility to place large units like Swog Riders and Major Q9 up on the wall, which you can't normally do.

The terrain the attackers must use is also important. Is there a rise where they can get height advantage on the door? On figures behind the door? Is there cover/road allowing attackers to be within 1 move of the door and still have cover? Is there any cover at all, for that matter? Where are the glyphs, if any?

And it isn't just the numbers, it's the order markers. The attackers should usually be a team with two order markers to every one of the defender's.
Reply With Quote
  #3  
Old August 16th, 2007, 06:52 AM
champrjk's Avatar
champrjk champrjk is offline
 
Join Date: March 2, 2007
Location: OR - Portland
Posts: 1,469
champrjk knows what's in an order marker champrjk knows what's in an order marker
Flying units can siege your castle piece of cake if it isn't built in consideration of them.

Long live Heroscape.
Reply With Quote
  #4  
Old August 16th, 2007, 08:17 AM
Metaknight's Avatar
Metaknight Metaknight is offline
 
Join Date: August 6, 2007
Location: NJ-
Posts: 3,904
Images: 11
Metaknight knows what's in an order marker Metaknight knows what's in an order marker Metaknight knows what's in an order marker
I usually do 300 defenders and 500 attackers.

For big games: 600 defenders, 1100 attackers.
There is a 500 point difference instead of a 200 pt. difference because with more points means its easier to fit Taelord in!

I allow flying units but not airborne elites!

See Valhalla like never before:
Airborne Elite in the
BYZANTINE CAVE...
Reply With Quote
  #5  
Old August 16th, 2007, 08:46 AM
nerdyninja nerdyninja is offline
 
Join Date: March 20, 2007
Location: Duluth, GA
Posts: 669
nerdyninja has disabled reputation
They really should make a siege engine. Some people have made them but and offical one would be nice

<a><img></a>
Reply With Quote
  #6  
Old August 16th, 2007, 11:04 AM
peeps's Avatar
peeps peeps is offline
 
Join Date: April 15, 2007
Location: NJ
Posts: 125
peeps has disabled reputation
I responded to someones post in the "new unit speculation" area about siege engines.I would better clarify it here do to the castle being case in point......If they are going to make a "legit" one,in my opinion, it should observe or carefully think about the following:

Must be unique. If it get's destroyed on the battlefield,then oh well.If your able to have more than 1 it must have people to operate it right?This would make for some really point heavy army's unless the siege weapons weren't that costly,and you know they have to be somewhat reasonable.
It has to have some sort of move bonus.Maybe it takes 2 men to move it,but if you use say 4,it may move 3 additional spaces?Or perhaps it has some sort of,"laying tracks" ability where a character is laying boards to even the terrain as it moves.A bunch of uneven terrain around a castle would make the weapon useless otherwise.So what would it's range be? Could we see a 15 range in HS?Swamps would hinder movement.Heavy snow??

I just want to be able to play the game without having to refer to a book to many times for the unlimited functions of it.They really have alot of things to think about,i'm sure more than i mentioned.Let's hope the people at Hasbro think long and hard before they release one.I would really rather not have a "broken" piece that's more of an problem against a castle than a help.

"There is no I in TEAM,but there is in SHOWTIME"
Reply With Quote
  #7  
Old August 16th, 2007, 12:49 PM
rdhight's Avatar
rdhight rdhight is offline
Embraces the Suck
 
Join Date: June 1, 2007
Location: crawling through holes.
Posts: 2,678
Images: 7
Blog Entries: 4
rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness
I think that the siege engine hunger is even now being sated for good by high-attack super-strong Marvel figures. Not only can they knock down the door better than anyone before them, they're a big threat to fly over the wall, dispatch the guy on the door space, and open the gates from within. After playing with those guys, I don't have any desire for a battering ram or catapult.
Reply With Quote
  #8  
Old August 16th, 2007, 02:01 PM
LilMoochie's Avatar
LilMoochie LilMoochie is offline
 
Join Date: April 20, 2007
Location: VA - Newport News
Posts: 1,213
Images: 11
LilMoochie rolls all skulls baby! LilMoochie rolls all skulls baby! LilMoochie rolls all skulls baby! LilMoochie rolls all skulls baby! LilMoochie rolls all skulls baby!
This is an excellent question and one I have thought about a fair amount. I don't have a lot of time for playtesting the scenarios I make up but I have kind of an equation that I use. In general it's 2:1 with adjustments made for the following variables:

Castle Strength: High walls give +2 attack dice which can make a BIG difference. The stronger the castle, the less points the defender should get.
Allies: If the defender faces a greater number of activations, then the combined attackers should have less points than a single attacker. This, however, gets messy in the games where they are allied until they decide to break the alliance.
Objectives: If the defender has a specific objective he has to meet, more points should be given than if it were a simple deathmatch, depending on the difficulty of the objective

Castle Defense as applied with my Bogus Mathematical Theorem:

Attack points = Defense points X Castle strength factor (1.25-2 depending on the castle) + Objective factor (~100 points to give him an extra guy to defend the flag)
For every additional player allied against defender, cut the total attacking points by 5% and then divide them among the allies.
It takes some trial and error to get all the variables right but we've had some success.

Last edited by LilMoochie : five minutes ago.
Reason: You think it's mindless drivel now? You should have seen it before.
LilMoochie's Maps, LilMoochie's trades
Reply With Quote
  #9  
Old August 16th, 2007, 07:31 PM
morgonis morgonis is offline
 
Join Date: May 19, 2006
Location: Mich - Wayland
Posts: 165
morgonis has disabled reputation
I based my points calculation from the scenerios provided with the castle set with only a small modification

Castle with only entrance being flying or the door...(equal sixed teams) 1v1, 2v2, 3v3 etc..then the attacker gets 50% more points. example Defender has 500 points, attacker gets 750 points.
Attacker has 1 more then the defender (1v2, 2v3, 3v4, etc)...both teams get a equal amount of points, example..defender has 500 points, both attackers get 250 points.
Attacker has 2 or more then the dfender (1v3, 1v4, 2 v4 etc)..never tried this but id proly go with the defender has 25-50% more troops then the combined attackers, example Defender has 1,000 points, all 3 attackers each get 250 points

Castle with a "back door" ie: a area where the attackers can just walk around the wall instead of going through the door....in a 1v1 we went 25%, the defender had 1,000 points and the attacker had 1,250 points, it should be noted in both game (we switched sides) the castle holder won but it did come down to 1 hero vs 2-3 sqad figures for the final round both times, so it was a pretty good balance we think..
as for the back door with multiple players, tough call but I think if you stick with the 25% bonus for ttacker instead of the 50% bonus it should balance out.

5 MS, 6 RTTFF, 2 FOTAK, 4 VW, 3 TT, 3 SOTM, 3 TJ, 3 DnD, atleast 3 of each common, atleast 1 of all uniques, 1 set of Flagbearers, 1 Marvel.
Reply With Quote
  #10  
Old August 16th, 2007, 07:46 PM
Minnion Minnion is offline
 
Join Date: May 26, 2007
Posts: 559
Minnion has disabled reputation
Lets look at figures we already have that can be considered Seige Equipment.

We have the Kyrie with the teliportation rod..
We have Joton with his throw(Make some common figures that cause splash damage on death and tada, you got your catapult)
Krug or any high attack melee figure works well for a battering ram
Shades are fast and can fly so they can go around and open the door if it is ungaurded
Marvel heroes flight and super strength make it less annoying to bash in the door or fly around and open it from the other side...
Q-9 or any of the deathwalkers could be compared to a tank.....
Then we have Thericus with his fly and the new and old Sargent Drakes with their grappling abilitys...

"We are all mad here" ~Cheshire Cat

It is the domain of a geek to seek out meaning in that which seems trivial...


http://www.youtube.com/watch?v=doWOd...elated&search=
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > HeroScape General Discussion
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



All times are GMT -4. The time now is 03:22 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2019, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.