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  #97  
Old March 30th, 2018, 10:45 AM
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Re: PK's customs MK. III - 3/30 - Isadora Prison Wardens



Cell Block 816 Guards

Figures: Heroscape - Zettian Guards, modified

The prison moon of Isadora was once used by the Mariedians to house their most violent criminals. But after the Soulborg uprising, the Soulborgs produced by Zettian Security Systems took over the moon, using the prisoners as a source of manual labor, creating the arms and ammunition they would use to conquer the planet below. The guards assigned to Warden 816's cell block are famously strict and brutal - not a single riot had broken out...until the one that ended 816's reign over the cell block.



Warden 177

Figure: Mechwarrior - (unknown, I will update this once I have the name)

Warden 177 is known as the Houndmaster. Known all over the moon for his penchant for senseless violence, he subjects the prisoners he dislikes to his "games" - little more than hunting exercises for his favored Deathstalkers.



Warden 477

Figure: Mechwarrior - (unknown, I will update this once I have the name)

Warden 477 isn't quite sure why they haven't just killed off most of the Mariedians. His calculating mind has determined that reducing the number of prisoners would reduce the stress on resources on Isadora, and while he's not allowed to simply "liquidate" the prisoners himself, he makes his beliefs known at any opportunity.



Zettian Sub-Warden

Figure: Star Wars - Dark Trooper Phase 3

The head wardens can't be everywhere at once. That's where the Sub-Wardens come in. More powerful than the standard guards, they're more heavily armed and armored, with several redundant systems and failsafe mechanisms. They don't have the truly unique personalities and identities of the head wardens, but they are programmed to help their guards put down any riot, skills that serve them well against some of Utgar's enemies in Valhalla.
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  #98  
Old April 14th, 2018, 03:13 PM
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Re: PK's customs MK. III - 3/30 - Isadora Prison Wardens



Agent Egypt Monroe

Figure: Heroscape - Nakita agent, repainted

When you've been done wrong by the system and there's no one to call?

Call Agent Egypt Monroe!

Six foot two of badassery, Agent Monroe was a US Special Agent tasked to crack down on drug trafficking on the East Coast. A loose cannon with her own rules, Agent Monroe is known for her out of the box tactics, her outrageous outfits, and brutal methods. Though her superiors hated her methods, they got results. In the drug-fueled world of 1970s organized crime, only one woman makes every drug lord quake in fear - Agent Egypt Monroe.




Freki The Faithful

Figure: Safari ltd - Black wolf

It wasn't just Aquilla that experimented with the Wellspring's waters. Jandar's favored hunting hound, Freki, was given the boon of a purified Wellspring to drink from, and as a result became a massive, celestial beast unquestionably loyal to Jandar and his army.



The Honored Dead

Figures: Heroscape - Tarn Viking Warriors (repainted)

One bright morning in Felskund, all seemed lost. In the heat of battle, without warning, a ghostly army appeared on the horizon. A familiar horn sounded - Finn and Thorgrim recognized the spectral faces of vikings who had perished on the fields of Valhalla, returned to aid their brethren. They fought with undying valor and bravery, and could not be struck down by the insidious magics of Utgar's forces. These returned warriors could only be struck down in honorable combat. Jandar's Vikings began to see that their own legends and myths were somehow influenced by this place, and embraced their fallen comrades happily.



Crossbowman of Weston

Figure: Reaper Bones - Anhurian Crossbowman

The valiant knights of Weston recognized the value of crossbows, and eagerly searched for knights able to wield these powerful weapons. Even though they serve different roles, they are still knights, and still abide by all the rules of the order of Weston, possibly even more zealously with their expanded reach.
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  #99  
Old April 14th, 2018, 03:46 PM
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Re: PK's customs MK. III - 4/14 - Jandar

Cool cards.

I like Freki, but I feel like the power names are a little jumbled. Plus 'Mystical Guardian' and 'Celestial Protection' on the same card feels a little weird, since they're different ways of saying basically the same thing.

Don't know if those powers are reused from somewhere and you're married to them as a result, but assuming those are new powers and you have a free hand with the names, I'd call the third one 'Protector of the Small', the second one 'Celestial Protection', and the first one... something different altogether. It has more of a 'Champion' vibe than a 'Protector' one, you know?

On the Crossbowman of Weston, are you attached to the d20 mechanic for some reason? Seems like it could be simplified significantly by giving Knights in-range an extra die for LEAs.

Quote:
When a Knight you control rolls for a leaving engagement attack against a figure within 7 clear sight spaces of an unengaged Crossbowman of Weston, that Knight may roll one additional die.
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  #100  
Old April 14th, 2018, 03:51 PM
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Re: PK's customs MK. III - 4/14 - Jandar

Hey, thanks for the feedback. I actually think you're right - the names are a little weird. I can probably edit them a bit and make the names make more sense.

For the Crossbowman, the idea was that the Crossbowman would essentially allow a knight to do a LEA against a figure even if it has Disengage, and not simply an extra die for the Knight that would usually have two LEA dice anyway.
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  #101  
Old April 14th, 2018, 03:53 PM
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Re: PK's customs MK. III - 4/14 - Jandar

Ah, right, trying to get around Disengage makes sense. (And there's also, I suppose, the not-insignificant theme point of having the wound more actively come from the Crossbowman instead of the Knight)
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  #102  
Old April 14th, 2018, 03:55 PM
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Re: PK's customs MK. III - 4/14 - Jandar

Exactly. That orc is able to slip away from the Knight, but his Crossbowman comrade isn't about to let this coward escape.

Also. I'm totally open for other names for Freki's powers.
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  #103  
Old April 14th, 2018, 04:14 PM
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Re: PK's customs MK. III - 4/14 - Jandar

Really digging the crossbowman idea. Seriously improves what is already one of the KoW's biggest strengths. Take that, Orcs!

~TAF

TAF was the Storyteller...
in THE ENEMY'S LAST RETREAT

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  #104  
Old April 14th, 2018, 04:58 PM
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Re: PK's customs MK. III - 4/14 - Jandar

Thanks TAF! Yeah, I’m really satisfied with how it turned out. I’m just annoyed that there isn’t a pre-painted figure available for these guys.
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  #105  
Old April 28th, 2018, 08:07 PM
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Re: PK's customs MK. III - 4/28 - Ratfolk

The Blunt-Tooth Clan of Rodentians hail from a ruined world. Only scavengers survive, those who can pick through the ruined remains of the world, finding guns, food, clothing, and tools. The Blunt-Tooth are not the biggest clan, nor the most advanced....in fact, they're a ragtag group. Aquilla herself saved the clan from certain destruction at the hands of a bigger clan, whisking when away from a massive explosion to fill the forests and jungles of Valhalla in her service.




Keerk The Thornbolt


Figure: Pathfinder - Ratfolk Artillery

While many of the Rodentians favor guns, Keerk has a fascination with a small compound crossbow he found as a ratling. He repaired it, trained with it his whole life, becoming an agile hunter with a skill for blending in with any environment.




Bessel

Figure: Pathfinder - Ratfolk Alchemist

Bessel is considered the de-facto leader of the Blunt-Tooth clan. She has a deep knowledge of herbs, flowers, and chemical runoffs from her native world, and utilizes these skills in leader her clan through the wasteland. Her potent chemical concoctions drive her allies to battle - however, the resulting gas is too heavy to waft into the air, and creeps along the ground. Bessel has shown no interest in reformulating her gas - questioning why 'bigger folk' would even need it.



Whitemuzzle


Figure: D&D minis - Albino Wererat

Born in a blighted scrapyard, Whitemuzzle was mutated from birth by strange radiation - becoming massive, violent, and white-furred. IT seemed like no one could tame the beast, until Bessel's calming vapors soothed him, binding his will to the Blunt-Tooth Clan.



Rodentian Sneakthieves

Figures: Star Wars Miniatures - Jawa Trader, Jawa Scavenger, Jawa Scout, Jawa

The rank and file of the Blunt-Tooth clan clothe themselves in rad-resistant cloth. They're survivors, skilled at navigating the wasteland and working in groups. Their guns are old, and not very powerful - but what they lack in firepower, they make up for in resourcefulness.
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  #106  
Old May 7th, 2018, 01:01 PM
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Re: PK's customs MK. III - 4/28 - Ratfolk



Archers of Annelintia

Figures: Skeletal Archer and Stinger - Mage knight. Skeleton Archer - Reaper

Cyprien's ranged support is feared for their cursed Black Arrows - inflicting their targets with a heavy despair, not allowing them to gain any comfort or morale from their allies.

\

Skorn the Wicked

Figure: WoW minis - Ras Frostwhisper

It was Skorn, the ancient lich, who taught Cyprien Esenwein the art of necromancy. Though Cyprien would come to rule the armies of the undead, Skorn advised him in matters of dark magic, perfecting necromantic techniques.

Spoiler Alert!





Tomb Lord

Figure: WoW Minis - Skeletal Priest

The Tomb Lord of any crypt was always a person the entombed trusted, someone who would go willingly into the dark. Their dark influence animates those old bones around them, driving their unholy guardianship onward.



Tomb Warden


Figure: Pathfinder - Skeletal Infantry

Those with a strong constitution and a dedication to their Lord might find that they are well-suited to lead patrols of the Tomb. Given better armor and weapons, they lead their mindless comrades through the dark tombs, on an endless, eternal patrol.
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  #107  
Old July 8th, 2018, 12:24 AM
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Re: PK's customs MK. III - 7/7

[spoiler]


Aleksei Petrov

Figure: Evil Cosmonaut - Horrorclix

The promising cosmonaut Alexsei Petrov was one of the many casualties of the USSR's space race during the Cold War. He was clever, dedicated, and a former member of the Red Army, a man tasked with guarding Nikita Khrushchev himself. Like many others, his capsule suffered damage upon re-entry, and it looked like he was doomed.

Vydar, looking for a smart and capable soldier such as Aleksei, intended to pluck him from his burning capsule. However, he pulled too late. Irradiated and dying, Vydar had no choice but to use magic to stabilize the man into a state of undeath. Unliving, undying, Aleksei Petrov is an irradiated, glowing shell of his former self, hating his cursed existence and longing for the day Vydar will see fit to let him finally stop.




Praetoricon X-2

Figures: Cogs Hunters - AT-43

The midrange models for Empire Robotics, the Praetoricon models were advertised as an affordable, powerful strike force, suitable for defense or offense. Their missiles were accurate and versatile, allowing the Praetoricon models a diverse range of battlefield applications.



Agent Benedict


Figure: Magdelena - Indy Heroclix

They could have warned Agent Benedict. About the second security system, about the advanced armaments carried by the Chirograd troopers. They knew, but they didn't tell her. Microcorp was fully willing to let Agent Benedict die in exchange for a successful mission.

They didn't count on Benedict's drive to survive. Her ability to adapt, escape confinement, live for years behind enemy lines. Scavenge technology from the Siberian wastelands, fight her way through what was once known as Russia, and Germany, and the United Kingdom - now all controlled by the Chirograd megacorp.

Microcorp didn't count on Agent Amanda Benedict showing up on their door years later with a list of questions - questions that could only be answered with blood.




Dominus Maximus


Figure: Tanarus - Heroclix

Microcorp knew how to keep people in line. The dystopian megacorp controlled all of North and South America, and you didn't get that powerful by being just a good leader. No, bread and circuses was the order of the day. Many violent bloodsports arose in the brutal regime, some of them snuffed out by Microcorp and some of them encouraged.

Dominus Maximus was once Donovan Michaels. Once a Microcorp-sponsored fighter in the mixed martial arts fighting rings, grave luck had seen to it that he was one of the poor souls who literally signed over his life and body to the megacorp. After a horrific defeat that left him nearly dead, Microcorp upped the ante on his contract, installing in him numerous cybernetic enhancements, and forcing him to fight in the newly-minted Microcorp Mechabattle Arena. Hours and hours of fights against prisoners, robots, mecha, and other gladiators have made him a husk of his former self. Only Aquilla took pity on this poor, broken soul, giving him a second life, and a chance to serve his own goals and earn his freedom.







As a bonus, another version of the Tomb Warden I've been working on for SoV purposes.


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  #108  
Old July 8th, 2018, 10:15 AM
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Re: PK's customs MK. III - 7/7

Cool set. I particularly like Aleksei Petrov and the Praetoricon X-2s - Petrov is particularly cool from a thematic level, and the Praetoricons look fun to play.


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