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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#6013
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Re: Question Dump: Post Your Questions Here.
This is dumb to ask but instead of starting a new thread or sending a bunch of messages to different people I'm having problems with my signature, it says:
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#6014
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Re: Question Dump: Post Your Questions Here.
If you get rid of the redundant (center)(/center) that will get rid of error number 2.
Error number one is because your image url isn't counted as BBcode, it's counted as text.
Spoiler Alert!
Quote my response and copy the stuff between the spoiler tags into your signature box. |
#6015
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Re: Question Dump: Post Your Questions Here.
Hi everyone, this is my first time on this forum as a member, and I have a question. I understand how the double spaced figures work and how they don't have to stop on one hex of water and such, and they can't be at an angle, and stop on flat terrain to end their movement, but, I came into a very questionable situation a while back.
Ok, I was using a grok rider to move and they were going across on single hex of water. But here's the catch, the area described was on the side of a cliff on the edge of the map and was laid out like this: [land::water::land w/ glyph::water::water]. The rules state that a double hexed figure must end its movement on its leading space when landing on a glyph, but then my figure would be at an angle. Which rule would I follow or trump here. Or would i pass over the glyph and move to the 2x water spaces or not move at all? BTW this wasn't a game changing move, so i'm sure whatever i did doesn't really matter. Also, does it count as 2 moves for a double hex figure to pass over water or just 1. Thanks. |
#6016
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Re: Question Dump: Post Your Questions Here.
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Does that help, or should I illustrate it? |
#6017
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Re: Question Dump: Post Your Questions Here.
Yes I get the second part about water and such, but I was just curious to see what others though about this situation. Thank you.
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#6018
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Re: Question Dump: Post Your Questions Here.
Yeah, that "must stop on the glyph" is a terrible rule.
It creates so many problems, most of which is causing your other figures to be unable to move through your own figure that is standing on a glyph. Not even phantom walk can get around that rule. (this does not apply to Treasure glyphs, only "power" glyphs; further proof this rule is bad) Given the scenario you described, that double spaced figure would have to go around some other way. Note that this also happens if you have cascading water. A double space figure must stop moving if it is in 2 hexes of water. However, if those water tiles are on 2 different levels, the double spaced figure is unable to go that way because it can not ends its movement on 2 different levels. Last edited by R˙chean; January 28th, 2012 at 08:37 PM. |
#6019
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Re: Question Dump: Post Your Questions Here.
Couldn't the double spaced figure stop on the glyph and then be rotated/ flipped to put its second foot on the equal space?
I know some people would say that is still movement but it would be a grey area way around a difficult rule? I am sure this is not allowed in tourney play but in home play? |
#6020
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Re: Question Dump: Post Your Questions Here.
I am not completely sure what you mean, but if you are saying what I think you mean, that would be "waddling" the double spaced figure which is not how they move.
When you move a double hex figure, you pick an end to lead with and the other end follows. When it refers to the lead end, it is referring to which end you choose, not the orientation of the figure on the base. You can freely flip it anytime during movement so long as the figure is on the same two hexes it was on before you flipped it. So flipping doesn't change the situation at all. Last edited by R˙chean; January 28th, 2012 at 08:41 PM. |
#6021
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Re: Question Dump: Post Your Questions Here.
Quote:
“Flores died on the way up." Robert Heinlein, "Starship Troopers" |
#6022
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Re: Question Dump: Post Your Questions Here.
D'oooooh busted, yep R˙chean that is what I was saying. I knew it wasn't allowed but I tried !!!
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#6023
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Re: Question Dump: Post Your Questions Here.
Hey dudes, I've got a burning question(s). (Dumps water).
If you start on a road/wall walk and start climbing a ladder, do you lose the road movement bonus, or can you bonus up the ladder? On a related note, when flying/leaping/Dropping etc., can you place the figure on any rung of a ladder? Or must you climb the rungs? Finally, I just recently got Swarm of the Marro. Is the Marro Hive subject to effects that hit figures, such as Chilling Touch, or Nilrend(this especially.) Finally, when using Brandar rules that add to a figure's range, if the end Range is 4 or more, is that character subject to Ivor, or would the original Range take over. Until Utgar repents and orders his Army to give hugs all around, make mine 'Scape! Marro Drones FTW! My favorite squad(s)... |
#6024
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Re: Question Dump: Post Your Questions Here.
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Leaping figures can land on a ladder rung. Figures can fall off of a ladder rung. Figures cannot fall onto a ladder rung. Quote:
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