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Old January 22nd, 2007, 04:44 AM
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elphiecoyle elphiecoyle is offline
 
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-=HeroScapeWars=-(Continuous Campaign on a WorldWide Scale!)

Herein are our new -=HeroScapeWars=- ruleset, let us know what you think/playtest and any suggestions for improovement...

-=HeroScapeWars=-
Ver. 0.5
2-6 players.

Years into the long battles of Valhalla, the war for this great land of Wellsprings continues. "Wormholes" opened by the 5 generals of Valhalla (Utgar, Jandar, Einar, Vydar and Ullar) have been reopening due to the bloody and terrible battles and more "Victims" have been sucked into them and left in Valhalla forced to join the battle (Wormholes are one way portals from other places in space and time to Valhalla). Many have settled with their brethren (orcs with orcs, agents with agents) in different areas of this war-torn world.

-=HeroScapeWars=- is a campaign of maps that covers the whole war of Valhalla. Reminiscent of the Boardgame Risk and the Single Player mode of the PC Game- Dawn of War: Dark Crusade, each player is a commander/king/ruler/KyrieGeneral of his land and progresses to capture other lands which takes place on the HeroScape Battlefields.

As this is only an early version of the ruleset a lot of things are not yet detailed and it is a work in progress, but all shall be expounded on with further testing and lots of *your greatly appreciated feedback*, on the forums here:

http://www.heroscapers.com/community...asc&highlight=

By all means feel free to add your own ideas and changes and mention them on the forums, the ones that work well for most players will be added to the rules.

Below is a map of the 18 different areas that make up Valhalla and each area will be referenced to many times through this ruleset (it’s a link as it’s a big file):

http://i126.photobucket.com/albums/p...pe182_1024.jpg

LAND : MAP TO USE for BATTLEFIELD : NATIVE RESIDENTS (LOCALS)

Thaelink Tundra: “Battlefield of Frozen Souls”: Dzu-Tehs, Snipers,
Laur: “Wolf Swamp Road”: Dragons, Wolves, Undead,
Nastralund: “West Barbican of Idona Castle”: Knights, Sentinels, Champions
Haukeland: NOT YET EXPLORED, Not Used.
Ekstrom: “Wellspring of Obsession”: Kyrie
Jutanguard: “Forgotten Forest”: Durmutef Guards, Lawmen
Elswin: Create your own map with as much forest as possible, no ice.
Upper Bleakwoode: “Table of Giants”: Dragons, Common orcs, Common elves, Warlords
Ostrivick: “Trollsford Swamps”: Soldiers, Majors
Anund: Create your own map with forest in the middle, molten on one edge and water on the opposite edge: Warriors, Soldiers,
Crumland: Create your own map making it as barren (with NO trees, ice, or molten) as possible: Soulborgs, Wulsini,
Aunstrom: Create your own map to your liking with a huge lake on one edge.: Agents, Warriors,
Bleakwoode: “Soulrazor Canyon”: Samurai, Ninjas, Gladiators,
Athenoek: Create your own map with no molten or ice.: Agents, Soulborgs
Lindesfarme: “Durgeth Swamp”: Vipers, Elves, Monks,
Braunglayde: Create your own map with sparse trees and no ice.: Deathwalkers, Guards,
Kinsland: “Searing Pass”: Orcs, Marro, Beasts,
Volcarren: “Volcarren Wasteland”: Moltarens, Trolticors, Minions,

Setting up the Campaign:
I would be advised you print the map above out and use it as your campaign board, showing who owns which land.

Roll a 20 sided die, highest number drafts a land and notes it down as his. The draft continues around the circle of players until all lands are claimed.

Players then choose one HomeLand, starting with the player who drafted the first land.

Each of the claimed lands start with 100 points allocated to them, and each HomeLand instead gets 200points. These will be used to draft armies before battles.

Players now draft their General and his personal bodyguard. Players have 200pts for both. They are only allowed to choose 2 army cards, and the General must be a unique hero and a single space character, the Bodyguard must be a unique squad. Players may not choose a General/Bodyguard already chosen by another player (unless you haven’t enough different armies). These are drafted the regular way.

Players then place their General (whenever mentioned from now on also includes their personal guard and other locals recruited) on a land of their choosing by first rolling a 20 sided die and each player placing in progression around the circle.

Campaign Play:

A round is comprised of each player taking a turn, all players note their choices on paper *IN SECRET*, and then all commands being issued simultaneously (similar to “simultaneous” mode in Risk 2 for PC)

A turn is made of the following:
1. Distribute Reinforcements
2. Purchase Glyphs
3. Move/Attack with their General along with gathered locals OR Move a set of locals to an adjacent friendly land

Distribute Reinforcements:
A player gets allocated an amount of points to add to their lands with the following formula:

Number of Lands owned (Homelands count as 3) / 3 X 100 (Round to nearest 10pts)

They then distribute these points as they please among friendly lands in lots of 10 or more (ie. Player owns 5 lands 170 points total = 10 points for one land, 30 points for another, 60 points a third land and 0 for the other two). Maximum of 200points distributed to any one territory per turn.

Players may not accumulate unused points to be used at a later point.

Purchase Glyphs:
A player may also Purchase Glyphs, to be used (as a one time use) in a battle later on. All glyphs cost 100pts (excepting Jalguard which costs 150), and players simply note the spending of points from a land and note the glyph belonging to that land.

Move/Attack OR Move Locals
Players may choose to bring their General along with his bodyguard AND an amount of points from the territory he is leaving from to an adjacent territory. If the territory is another players territory this is an attack and will lead into a battlefield setup and decider (You must include your General in an attack move). If its their own, they must note how many local points *originated* from the other territory as if/when a battle takes place those points must draft armies from the origin lands local choices.

Eg. Bob has 100 Jutanguard local points and his General (+Bodygurad) in Jutanguard and 150 Elswin local points in Elswin. He chooses to move his General + Bodyguard from Jutanguard to Elswin and bring 50 points of Jutanguard locals from Jutanguard to Elswin too. The result will be 50 Jutanguard local points in Jutanguard and the General + Bodyguard + 150 Elswin local points + 50 jutanguard local points in Elswin.

Moving Locals is the same except the General is not involved and the move must be to an adjacent friendly territory (Armies without a General cannot attack).

After all players have noted their commands, all papers are gathered together and commands get issued simultaneously. Battles are resolved on the battlefield and then play returns to the Campaign.

The Battlefield:
All needed battlefields are set up (or if you have heaps of Master Sets, they are all previously made and then pulled out for use), and all relevant players join their respective battlefields.

Players draft an army dependant on where the local points are originally from (see the list below map). They must only use the points they bring into the land (for the attacker/s) or the points currently in that land (for the defender) to choose armies for the battle.

Eg. Bob on his next turn attacks Bill in Upper Bleakwood. Bob brings 100 Elswin local points his General and Bodyguard (compulsory) and 50 jutanguard local points. Bill only had the 100 Upper Bleakwood local points he started the game with. Bob places drafts up to 100pts of elswin troops, 50pts of Bleakwood troops and places them along with his General and body guard in the starting zone (see below) on the battlefield. Bill drafts up to 100pts of Upper Bleakwood troops and places them in the starting zone on the battlefield (see below).

All normal scenario rules and glyph placements are ignored and replaced with the -=HeroScapeWars=- specific scenario rules:


Starting Points-
What would normally become Player 1's starting point on the Original Scenario becomes "True North". Attacking player/s place their figures first on the edge of the board in an area of what is agreed by all parties as the point of entry, judging by its relevance to the Campaign Map. The Defending Player then places his characters anywhere he chooses on the battlefield, except the starting zones (or 2 spaces away from them) of the Attacking Players.

E.g. Bob attacks Upper Bleakwood from Elswin. Bob would look at the Original Scenario "Table of the Giants" and looking top down at the set up battlefield, with Player 1's start zone being the top of the map, set up his characters on the Left Hand side of the battlefield. Bill would then place his characters anywhere else on the battlefield.

If Attacking a Players HomeLand-
The defending player will have a Fortress built atop the map. The player has 5 minutes to setup a full castle with a two story gatehouse similar to the one in Hasbro's castle scenario (or it can be decided players must use this design each time). The Control Capture Point rules are not used for this battle and instead, the attacking player/s have 8 rounds to try and destroy every Defending player's piece. If at the end of Round 8, the Defending player has pieces left on the battlefield, all Attacking Players retreat. If at the end of Round 8, there are no Defending player's pieces left, the Attacker with the most Points left wins.

Defending Player Glyph Preparation-
The defending player after placing figures may choose to use glyphs previously purchased for this land. He does this by placing them Face Down on the battlefield.

Control the Critical Capture Point-
A single grass tile is added to the map in a central location. If an Attacking Player holds this central tile with the same unit for one full round (from start of Turn 1 to end of Turn 3) they win that land. If at the end of Round 5, an attacking player occupies that Critical Capture Point, that player wins. If no-one or the defending player occupies that CCP at the end of Round 5, the Defending Player wins.

All remaining troops fall back to the land they came from (for losing attackers) or an adjacent friendly territory (if the defender loses). By falling back count their points and add it to the "land of origin" total in the land they’re retreating to. For incomplete armies, work out the Pro Rata total rounding to nearest 10pts.

Eg. 4th Massachusetts Line ("Land of Origin": Ostrivick) has 1 member left, divide the groups value, 70pts by original number of members, 4, giving 20pts (rounded up from 17.5) to the land they retreated to's Ostrivick Local Points total.

General/Bodyguard Gets “Destroyed” in battle-
If a player’s General or the Last member of His Bodyguard gets destroyed that General’s owner roles a 20 sided die to decide the fate of the General/Bodyguard.
Roll 20 sided dice:

1-5: Slaughtered (Utterly destroyed never to return L)
6-10: Gravely Wounded (see below, in a later version of -=HeroScapeWars=- this will become a “Captured” outcome)
11-20: Gravely Wounded - Automatically Brought Back to Base by Medical Team (take piece off board but they keep their experience [if using -=HeroScape Advanced Ruleset=-] and will come back after the end of the battle).

Bonus Campaign Points-
Extra points awarded for Capturing/Defending a territory in exemplory ways. All points are awarded only once per battle and given to the territory won/defended immediately after battle:
PERFECT - 100points - Win battle without losing a single piece
Annihalator - 50points - Do 3 wounds over the amount required to destroy a piece
Protector - 50points - Roll 2 shields over the amount required to stop a wound
David VS Golliath - 50points - Destroy a Huge sized piece with a medium or small piece
Genocide - 100points - Destroy 10 medium/small pieces with the one Large/Huge piece

Extra Custom Rules-
If you wish to add extra scenario rules (from the maps or created by your group) you are more than welcome to if agreed by all players.

Completing The Campaign:
If players lose their General/Bodyguard they may, during the Reinforcement part of their turn, spend 200 points from any land and choose a new General/Bodyguard Army Card. Even though this costed 200points from the Campaign, for drafting the player may only spend up to an amount of points equal to: 200 minus the value of the General/Bodyguard still alive. This gets placed in the same land as their General/Bodyguard (whatever’s left) or in a Land of their choice (if they have neither). They may not choose an already deceased general/bodyguard or an existing one.

Play will then continue in rounds, with players winning and losing territories until one player either controls 14 territories or all HomeLands at any one time. That player is then declared the winner and Supreme Ruler of Valhalla!

It is thoroughly recommended to incorporate the -=HeroScape Advanced Ruleset=- therefore carrying over experience of your Hero and Bodyguard Armies (note for -=HeroScapeWars=- only these keep their experience after a Battle) between games.

Fin.

To Be added:
· General (or Bodyguard) Capture rules
· Extra -=HeroScapeWars=- specific Scenarios
· More "themed" Local Troops
· Any more fantastic ideas from the HeroScapers Forums

----------------------------------

Thanks for Reading, and feel free to send all comments/recommendations or requests to use or adapt these rules (especially if you're from Hasbro, I would love to hear from you J ) to:

ojmodmaniac@hotmail.com

Check out All our Rule Enhancements/Changes on the HeroScapers.com website:
-=HeroScape Advanced 1.7=-
(Gives Characters Experience, Levels and New Abilities!):
Download:
http://www.heroscapers.com/download/index.php?dlid=442Forum:
http://www.heroscapers.com/community...ead.php?t=5606

-=HordeScape 1.6=-
(SinglePlayer and Cooperative Rules for HeroScape!):
Download:
http://www.heroscapers.com/download/index.php?dlid=443Forum:
http://www.heroscapers.com/community...ead.php?t=5607

-=Lightning HeroScape 1.5=-
(Fast, Furious, Under 15mins HeroScape!):
Download:
http://www.heroscapers.com/download/?dlid=450
Forum:
http://www.heroscapers.com/community...=178325#193386

-=HeroScapeWars 0.5=-
(A Continuous Campaign on a WorldWide Scale!):
Download:
http://www.heroscapers.com/download/index.php?dlid=446Forum:
http://www.heroscapers.com/community...ead.php?t=5042
Conclave Creations – E.R.S. (EliteRuleSets) Div.
Elphie Coyle – Core Designer.
© 2007.

-=ElphieCoyle=-

Contribute to the -=Ultimate HS Experience=- http://www.heroscapers.com/community...ad.php?t=14865
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  #2  
Old January 22nd, 2007, 12:34 PM
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kenjib kenjib is offline
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Join Date: August 21, 2006
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Hi Elphie. Here are a few initial thoughts:

1. It seems like a bookkeeping headache to keep track of how many points in each territory came from each other territory. How much does that really add to the game?
2. I'm not sure that 5 minutes is enough time to build a castle. :P
3. The one grass hex tile thing for control of the territory seems too easy to exploit with a mob of deathreavers, crixus, etc. It also makes the defender's castle not very useful since all of the fighting will be in the middle of the board far from the castle walls.
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  #3  
Old January 26th, 2007, 01:48 AM
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elphiecoyle elphiecoyle is offline
 
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Kenjib,

Thanks for ure thoughts.

In response:

1. I believe that as much of a headache as it may be to track, this is what gives this game that HS feel of only drafting the kinds of lands you take over. It would make people go for certain lands with characters of their liking etc, and prevent the game from feeling the same every battle.

I would LOVE to find a way to still have this element only invent a smarter tracking system, pls post ure ideas here.

2. Then I guess they get a small castle

3. Could u pls explain *how* they would exploit so I could implement countermeasures against easy exploiters. pls note the castle has "The Control Capture Point rules are not used for this battle and instead," in its rules.

Again thx for the feedback more is welcome!

-=ElphieCoyle=-

Contribute to the -=Ultimate HS Experience=- http://www.heroscapers.com/community...ad.php?t=14865
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  #4  
Old July 7th, 2008, 10:03 AM
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elphiecoyle elphiecoyle is offline
 
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Re: -=HeroScapeWars=-(Continuous Campaign on a WorldWide Sca

G'Day All!

We're testing a revised version of this at this weekends HS Day.

Let me know if you're keen on doing the same soon and I'll repost the revised version.

Elphie.

-=ElphieCoyle=-

Contribute to the -=Ultimate HS Experience=- http://www.heroscapers.com/community...ad.php?t=14865
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