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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #13  
Old August 27th, 2018, 07:14 PM
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Re: Agents of Atlas Brainstorming

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Originally Posted by Ronin View Post
Might roll this thread out into the public, just to see if anything catches anyone's interest. Don't think there's anything spoilery in here.
I don't know. Did you check the whole thread. It is a whole page long.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #14  
Old August 28th, 2018, 09:43 AM
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Re: Agents of Atlas Brainstorming

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Ronin View Post
Might roll this thread out into the public, just to see if anything catches anyone's interest. Don't think there's anything spoilery in here.
I don't know. Did you check the whole thread. It is a whole page long.
After laboriously re-checking the entire thread, I can confirm that it's just one page long.
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  #15  
Old August 28th, 2018, 12:54 PM
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Re: Agents of Atlas Workshop

I like these a lot. The simplistic feels for Golden Age characters is a fun idea. I do like Margloth's Death Ray. Not knowing the character, it feels like a 40s/50s robot and gives the faction 2 SAs instead of just G-Man's Machine Gun.
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  #16  
Old August 28th, 2018, 12:57 PM
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Re: Agents of Atlas Workshop

Yeah, the Death Ray feels super retro (and does suit the character). I dig it.

I'd be very tempted to replace Restoration Enchantment with a version of that, and just up his Life to represent the enchantment.
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  #17  
Old August 28th, 2018, 01:41 PM
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Re: Agents of Atlas Workshop

I too like the simple design approach. A few comments. Namora, shouldn't she be allowed to continue movement when entering water space. I love water dweller.

Expect more once I get caught up.

I'm really in favor of a team of simpler cards and I like what's going on here even though I'm not familiar with the source material...yet.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #18  
Old August 28th, 2018, 01:44 PM
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Re: Agents of Atlas Workshop

I didn't bother with a 'can keep moving through water' power because she can fly - same as Namor.
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  #19  
Old August 28th, 2018, 01:46 PM
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Re: Agents of Atlas Workshop

Quote:
Originally Posted by Ronin View Post
Yeah, the Death Ray feels super retro (and does suit the character). I dig it.

I'd be very tempted to replace Restoration Enchantment with a version of that, and just up his Life to represent the enchantment.
You know my thoughts on Insta-Death powers and one that only needs to cause a wound with a 6 Range 6 Attack for that chance concerns me.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #20  
Old August 28th, 2018, 01:47 PM
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Re: Agents of Atlas Workshop

Quote:
Originally Posted by Ronin View Post
I didn't bother with a 'can keep moving through water' power because she can fly - same as Namor.
Doh! my bad. Completely glossed over that fact. Even though I knew that.

Of course I also forgot Water Dweller was from him as well.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #21  
Old August 28th, 2018, 01:57 PM
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Re: Agents of Atlas Workshop

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by Ronin View Post
Yeah, the Death Ray feels super retro (and does suit the character). I dig it.

I'd be very tempted to replace Restoration Enchantment with a version of that, and just up his Life to represent the enchantment.
You know my thoughts on Insta-Death powers and one that only needs to cause a wound with a 6 Range 6 Attack for that chance concerns me.
Yeah, I don't know that I'd use Margloth's version totally as-is, but a Death Ray power just feels like a good move to me.
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  #22  
Old August 28th, 2018, 01:58 PM
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Re: Agents of Atlas Workshop

Once per game Death Ray would be pretty awesome.

Quote:
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I highly recommend C3V and C3G customs!
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  #23  
Old August 28th, 2018, 02:21 PM
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Re: Agents of Atlas Workshop

Maybe....

Quote:
DEATH RAY SPECIAL ATTACK
Range 5. Attack 5.
Once per game after inflicting one or more wounds on a Unique Hero with this special attack, if that Hero has 2 or fewer Life remaining, you may destroy that Hero.
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  #24  
Old August 28th, 2018, 03:59 PM
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Re: Agents of Atlas Workshop

Quote:
Originally Posted by Ronin View Post
Maybe....

Quote:
DEATH RAY SPECIAL ATTACK
Range 5. Attack 5.
Once per game after inflicting one or more wounds on a Unique Hero with this special attack, if that Hero has 2 or fewer Life remaining, you may destroy that Hero.
First, I now want to reread Agents of Atlas. That was a terrific run.

Second. I really like the Restoration Enchament so I wouldn’t drop it, because he gets destroyed a few times and always comes back.

Third, the Death Ray should most definitely be a once per game ability I would probably limit it to Non Super Strength figures though.

Last edited by Xael Raymand; August 28th, 2018 at 04:54 PM.
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