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  #181  
Old January 27th, 2020, 10:50 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

I think we need to have a philosophical debate/vote before honing the powers as there is to conflicting directions:
Q: which is more thematic as well as a better power:
  • Get stronger as they die (similar but should be different than B-11 Resistance Corps's TO THE LAST MAN)
  • Stronger in packs and weaker as they die
I think both are viable alternatives both thematically as well as for in-game strategy. As I mentioned earlier, the "stronger in packs" makes sense as it is like a fire that it is stronger the more the coals are closer together and weaker spread apart. However if the heat is powered by anger/revenge then after one dies that makes sense thematically. And as far as strategically, if the power was based on them together then they are definitely Sharks that should be used either early or mid-game, but if they are stringer as they die then they are definitely Cleanup that should be used late game, except maybe in certain circumstances where you use them to draw fire. Having high defense of 5, they are Mencaers as well either way we go. If you don't know what I mean by Shark, Clean-Up, or Mencaers, see What's in an Order Marker (required reading for every heroscape player).

So basically my question is do you prefer the UKUSHISA PRIDE as:
  • Sharks powered by heat of each other
  • Cleanup powered by anger/revenge
We need to agree democratically or at least have consensus on the above before we can move on.
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  #182  
Old January 27th, 2020, 03:48 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

I'd prefer the sharky vanguard striker unit, in the sense that we're making a pack unit. It feels more thematically right that they should function better as a pack.

That said, why is this an A vs B choice? We aren't limited by anything here. Personally I'd rather brainstorm more ideas based on what we had before to see if we can make it something more interesting. There are lots of things we haven't tried. Just an example,

Quote:
BLAZE
At the start of each of the Ukushisa Pride's turns, roll the 20-sided die. If you roll a 12-16, Ukushisa Pride figures that do not start their movement in a water space may move 2 additional spaces and roll 1 additional die when attacking. If they roll a 17 or higher, they may move 4 additional spaces and roll 2 additional dice when attacking.
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  #183  
Old February 1st, 2020, 02:52 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

I like that Blaze power. Feels Wolves-ey in a good way.
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  #184  
Old February 23rd, 2020, 07:21 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Quote:
Originally Posted by Scytale View Post
I'd prefer the sharky vanguard striker unit, in the sense that we're making a pack unit. It feels more thematically right that they should function better as a pack.

That said, why is this an A vs B choice? We aren't limited by anything here. Personally I'd rather brainstorm more ideas based on what we had before to see if we can make it something more interesting. There are lots of things we haven't tried. Just an example,

Quote:
BLAZE
At the start of each of the Ukushisa Pride's turns, roll the 20-sided die. If you roll a 12-16, Ukushisa Pride figures that do not start their movement in a water space may move 2 additional spaces and roll 1 additional die when attacking. If they roll a 17 or higher, they may move 4 additional spaces and roll 2 additional dice when attacking.
I'm happy to keep brainstorming (in my reply to this idea almost a month later), I'm not in love with that Blaze power though. It's functional, but it's also an unmitigated throw of the dice that decides how efficient your turn will be. Not as bad as Javelin but not as good as Unleashed Fury.

Here's a wild idea:

Explosive Charge Special Attack
Range 1 Attack 9
Instead of attacking normally with the Ukushisa, if all thre Ukushisa are adjacent to the same figure and were not adjacent to that figure at the start of this turn, they may roll their attack dice as one combined attack. The defending figure compares height to the lowest Ukushisa when determining height advantage.

This maybe isn't it, but I agree I like a first strike unit better than a cleanup unit here.
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  #185  
Old April 13th, 2020, 12:53 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Bumping this for the design team.
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  #186  
Old April 13th, 2020, 10:53 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Quote:
Originally Posted by All Your Pie View Post
Here's a wild idea:

Explosive Charge Special Attack
Range 1 Attack 9
Instead of attacking normally with the Ukushisa, if all thre Ukushisa are adjacent to the same figure and were not adjacent to that figure at the start of this turn, they may roll their attack dice as one combined attack. The defending figure compares height to the lowest Ukushisa when determining height advantage.
It's thematically cool, but very limited in use (useless once one is dead) and very anti-hero.
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  #187  
Old April 13th, 2020, 11:17 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

I think most people (including our Pod members @All Your Pie , @Scytale , @lefton4ya , not sure on @Fakeraistlin or @Jaur0n ) would prefer them have a power that is boosted when they are in packs. I think we have consensus we would like to make the have simpler powers. As such, our suggestions so far to make them simpler:
  • Not have a memory mechanic during attack phase of who was next to who at start of turn.
  • No 20-Sided die roll or any re-roll for each figure/attack (to cut down on # of dice rolls)
  • Using Counters (that came with AotP) are acceptable as long as is thematic and easy

Of those some partially well received suggestions that matched were:
Quote:
Start the game with three Blaze counters on this Army Card. Before moving, you may remove a Blaze counter to add 2 to this card's Move value and 1 to its Attack value for the remainder of that turn. The Ukushisa Pride may not Inflame if any of them are on a water space.
Playtesting on this showed it was not that powerful, however. We can tweak somehow to be stronger, but having them die (or even possibility to die) to blaze was considered NOT acceptable.
Quote:
If a Ukushisa Pride figure starts their move adjacent to a figure with Lava Resistance, add 2 to its move. When making an attack with Ukushisa Pride, add one attack die for each adjacent figure with Lava Resistance, up to a maximum of +3 for the Blazing power.
This was my suggestion, again each line can be split to two powers and "figure with Lava Resistance" can be changed to "Ukushisa Pride figure" for one or both lines/powers, and some restriction on water could be added too. IMHO this is the most thematic (helps keeping in pack) and simplest power suggested but simplest is not always best.
Quote:
At the start of each of the Ukushisa Pride's turns, roll the 20-sided die. If you roll a 12-16, Ukushisa Pride figures that do not start their movement in a water space may move 2 additional spaces and roll 1 additional die when attacking. If they roll a 17 or higher, they may move 4 additional spaces and roll 2 additional dice when attacking.
This is similar to Anubian Wolves and Marro Hounds powers but IMHO is different enough to feel warranted. Will need wording cleaning up though as the 17+ "they" is not clear. Also does not use the "pack" mechanic, you could add one such as "add 1 to your roll for each Ukushisa Pride figure adjacent to at least one other [Ukushisa Pride figure / figure with Lava Resistance]" but would make wording even more wonky/complicated.

Any other suggestions/clean-up of one of the above before we start "voting" on suggestions?
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  #188  
Old April 13th, 2020, 11:28 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Quote:
If a Ukushisa Pride figure starts their move adjacent to a figure with Lava Resistance, add 2 to its move. When making an attack with Ukushisa Pride, add one attack die for each adjacent figure with Lava Resistance, up to a maximum of +3 for the Blazing power.
I would prefer this or something similar.
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  #189  
Old April 13th, 2020, 11:47 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Quote:
Start the game with three Blaze counters on this Army Card. Before moving, you may remove a Blaze counter to add 2 to this card's Move value and 1 to its Attack value for the remainder of that turn. The Ukushisa Pride may not Inflame if any of them are on a water space.
The problem with this wasn't power, it that it didn't provide any choices. There's very little reason not to use the counters as fast as possible. That makes the power not worthwhile.

Quote:
If a Ukushisa Pride figure starts their move adjacent to a figure with Lava Resistance, add 2 to its move. When making an attack with Ukushisa Pride, add one attack die for each adjacent figure with Lava Resistance, up to a maximum of +3 for the Blazing power.
What I don't like about this is that the movement boost is weird for a squad. If two Pride are next to each other, the first one to move gets boosted, but the second does not.
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  #190  
Old April 13th, 2020, 12:00 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Pti, but you guys should consider just going with First Strike.
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  #191  
Old April 13th, 2020, 01:52 PM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

pti, But what if it was just "When taking a turn with the Ukushisa Pride, if all Ukushisa Pride are adjacent to at least 1 Ukushisa pride, add 2 to their move." or "adjacent to a figure with the Lava Resistance ability" Then they all get the bonus.
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  #192  
Old April 15th, 2020, 07:53 AM
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Re: [Pod 1] UKUSHISA PRIDE (Blazing Firecats) - Design

Quote:
If a Ukushisa Pride figure starts their move turn adjacent to a figure with Lava Resistance, add 2 to its move. When making an attack with Ukushisa Pride, add one attack die for each adjacent figure with Lava Resistance, up to a maximum of +3 for the Blazing power.
Does that sort out the weird move boost?
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